TheDarkminion Posted August 10, 2022 Share Posted August 10, 2022 Hello all, Im working on a Fallout 4 Load order and after days of work I updated Vortex and now it automatically changed my light plugins back to "not light", exceeding my plugin limit. Now everytime I start manually referting them back to "light" Vortex keeps automatically undoing them. Im pretty new to modding and perhaps is just a setting problem but I dont know what to do. Hopefully someone here has the solution. Thx in advance! D... Link to comment Share on other sites More sharing options...
stuff444 Posted August 10, 2022 Share Posted August 10, 2022 I noticed this too. Don't launch Skyrim through vortex. The game files are actually just fine. It seems that the latest update isn't recognizing esl flagged esp's as light plugins any longer. Link to comment Share on other sites More sharing options...
rmm200 Posted August 10, 2022 Share Posted August 10, 2022 Also, two things:!) Report suspected bugs through Vortex2) Users sensitive to pain should use the standard build. Leave the Beta build to our masochists. Choose in Settings. Link to comment Share on other sites More sharing options...
gabrielsquall Posted August 11, 2022 Share Posted August 11, 2022 +1 having the same issue, already sent a bug report using the Vortex option.AFAIK it doesn't actually revert the .esl files back to .esp so it should be safe to run using the F4SE launcher directly. It does trigger the warning of going over the .esp limit if you try to download something new. Also, two things:!) Report suspected bugs through Vortex2) Users sensitive to pain should use the standard build. Leave the Beta build to our masochists. Choose in Settings. Yeah it seems like it's a beta issue, I reverted to the last "stable" build (i think is 1.5.13) and the issue went away and all the light plugins are showing correctly Link to comment Share on other sites More sharing options...
jaydawg55 Posted August 11, 2022 Share Posted August 11, 2022 I started using a Vortex beta when the alpha test for Collections began. At that time Collections would not work with the stable version. Then I had a weird problem with Vortex beta a couple of months back and downgraded to stable. Another user told me he was using Collections with stable no problem. So far, so good for me too. When the Vortex devs say "beta" they really mean it. Link to comment Share on other sites More sharing options...
Pickysaurus Posted August 11, 2022 Share Posted August 11, 2022 This is a known bug with the current beta. Your plugins are still light but the UI just isn't showing it correctly. You can revert back to the stable build or wait until the next release for the minor UI glitch to be corrected. Link to comment Share on other sites More sharing options...
Petty7 Posted July 17 Share Posted July 17 I'm having this same problem in Skyrim AE after I updated Vortex to 1.12.0-beta.1. Link to comment Share on other sites More sharing options...
Pickysaurus Posted July 17 Share Posted July 17 There's a bug in the beta. It should be fixed in the next build. Link to comment Share on other sites More sharing options...
Petty7 Posted July 17 Share Posted July 17 Thank you very much. Link to comment Share on other sites More sharing options...
Solution insomnious Posted July 17 Solution Share Posted July 17 We've just pushed a new beta (1.12.0-beta.2) to fix this which Vortex should auto-download next time it loads. Some context for this fix - we enhanced our plugin parser to detect medium plugins which are currently only available for Starfield - unfortunately the plugin format is quite different between SF and the older games (which use a completely different location for the light flag). We thought we could just use the header version to decide where the light flag is located, but that didn't work as planned as some plugins appear to have the same header version as Starfield. The good news is - your plugins are still light even if Vortex was complaining about them being regular - it was mostly a UI issue but unfortunately it triggered a set of tests we have in place which may have hindered some mod setups. Thank you for beta testing and let us know if you find anything else! insomnious Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now