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Why did no one ever fix The sink vendor?


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The sink vendor is broken, I think anyone that played owb already knows that. What I don't understand is why no one ever bothered to fix it. Seems like it would a an easy enough job for a modder with some experience, which is not me unfortunately.

Problems with the sink vendor:

_Stores all the items you sell to it forever, cluttering its inventory very quickly. Normally with other traders the stuff you sell to them only stays until their inventory restocks.

_Restock timer resets everytime you enter the sink. A problem most prevalent while playing the dlc is that the sink's inventory will never actually restock because every time you enter the cell to store loot or something the 3 day timer to restock starts over.

So anyway, a mod to make the sink vendor work like other traders in the game would be nice. At least the first problem, the second one becomes less of an issue once you finish the dlc and stop going to the sink so often. A good way to balance this would be to reduce the amount of caps it has, but that's not too important to me.

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PLEASE, report back if you resolve Sink's bugs with that mod or not.

 

THat kind of personalized report is needful, I know I will read such one.

 

After all, my sink is still unfixed to this day~ I think I used to use YUP but yep, it didnt fix this sheeeeeeeesh~

Edited by laclongquan
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i have sort of a rule not to use mods made before 2014

 

That's kinda odd.

 

FNV uses the same game engine as FO3 with only a few minor tweaks. By the time FNV came out, folks had been modding FO3 for quite some time, so mods right from the start of FNV tend to be fairly decent. It's not like modders had to figure out a new editor or anything. The GECK is basically the same between the two games.

 

Also, Fallout New Vegas came out in 2010, so 2014 wasn't even early for modding it. In fact, that's kinda on the later end for when the game was really popular. FO4 came out in 2015. A lot of folks stopped modding FNV then and switched over to playing/modding FO4. Rejecting a mod just because it was made before 2014 is basically saying that you only want mods from AFTER the game was popular.

 

You're not doing yourself any favors by rejecting older mods.

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Yeah. A few of my just recently installed mod is quite old. Not just radio, but even gameplay mods. But it fit my specific demands, so it work as I want~
++++ I even use some old Fallout 3 mods. It solve my needs and there is that~ And if it create troubles generally I know exactly where to look for~

 

If you are leery of incompat or something, read the comment section. While some may be impassivity, no action, but maybe because it work too well and not conflict with other mods that people dont bother screaming for helps.

Edited by laclongquan
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PLEASE, report back if you resolve Sink's bugs with that mod or not.

THat kind of personalized report is needful, I know I will read such one.

 

 

 

I wanted to say that I've been testing the mod recommended by showler, the one called Old world blues - sink vendor fix, and I can confirm that it doesn't fix anything, for me. I didn't notice any change whatsoever I tested this with a new character, no other mods.

Sold things to it and bought some, waited 3 entire days outside sink so inventory would restock (it still doesn't if I wait inside the sink), it restocked and the items I sold to it were still there.

So tl;dr: that mod doesn't fix any of my issues. I will try with the other one also from 2011 that says fixes the garden, I don't have a problem with that but whatever. My request stands anyway in case that one doesn't work either and anyone is interested.

 

 

 

 

By the time FNV came out, folks had been modding FO3 for quite some time, so mods right from the start of FNV tend to be fairly decent. It's not like modders had to figure out a new editor or anything. The GECK is basically the same between the two games.

 

Also, Fallout New Vegas came out in 2010, so 2014 wasn't even early for modding it.

 

 

I do know there's a lot of good older mods, it's more of a performance concern. My computer is really old and I need to squeeze as much performance as I can, and there's a lot of older mods that use bloated scripts and things that have been improved a lot in these last couple of years in their modern counterparts, nvse has come a long way. Example: project nevada, increased wasteland spawns, etc. Those mods still work, but there's better alternatives now that won't make my game crash every 10 minutes. This is an opinion by the way.

Edited by Guest
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PLEASE, report back if you resolve Sink's bugs with that mod or not.

THat kind of personalized report is needful, I know I will read such one.

 

 

 

I wanted to say that I've been testing the mod recommended by showler, the one called Old world blues - sink vendor fix, and I can confirm that it doesn't fix anything, for me. I didn't notice any change whatsoever I tested this with a new character, no other mods.

Sold things to it and bought some, waited 3 entire days outside sink so inventory would restock (it still doesn't if I wait inside the sink), it restocked and the items I sold to it were still there.

So tl;dr: that mod doesn't fix any of my issues. I will try with the other one also from 2011 that says fixes the garden, I don't have a problem with that but whatever. My request stands anyway in case that one doesn't work either and anyone is interested.

 

Thanks! It's nice to know definitely~

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