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Collection: Modules


Sephrajin

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Hi

 

just a quick hint that may be helpful for someone

 

With my RTX 3080 i encountered few crashes both with using SKKFastNewStart as long i reach the gates of the vault or without shortly before reach the gates of the vault too coming from Sanctuary, with vanilla no mod i got no issue at all and i managed to understand rtx 2000 and 3000 are having some issues handling debris

 

I installed this small mod Weapon Debris Crash Fix at Fallout 4 Nexus - Mods and community (nexusmods.com) - and everything now run smooth with no crash: maybe it can be a good optional mod for one of your modules

 

thank you

Edited by CalegaR1
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Hi

 

just a quick hint that may be helpful for someone

 

With my RTX 3080 i encountered few crashes both with using SKKFastNewStart as long i reach the gates of the vault or without shortly before reach the gates of the vault too, with vanilla no mod i got no issue at all and i managed to understand rtx 2000 and 3000 are having some issues handling debris

 

I installed this small mod Weapon Debris Crash Fix at Fallout 4 Nexus - Mods and community (nexusmods.com) - and everything now run smooth with no crash: maybe it can be a good optional mod for one of your modules

 

thank you

 

Awesome, thank you!

Going to include it in the next update 'wave'!

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Gl

 

 

Hi

 

just a quick hint that may be helpful for someone

 

With my RTX 3080 i encountered few crashes both with using SKKFastNewStart as long i reach the gates of the vault or without shortly before reach the gates of the vault too, with vanilla no mod i got no issue at all and i managed to understand rtx 2000 and 3000 are having some issues handling debris

 

I installed this small mod Weapon Debris Crash Fix at Fallout 4 Nexus - Mods and community (nexusmods.com) - and everything now run smooth with no crash: maybe it can be a good optional mod for one of your modules

 

thank you

 

Awesome, thank you!
Going to include it in the next update 'wave'!

 

Glad to help!

 

Looking to see the next roll out update :)

 

Thank you for your modules, really appreciated!

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Thanks so much for all the work you've done. Really appreciate it.

 

After installing all modules in order except the Synth and Warhammer ones. As well as adding two other collections (small weapons and armor ones), the load order appears to be less than ideal. At least based on the load order guides I used pre-collections. Everything does seem to work with very few issues, but as I continue to expand this setup, I will need to start converting some ESPs to ESLs and merging some.

 

I'm thinking I'll need to straighten out my load order before proceeding, but Vortex seems to be kind of a pain in the arse in regards to load order (circular sorting issues).

 

What would be your recommendation in regards to load order prior to ESLifying and Merging?

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Hey Sephrajin - sorry to be away so long, you were talking about two quest mods being incompatible. I've been doing some testing and the only two that are natively incompatible are Depravity and SS2 because both use the same location. But, there's a simple patch for it. All it does is relocates the load door for SS2. Fiendishly clever. So I'm thinking I will add that quest module (if no one is already doing it.) There are so many good and great ones it'll be hard to choose to keep it managable.

 

Uh sorry, seems I overlooked your post.

 

I can not possible avoid any and all conclifts with every mod that is available.

The "Depravity" is not in any of my collections, thus I dont see any responsiblity on my part.

 

If you want to make a module that will take care of this, great, go ahead! :)

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Thanks so much for all the work you've done. Really appreciate it.

 

After installing all modules in order except the Synth and Warhammer ones. As well as adding two other collections (small weapons and armor ones), the load order appears to be less than ideal. At least based on the load order guides I used pre-collections. Everything does seem to work with very few issues, but as I continue to expand this setup, I will need to start converting some ESPs to ESLs and merging some.

 

I'm thinking I'll need to straighten out my load order before proceeding, but Vortex seems to be kind of a pain in the arse in regards to load order (circular sorting issues).

 

What would be your recommendation in regards to load order prior to ESLifying and Merging?

 

Could you please be more specific?

  • Like what are the issues you mentioned?
  • Did (and do) you have those issues with my modules alone already, or only after adding more mods?
  • My Modules are designed to be used with each other, in an attempt to provide and grant a wide range of playablity - meanwhile, I can and will not support any and every available mod that is available on nexus and/or other pages, its just too much.

 

On ESL'ing and Merging...

