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Another update and once again SS2 is messed up.


rickcarufel

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The HQ workshop is a mess. The tags are wrong on who is assigned and who isn't, every time a settler is assigned to a department the department head changes, and if I take a 14 str settler from facilities and assign them to engineering their str drops to one. It also seems that settlers are duplicating when transferred between departments. There are also conflicting stats from the settlements. The actual build and the SS2 build are not the same. One settlement has 4 apt buildings fully built out with just 12 people and says there's a housing shortage. Seems that everything concerned with building settlements and HQ is screwed up in some way. Does anyone at nexus check if mods actually work before they are added or is it just a free for all?

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The HQ workshop is a mess. The tags are wrong on who is assigned and who isn't, every time a settler is assigned to a department the department head changes, and if I take a 14 str settler from facilities and assign them to engineering their str drops to one. It also seems that settlers are duplicating when transferred between departments. There are also conflicting stats from the settlements. The actual build and the SS2 build are not the same. One settlement has 4 apt buildings with 12 people and says there's a housing shortage. Seems that everything concerned with building settlements and HQ is screwed up in some way. Does anyone at nexus check if mods actually work before they are added or is it just a free for all?

Its a free for all. Best bet is, read the comments before downloading/updating. There are FAR too many mods here for staff to test each and every one, and the number of possible permutations of load lists makes it impossible to predict what mod interactions might do. Or not do, as the case may be. Best be it to post in the mods comments thread, or bugs section, if it is used..... and report your problems there.

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The HQ workshop is a mess. The tags are wrong on who is assigned and who isn't, every time a settler is assigned to a department the department head changes, and if I take a 14 str settler from facilities and assign them to engineering their str drops to one. It also seems that settlers are duplicating when transferred between departments. There are also conflicting stats from the settlements. The actual build and the SS2 build are not the same. One settlement has 4 apt buildings with 12 people and says there's a housing shortage. Seems that everything concerned with building settlements and HQ is screwed up in some way. Does anyone at nexus check if mods actually work before they are added or is it just a free for all?

Its a free for all. Best bet is, read the comments before downloading/updating. There are FAR too many mods here for staff to test each and every one, and the number of possible permutations of load lists makes it impossible to predict what mod interactions might do. Or not do, as the case may be. Best be it to post in the mods comments thread, or bugs section, if it is used..... and report your problems there.

 

Unfortunately with the SS2 updates the game simply crashes unexpectedly and continues to do so until you do the updates whether you want to or not. The SS2 updates up until this one broke all current games and saves because of removing things indiscriminately from the previous iterations.

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The HQ workshop is a mess. The tags are wrong on who is assigned and who isn't, every time a settler is assigned to a department the department head changes, and if I take a 14 str settler from facilities and assign them to engineering their str drops to one. It also seems that settlers are duplicating when transferred between departments. There are also conflicting stats from the settlements. The actual build and the SS2 build are not the same. One settlement has 4 apt buildings fully built out with just 12 people and says there's a housing shortage. Seems that everything concerned with building settlements and HQ is screwed up in some way. Does anyone at nexus check if mods actually work before they are added or is it just a free for all?

that mod has a very diligent support team and forums dedicated to it. are you aware of that? you should be, given the mod has been developed for several years and its plastered all over the mod page.

if you have an issue - go to the forums - read up and post your issues and you WILL get help.

 

or - post a random thread in a forum that is dedicated to Fallout 4 support (not random mod support) and see what happens.....

 

as with all mods - its on YOU to do YOUR due diligence in YOUR game. how/why you think this is the responsibility of nexusmods is a very odd conclusion to come to.

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The HQ workshop is a mess. The tags are wrong on who is assigned and who isn't, every time a settler is assigned to a department the department head changes, and if I take a 14 str settler from facilities and assign them to engineering their str drops to one. It also seems that settlers are duplicating when transferred between departments. There are also conflicting stats from the settlements. The actual build and the SS2 build are not the same. One settlement has 4 apt buildings with 12 people and says there's a housing shortage. Seems that everything concerned with building settlements and HQ is screwed up in some way. Does anyone at nexus check if mods actually work before they are added or is it just a free for all?

