Wookie120 Posted June 26, 2022 Share Posted June 26, 2022 Can you use Nexus mods and Bethesda Net mods together? I use Vortex as my mod manager and when I load the Bethesda Net mod and try to continue a game it will tell me two or three Nexus mods are not loaded. Looks Menu, Easy Hacking/Lockpicking. When I check Vortex the mods show as enabled. Link to comment Share on other sites More sharing options...
rmm200 Posted June 26, 2022 Share Posted June 26, 2022 If it were me, and speaking as how I think it works: Stop Vortex.Open your game and use Bethesda to add any CC mods you want.Close your game.Open Vortex and enable any mods you want. Deploy.Bethesda mods appear to Vortex as manually installed mods, and will honor them. Bethesda - not so much. Disclaimer: My only relation to CC mods is to install a mod to block them. Oh - and manually deleting the AE Fishing mod. Link to comment Share on other sites More sharing options...
showler Posted June 26, 2022 Share Posted June 26, 2022 They weren't necessarily talking about CC mods. Bethesda.net provides free mods from mod creators, same as Nexus. To the OP, there is an extension for Vortex that allows it to manage mods from Bethesda.net. https://www.nexusmods.com/site/mods/120 Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted June 26, 2022 Share Posted June 26, 2022 you can use mods off beth.net - what i do is the following - all outside of vortex i download the mods from beth.net - but as soon as i've downloaded those mods. i alt & f4 out of the game because by design, the game will try and run the in-game pos mod manager and that can give you a bad day if you let that happen. so i download the mods i want - then alt & f4 to quit out.then i go to my data directory - i then see the files belonging to the mod(s) i just downloaded. i add them to a 7zip archive and delete those files out of my data folder. i make a single 7 zip archive for each mod i download, i do not make a single archive containing files from several mods. i like to keep things clean. i move the 7zip archive(s) out of my data folder to my mod archive folder - and i then use vortex and install from file to install them into my game. i do all that because;1. i don't want the in-game mod manager to f*** my load order up.2. i don't want any files in my data directory that vortex doesn't know about.3.i like to keep my mod archives in a place away from most everything else. sounds like a lot of hard work, but it isn't. Link to comment Share on other sites More sharing options...
Wookie120 Posted June 26, 2022 Author Share Posted June 26, 2022 Thank you all for the help. Link to comment Share on other sites More sharing options...
StormWolf01 Posted June 26, 2022 Share Posted June 26, 2022 The problem that you're having, Wookie, is that the game uses a different file to keep track of mods, that vortex doesn't use. In other words, when you install mods directly thru the game, those get listed and ordered in a file called Plugins.txtVortex uses a completely separate file. So when you start the game thru vortex, it reads it's own file, not the one the game uses. For more advanced users, it's not a problem to copy the entries from one file to the other. For more novice users, it requires knowing where those files are, and what they're named, and the format that the two different files use. For the vanilla file, it's kinda buried where you wouldn't think to look for it. Probly by design. "C:\Users\YourUsernameHere\AppData\Local\Fallout4\Plugins.txt" "YourUsernameHere" being whatever the user name is that you put a password into when you start the computer up.It's been a couple of years since I have used Vortex tho, so I'm afraid that I don't know the name or location of the file that It uses. :( Even if you don't use the manual method. It's a good idea to know where those files are, in case that you ever need to copy and paste your load order into a post, if you have problems with your game that you come to use for help with ;) Link to comment Share on other sites More sharing options...
rmm200 Posted June 27, 2022 Share Posted June 27, 2022 The referenced Nexusmods extension was written and submitted by @pickysaurus. Just to give him some credit. Link to comment Share on other sites More sharing options...
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