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Ghouls spawning ontop of player


BeowulfNorthWind

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Literally what the title says. All started after going to the glowing sea to find Virgil. Had packs of ghouls spawning and attacking. I don't have a problem with that in the glowing sea. But they spawned/followed me into Virgil's cave. And when I waited/slept new ghouls spawned in the cave entrance. And now when I sleep at any settlement I have ghouls spawning in the settlement and next to me. Have tested multiple times in Sanctuary and Abernathy Farms. Both walled off with turrets on walls too. Had a ghoul spawn right next to me upon sleeping in my player home in Sanctuary.

This is a new play through with a new mod list. I switched to the Fallout UI mods and ECO and switched ENB. Thats the only changes I made and my last playthrough was over 70 hours and never had this issue. I am at a loss as to what mod/s could be causing this. I added Settlement Attack Spawns Outside the Settlement and B.S Defense and neither have fixed the issue. Any insight would be great as to what is causing this.

Mod list as follows:


Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
WorkshopFramework.esm
HUDFramework.esm
Natural Bundle Bunker Set.esl
Natural Rocks.esl
Natural Roads.esl
Natural Landscapes.esl
SS2.esm
SS2_XPAC_Chapter2.esm
MyCityPlans.esl
The Slog an ingenious pool.esl
GavMan_CroupMar21_CityPlan.esl
Gavman_JamaicaAPR21_Cityplan.esl
JamaicaplainMinutemenBase.esl
CroumanVil_V2.esl
huntingrifleset2k.esl
CROSS_VertibirdFlightsuit.esl
Dilapidated Roads - Faded.esl
Advanced Combat Headgear.esl
Burly Bunkers.esl
Natural Bundle Submarine Set.esl
Natural Bundle Masonry Set.esl
Natural Bundle Cave Set.esl
Quintessential Quarries.esl
Military Vehicles Retextured.esl
Murkwater Construction Site - DozerVil.esl
Homemaker.esm
Kingsport Lighthouse - KingsVil.esl
BerettaM9FS.esl
SSTWorkshopPowerPack.esl
PlasmaArsenal.esp
Flicker Fixer.esp
Better_Settlement_Defence.esp
Finch Farm by Karvoc.esp
SS2AOP_VaultTecTools.esp
K9TacticalHarness.esp
Mechanist Lair Overhaul.esp
Another Pine Forest Mod.esp
Better Landscape Grass.esp
ECO.esp
LBPAC.esp
MosesSubmarine.esp
AnimatedCandles.esp
Believable Drumlin Diner (no turret).esp
W.A.T.Minutemen.esp
AttackSpawnsOutsideSettlement.esp
RRTV_GoodneighborCondo.esp
Synth Overhaul.esp
LR_APCTransport.esp
Vault Outfits Redux.esp
MilitarizedMinutemen.esp
3DNPC_FO4Settler.esp
Mercenary.esp
ECO_MercenaryPack.esp
DaksCombatRifle.esp
MG69.esp
Clean Water - Clean.esp
Wetness Shader Fix.esp
ECO_CROSSVertbirdFlightsuit.esp
SolarPower.esp
M8rDisablePipboyEffects.esp
NONE - Ballistic Weave Overhaul.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
NanoArmor.esp
NanoSuit.esp
WastelandFashionAccessories.esp
WastelandFashion.esp
MLA.esp
Eli_Utility Jumpsuits.esp
WestTekTacticalOptics.esp
WestTekTacticalOptics_-_REACTOR_ENB_PATCH_1.0.esp
The Eyes Of Beauty.esp
Hairstyles for Male and Female.esp
SurvivalPowerArmorCraftingFix.esp
TheKite_Railroad_Handmaiden.esp
ECO_TheKiteHandmaidenVanillaWB.esp
MilitarisedMinutemen_PatchesAddon.esp
WATM-MM-MMUPAIA_CustomPatch.esp
ECO_WeAreTheMinutemen.esp
Larger Spotlight.esp
pulsecarbine.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
Metro Gas Masks.esp
REAPER.esp
SimHomestead2.esp
SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
Fort Tenpines.esp
JunkTown-FENCES2.esp
SS2WalledGardensAndMore.esp
SS2WhisperPowerPlots.esp
AntiqueGauss.esp
wornplastic.esp
Dilapidated Roads - Faded.esp
DevtacRonin.esp
Ronin-WestTekPatch.esp
octi_taticaloutfit.esp
OpsCoreFASTHelmet.esp
BOCW Outfit Pack.esp
jDS__HP_Skull_Mask.esp
Nexus_PMC.esp
PMC_extended.esp
PMC_Flashlights.esp
[MW2R] Shadow Company.esp
Natural Grasses & Groundcovers.esp
Makeshifttextures.esp
Better Power Armor - Extended.esp
Sandbag Fortifications - Version 2C.esp
TaffingtonFishery.esp
Infinite Armor.esp
Binoculars.esp
X12Plasmacaster.esp
JetpackNoAP.esp
SS2_CityPlanPack_RiseOfTheCommonwealth.esp
AnS Wearable Backpacks and Pouches.esp
M2216.esp
UncappedSettlementSurplus.esp
Eli_WastelanderClothing.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
VegetableOil.esp
Homemaker - Streetlights Use Passive Power.esp
Mossberg500.esp
Factor.esp
Campsite.esp
Campsite-Full-Sleep.esp
MyCart_Biohazard.esp
Craftable Armor Size.esp
CROSS_InstituteExpeditionarySuit.esp
ECO_CROSSInstituteExpeditionarySuit.esp
CROSS_CourserStrigidae.esp
ECO_CrossCourserStrigidae.esp
ImmersiveFastTravel.esp
SS2_Addon_Favelabulous.esp
SS2_FDK_TinyLiving.esp
CSM SS2 Pack.esp
LooksMenu.esp
155mm Howitzer M1.esp
BetterJunkFences.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
CBBE.esp
TrueReporter.esp
Craftable Armor Size - Fix Material Requirements.esp
Crimsomrider's DLC Ammo.esp
DD_All_the_COncrete.esp
HN66-SiriusArmor.esp
Friffy_Piper Outfit_Standalone.esp
Eli_Gunslinger.esp
John Wicks Revenge Suit.esp
MacCreadyOutfit.esp
SnapBeds.esp
GPNVG-WestTekPatch.esp
fasthelmet.esp
EasyBarFullMarker.esp
EveryonesBestFriend.esp
FO4Hotkeys.esp
IFT_Automatron.esp
Interview.esp
LongerPowerLines3x.esp
LongerAreaRespawn.esp
LooksMenu Customization Compendium.esp
AzarPonytailHairstyles.esp
PlatinumCurieV2.1.esp
Dank_CrossArmorIntegration.esp
LR_APCNukaWorldExspansion.esp
DOOMMerged.esp
Eli_Sanctuary Bunker.esp
SS2-PraRandomAddon.esp
MjolnirMKVB.esp
CorvalhoWidowShotgun.esp
CROSS_MojaveManhunter.esp
ECO_CROSSMojaveManhunter.esp
MREs.esp
Viper6610.esp
F4NVServiceRifleRedux.esp
LR_APCFarHarborExspansion.esp
WattzLaserGun.esp
AER15.esp
Crimsomrider's Obedient Concord Group.esp
ClassicSniper.esp
Remington 1858.esp
M1Garand.esp
SS2Extended.esp
SS2WastelandReconstructionKit.esp
SS2WastelandVenturers.esp
[sS2 Addon] SimSettlements SuperStructures.esp
SS2-Jampads2.esp
SS2_ruined_simsettlement_addonpack.esp
BerettaM9FS.esp
JunkTownTwo.esp
SS2Addon_MS_BareEssentials.esp
AQUILA.esp
CROSS_BrotherhoodRecon.esp
ECO_CrossBrotherhoodRecon.esp
BasementLiving.esp
Primez Military Fatigues.esp
SalvageBeacons.esp
DOOMDesertEagle.esp
DOOM1911.esp
EnhancedLightsandFX.esp
EnhancedLightsandFX - Automatron.esp
Stm_DiamondCityExpansion.esp
Eli_Faction Housing Overhaul - AiO.esp
Eli_MarlboroughHouse.esp
DCE_female_body_replacer.esp
NAC.esp
NAC-FH.esp
NAC-NW.esp
NACskintonefix.esp
ECO_Workbench_Patch.esp
FO4Merged.esp
Bashed Patch, 0.esp
M8r Complex Sorter.esp