  • Dont mix with collections, your pain will increase.
  • Because the moment you use 1 mod of collection for your merge, you wont be able to just toggle that collection (because it will actiave the mod you've also merged and thus are using in another "mod"),
  • Mainwhile, ESL'ing can destroy loadorders that are stored and configued in collections, therefor also raising the cause of issues, as ESLs are loaded differently than ESP.
  • Not 1 person I know who is doing merges and manual ESL'ing uses collections (or anything smiliar), guess why.
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Thanks so much for all the work you've done. Really appreciate it.

 

After installing all modules in order except the Synth and Warhammer ones. As well as adding two other collections (small weapons and armor ones), the load order appears to be less than ideal. At least based on the load order guides I used pre-collections. Everything does seem to work with very few issues, but as I continue to expand this setup, I will need to start converting some ESPs to ESLs and merging some.

 

I'm thinking I'll need to straighten out my load order before proceeding, but Vortex seems to be kind of a pain in the arse in regards to load order (circular sorting issues).

 

What would be your recommendation in regards to load order prior to ESLifying and Merging?

 

Could you please be more specific?

  • Like what are the issues you mentioned?
  • Did (and do) you have those issues with my modules alone already, or only after adding more mods?
  • My Modules are designed to be used with each other, in an attempt to provide and grant a wide range of playablity - meanwhile, I can and will not support any and every available mod that is available on nexus and/or other pages, its just too much.

 

On ESL'ing and Merging...

  • Dont mix with collections, your pain will increase.
  • Because the moment you use 1 mod of collection for your merge, you wont be able to just toggle that collection (because it will actiave the mod you've also merged and thus are using in another "mod"),
  • Mainwhile, ESL'ing can destroy loadorders that are stored and configued in collections, therefor also raising the cause of issues, as ESLs are loaded differently than ESP.
  • Not 1 person I know who is doing merges and manual ESL'ing uses collections (or anything smiliar), guess why.

 

 

Thanks so much for responding. I apologize for asking when other collections and mods are involved. No major issues with load order associated with your collections. To me it looks more like normal LOOT jacked up order. Was really just hoping to get your thoughts on overriding Vortex's LOOT load order prior to making changes via FO4Edit.

 

I'm guessing I may need to just use the collections as a guide as to which mods to install.

 

 

I have been able to get a fairly robust mod list (loadorder.txt shown below), merged a few mods (different hair packs and some tweaks and fixes into my own personal ESP). Have also ESLified a bunch of small ESPs using Ruddy88's script and FO4Edit. Build is pretty stable, very few crashes and almost no other glitches to speak of. However, it does seem as though I've reached a limit regarding Vortex which I'll ask about in the Vortex support forum. As is, Vortex is showing 228 Active plugins and 222 Light, but anytime I add any other mod with an ESP I get a crash to desktop at startup.

 

Anyway, thanks so much for all the work you've on collections and modding in general. Super appreciated.

 

 

 

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TransferSettlements.esp
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PRP.esp
CROSS_Blades.esp
Eli_Faction Housing Overhaul - AiO.esp
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TheKite_Railroad_Handmaiden.esp
TrueReporter.esp
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ellen.esp
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HiPolyFaces.esp
Macs Unique Followers Redux One Rings.esp
DiscreteFemaleSkeleton.esp
WorkshopFramework_ScriptOverride.esp
Macs_Tweaks_with_Ring.esp

 

 

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Thanks for apreciation, and you're welcome :)

 

After a quick parsing... and just out of curiosity, why do you have 2 glock86 mods installed?

I'm not sure how well Vivid Weather works with NacX, though I heared it works for some people.

A crash to desktop (instead of loading into the game) is usualy an indication of missing masters, it has been reported that Vortex - sometimes - has issues to reckognize that.

 

Have a nice weekend.

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Thanks for apreciation, and you're welcome :smile:

 

After a quick parsing... and just out of curiosity, why do you have 2 glock86 mods installed?

I'm not sure how well Vivid Weather works with NacX, though I heared it works for some people.

A crash to desktop (instead of loading into the game) is usualy an indication of missing masters, it has been reported that Vortex - sometimes - has issues to reckognize that.

 

Have a nice weekend.

 

 

Thanks so much. Also, thanks for pointing our the Glock86 duplicate. I forgot to disable the ESP after downloading the mod author's ESL version. Though, after looking at both of them in FO4 Edit, the ESL has quite a few differences vs the ESP, but I will go with the author's judgement on that one.

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