BeowulfNorthWind Posted May 10, 2022 Share Posted May 10, 2022 Literally what the title says. All started after going to the glowing sea to find Virgil. Had packs of ghouls spawning and attacking. I don't have a problem with that in the glowing sea. But they spawned/followed me into Virgil's cave. And when I waited/slept new ghouls spawned in the cave entrance. And now when I sleep at any settlement I have ghouls spawning in the settlement and next to me. Have tested multiple times in Sanctuary and Abernathy Farms. Both walled off with turrets on walls too. Had a ghoul spawn right next to me upon sleeping in my player home in Sanctuary.This is a new play through with a new mod list. I switched to the Fallout UI mods and ECO and switched ENB. Thats the only changes I made and my last playthrough was over 70 hours and never had this issue. I am at a loss as to what mod/s could be causing this. I added Settlement Attack Spawns Outside the Settlement and B.S Defense and neither have fixed the issue. Any insight would be great as to what is causing this.Mod list as follows:Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espWorkshopFramework.esmHUDFramework.esmNatural Bundle Bunker Set.eslNatural Rocks.eslNatural Roads.eslNatural Landscapes.eslSS2.esmSS2_XPAC_Chapter2.esmMyCityPlans.eslThe Slog an ingenious pool.eslGavMan_CroupMar21_CityPlan.eslGavman_JamaicaAPR21_Cityplan.eslJamaicaplainMinutemenBase.eslCroumanVil_V2.eslhuntingrifleset2k.eslCROSS_VertibirdFlightsuit.eslDilapidated Roads - Faded.eslAdvanced Combat Headgear.eslBurly Bunkers.eslNatural Bundle Submarine Set.eslNatural Bundle Masonry Set.eslNatural Bundle Cave Set.eslQuintessential Quarries.eslMilitary Vehicles Retextured.eslMurkwater Construction Site - DozerVil.eslHomemaker.esmKingsport Lighthouse - KingsVil.eslBerettaM9FS.eslSSTWorkshopPowerPack.eslPlasmaArsenal.espFlicker Fixer.espBetter_Settlement_Defence.espFinch Farm by Karvoc.espSS2AOP_VaultTecTools.espK9TacticalHarness.espMechanist Lair Overhaul.espAnother Pine Forest Mod.espBetter Landscape Grass.espECO.espLBPAC.espMosesSubmarine.espAnimatedCandles.espBelievable Drumlin Diner (no turret).espW.A.T.Minutemen.espAttackSpawnsOutsideSettlement.espRRTV_GoodneighborCondo.espSynth Overhaul.espLR_APCTransport.espVault Outfits Redux.espMilitarizedMinutemen.esp3DNPC_FO4Settler.espMercenary.espECO_MercenaryPack.espDaksCombatRifle.espMG69.espClean Water - Clean.espWetness Shader Fix.espECO_CROSSVertbirdFlightsuit.espSolarPower.espM8rDisablePipboyEffects.espNONE - Ballistic Weave Overhaul.espTactical Flashlights.espTactical Flashlights - Settings.espNanoArmor.espNanoSuit.espWastelandFashionAccessories.espWastelandFashion.espMLA.espEli_Utility Jumpsuits.espWestTekTacticalOptics.espWestTekTacticalOptics_-_REACTOR_ENB_PATCH_1.0.espThe Eyes Of Beauty.espHairstyles for Male and Female.espSurvivalPowerArmorCraftingFix.espTheKite_Railroad_Handmaiden.espECO_TheKiteHandmaidenVanillaWB.espMilitarisedMinutemen_PatchesAddon.espWATM-MM-MMUPAIA_CustomPatch.espECO_WeAreTheMinutemen.espLarger Spotlight.esppulsecarbine.espohSIM_Sim2_Settlements_Scrappers_Addon.espMetro Gas Masks.espREAPER.espSimHomestead2.espSimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.espFort Tenpines.espJunkTown-FENCES2.espSS2WalledGardensAndMore.espSS2WhisperPowerPlots.espAntiqueGauss.espwornplastic.espDilapidated Roads - Faded.espDevtacRonin.espRonin-WestTekPatch.espocti_taticaloutfit.espOpsCoreFASTHelmet.espBOCW Outfit Pack.espjDS__HP_Skull_Mask.espNexus_PMC.espPMC_extended.espPMC_Flashlights.esp[MW2R] Shadow Company.espNatural Grasses & Groundcovers.espMakeshifttextures.espBetter Power Armor - Extended.espSandbag Fortifications - Version 2C.espTaffingtonFishery.espInfinite Armor.espBinoculars.espX12Plasmacaster.espJetpackNoAP.espSS2_CityPlanPack_RiseOfTheCommonwealth.espAnS Wearable Backpacks and Pouches.espM2216.espUncappedSettlementSurplus.espEli_WastelanderClothing.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espVegetableOil.espHomemaker - Streetlights Use Passive Power.espMossberg500.espFactor.espCampsite.espCampsite-Full-Sleep.espMyCart_Biohazard.espCraftable Armor Size.espCROSS_InstituteExpeditionarySuit.espECO_CROSSInstituteExpeditionarySuit.espCROSS_CourserStrigidae.espECO_CrossCourserStrigidae.espImmersiveFastTravel.espSS2_Addon_Favelabulous.espSS2_FDK_TinyLiving.espCSM SS2 Pack.espLooksMenu.esp155mm Howitzer M1.espBetterJunkFences.espCROSS_GoreCrits.espCROSS_GoreCrits_FarHarborPatch.espCBBE.espTrueReporter.espCraftable Armor Size - Fix Material Requirements.espCrimsomrider's DLC Ammo.espDD_All_the_COncrete.espHN66-SiriusArmor.espFriffy_Piper