 

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What mods do you have the change spawns? Gotta be one of them.

 

Better console might shed some light on the subject. (requires F4SE as well.) Just open the console, click on one of the ghouls that shouldn't be there, and see where he comes from.

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What mods do you have the change spawns? Gotta be one of them.

 

Better console might shed some light on the subject. (requires F4SE as well.) Just open the console, click on one of the ghouls that shouldn't be there, and see where he comes from.

I use B.S Defense and Settlement Attacks Beyond. Was using older versions in all my previous playthrough and never had this issue until this current game. In which the only thing that was changed was UI stuff, and adding ECO. I have updated SS2 during this game, but I can't find anything from SS2 that would only cause ghouls to spawn in interior cells or right next to players in settlements after sleeping or waiting.

 

I'll try better console and see if that gives me a clue.

 

Edit: loaded a save at Abernathy Farms where ghouls spawned in the farmhouse after my player slept and used better console. All the ghouls say Fallout4 esm as mod name. Which means its the base game. Even though I have mods that move spawn points to outside the settlements. Loaded up saves at Sanctuary and Virgil's cave where ghouls spawned inside (either after I walked into the new cell or after waiting in a chair). All ghouls say Fallout esm as to where they come from.

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Beowulf - Sorry to hear about your woes. That's a nasty problem, talk about waking from a nightmare, into a nightmare!

Did you change your actual load order? As in, moving some of your mods around, in the load list? THAT could cause a compatibility problem that didn't exist before. Had it happen to me, with one of my gun mods. After I (stupidly) decided to alphabetize my mods (still in the same categories, not a total idiot, but I'm getting there) I had gun barrels popping up on all rifles that had never been there before.

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Okay so I discovered what the problem. Turns out its from Sim Settlements 2. Specifically when the quest Fishing Expedition fires but stays in limbo (incomplete). For some reason the SS2 team uses the player location for continual ghoul spawns until the quest is finished. Clearly a bug as they need to do a location check to keep the spawns from occurring outside of the glowing sea Atlantic offices.

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