Its a free for all. Best bet is, read the comments before downloading/updating. There are FAR too many mods here for staff to test each and every one, and the number of possible permutations of load lists makes it impossible to predict what mod interactions might do. Or not do, as the case may be. Best be it to post in the mods comments thread, or bugs section, if it is used..... and report your problems there.

 

Unfortunately with the SS2 updates the game simply crashes unexpectedly and continues to do so until you do the updates whether you want to or not. The SS2 updates up until this one broke all current games and saves because of removing things indiscriminately from the previous iterations.

 

yeah, no. That's not how the sim settlements mod updates work at all. Not even close. Its obvious you don't know what you're talking about.

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pepperman35 posted how to address the ss2 complaints. in the end it is your free decision to use such mods. not every high ranked mod guarantees stability. reading comments and bug reports is essential as already recommended.

 

ss2 is a complex mod for simple settlement tasks more and more enhanced by new features. it is your decision to risk stability for putting some automated mod features over already existing vanilla automated features. i do not want to bash this mod because i used and endorsed it before i kicked it years ago for stability reasons.

it multiplied my stability and performance problems with fo4 so for me the decision was easy. if you think you need ss2 and follow the guidelines keep it as simple as possible and you may have a chance to trace the glitches.

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The HQ workshop is a mess. The tags are wrong on who is assigned and who isn't, every time a settler is assigned to a department the department head changes, and if I take a 14 str settler from facilities and assign them to engineering their str drops to one. It also seems that settlers are duplicating when transferred between departments. There are also conflicting stats from the settlements. The actual build and the SS2 build are not the same. One settlement has 4 apt buildings fully built out with just 12 people and says there's a housing shortage. Seems that everything concerned with building settlements and HQ is screwed up in some way. Does anyone at nexus check if mods actually work before they are added or is it just a free for all?

that mod has a very diligent support team and forums dedicated to it. are you aware of that? you should be, given the mod has been developed for several years and its plastered all over the mod page.

if you have an issue - go to the forums - read up and post your issues and you WILL get help.

 

or - post a random thread in a forum that is dedicated to Fallout 4 support (not random mod support) and see what happens.....

 

as with all mods - its on YOU to do YOUR due diligence in YOUR game. how/why you think this is the responsibility of nexusmods is a very odd conclusion to come to.

 

And that helps how? They uploaded a broken mod and have yet to fix it. Your assumption that I think Nexus is responsible is absurd.

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The HQ workshop is a mess. The tags are wrong on who is assigned and who isn't, every time a settler is assigned to a department the department head changes, and if I take a 14 str settler from facilities and assign them to engineering their str drops to one. It also seems that settlers are duplicating when transferred between departments. There are also conflicting stats from the settlements. The actual build and the SS2 build are not the same. One settlement has 4 apt buildings with 12 people and says there's a housing shortage. Seems that everything concerned with building settlements and HQ is screwed up in some way. Does anyone at nexus check if mods actually work before they are added or is it just a free for all?

Its a free for all. Best bet is, read the comments before downloading/updating. There are FAR too many mods here for staff to test each and every one, and the number of possible permutations of load lists makes it impossible to predict what mod interactions might do. Or not do, as the case may be. Best be it to post in the mods comments thread, or bugs section, if it is used..... and report your problems there.

 

Unfortunately with the SS2 updates the game simply crashes unexpectedly and continues to do so until you do the updates whether you want to or not. The SS2 updates up until this one broke all current games and saves because of removing things indiscriminately from the previous iterations.

 

yeah, no. That's not how the sim settlements mod updates work at all. Not even close. Its obvious you don't know what you're talking about.

 

As usual this isn't about me and denial is no argument. I have no flaws or defects because you don't agree with reality. And I resent being called a liar by the mentally ill who contribute nothing but personal attacks and abuse.

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