Outfit_Standalone.espEli_Gunslinger.espJohn Wicks Revenge Suit.espMacCreadyOutfit.espSnapBeds.espGPNVG-WestTekPatch.espfasthelmet.espEasyBarFullMarker.espEveryonesBestFriend.espFO4Hotkeys.espIFT_Automatron.espInterview.espLongerPowerLines3x.espLongerAreaRespawn.espLooksMenu Customization Compendium.espAzarPonytailHairstyles.espPlatinumCurieV2.1.espDank_CrossArmorIntegration.espLR_APCNukaWorldExspansion.espDOOMMerged.espEli_Sanctuary Bunker.espSS2-PraRandomAddon.espMjolnirMKVB.espCorvalhoWidowShotgun.espCROSS_MojaveManhunter.espECO_CROSSMojaveManhunter.espMREs.espViper6610.espF4NVServiceRifleRedux.espLR_APCFarHarborExspansion.espWattzLaserGun.espAER15.espCrimsomrider's Obedient Concord Group.espClassicSniper.espRemington 1858.espM1Garand.espSS2Extended.espSS2WastelandReconstructionKit.espSS2WastelandVenturers.esp[sS2 Addon] SimSettlements SuperStructures.espSS2-Jampads2.espSS2_ruined_simsettlement_addonpack.espBerettaM9FS.espJunkTownTwo.espSS2Addon_MS_BareEssentials.espAQUILA.espCROSS_BrotherhoodRecon.espECO_CrossBrotherhoodRecon.espBasementLiving.espPrimez Military Fatigues.espSalvageBeacons.espDOOMDesertEagle.espDOOM1911.espEnhancedLightsandFX.espEnhancedLightsandFX - Automatron.espStm_DiamondCityExpansion.espEli_Faction Housing Overhaul - AiO.espEli_MarlboroughHouse.espDCE_female_body_replacer.espNAC.espNAC-FH.espNAC-NW.espNACskintonefix.espECO_Workbench_Patch.espFO4Merged.espBashed Patch, 0.espM8r Complex Sorter.esp Link to comment Share on other sites More sharing options...
HeyYou Posted May 10, 2022 Share Posted May 10, 2022 What mods do you have the change spawns? Gotta be one of them. Better console might shed some light on the subject. (requires F4SE as well.) Just open the console, click on one of the ghouls that shouldn't be there, and see where he comes from. Link to comment Share on other sites More sharing options...
BeowulfNorthWind Posted May 10, 2022 Author Share Posted May 10, 2022 What mods do you have the change spawns? Gotta be one of them. Better console might shed some light on the subject. (requires F4SE as well.) Just open the console, click on one of the ghouls that shouldn't be there, and see where he comes from.I use B.S Defense and Settlement Attacks Beyond. Was using older versions in all my previous playthrough and never had this issue until this current game. In which the only thing that was changed was UI stuff, and adding ECO. I have updated SS2 during this game, but I can't find anything from SS2 that would only cause ghouls to spawn in interior cells or right next to players in settlements after sleeping or waiting. I'll try better console and see if that gives me a clue. Edit: loaded a save at Abernathy Farms where ghouls spawned in the farmhouse after my player slept and used better console. All the ghouls say Fallout4 esm as mod name. Which means its the base game. Even though I have mods that move spawn points to outside the settlements. Loaded up saves at Sanctuary and Virgil's cave where ghouls spawned inside (either after I walked into the new cell or after waiting in a chair). All ghouls say Fallout esm as to where they come from. Link to comment Share on other sites More sharing options...
StormWolf01 Posted May 11, 2022 Share Posted May 11, 2022 Beowulf - Sorry to hear about your woes. That's a nasty problem, talk about waking from a nightmare, into a nightmare!Did you change your actual load order? As in, moving some of your mods around, in the load list? THAT could cause a compatibility problem that didn't exist before. Had it happen to me, with one of my gun mods. After I (stupidly) decided to alphabetize my mods (still in the same categories, not a total idiot, but I'm getting there) I had gun barrels popping up on all rifles that had never been there before. Link to comment Share on other sites More sharing options...
BeowulfNorthWind Posted May 11, 2022 Author Share Posted May 11, 2022 Okay so I discovered what the problem. Turns out its from Sim Settlements 2. Specifically when the quest Fishing Expedition fires but stays in limbo (incomplete). For some reason the SS2 team uses the player location for continual ghoul spawns until the quest is finished. Clearly a bug as they need to do a location check to keep the spawns from occurring outside of the glowing sea Atlantic offices. 1 Link to comment Share on other sites More sharing options...
StormWolf01 Posted May 12, 2022 Share Posted May 12, 2022 Huh! Yikes.Glad you found out what the problem was, and psoted posted about it. Now we know! Link to comment Share on other sites More sharing options...
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