Zorkaz Posted August 11, 2022 Share Posted August 11, 2022 https://www.nexusmods.com/fallout4/mods/15662 Can someone please convert this into a usable .nif please?It's a wall clock and I really could increase the atmosphere in a mod with this.Credit will be given Link to comment Share on other sites More sharing options...
HeyYou Posted August 11, 2022 Share Posted August 11, 2022 Isn't it already in a usable format?? Link to comment Share on other sites More sharing options...
Zorkaz Posted August 11, 2022 Author Share Posted August 11, 2022 Only in max, maya and obj Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 11, 2022 Share Posted August 11, 2022 (edited) Sure.With just under 5K in triangles, It is quite heavy though, for a game asset. edit:Its detailed, but not to much. should be doable. edit 2:Done. ...and I took it a little further as well :cool: Its a bit hard to see, but I did change the time it is pointing at to 09:42 (23 Oct. 2077) Edited August 12, 2022 by RoNin1971 Link to comment Share on other sites More sharing options...
Zorkaz Posted August 12, 2022 Author Share Posted August 12, 2022 Wow thanks for the conversion. I only need it as an asset in a quest mod so I wouldn't mind if you put this out yourself as a workshop object or whatever Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 12, 2022 Share Posted August 12, 2022 Yeah, I was already thinking about uploading it. Its currently an .ESL, so it should load like any creation club stuff, without consuming a mod slot. It comes with all the required permissions, but I have contacted the original author to at least inform him about it. Link to comment Share on other sites More sharing options...
pepperman35 Posted August 12, 2022 Share Posted August 12, 2022 nicely done, RoNim. thinking out loud: i wonder if it technically possible to turn it into an animated clock that would sync up with game time (i.e, a working, functional clock) Link to comment Share on other sites More sharing options...
StormWolf01 Posted August 12, 2022 Share Posted August 12, 2022 nicely done, RoNim. thinking out loud: i wonder if it technically possible to turn it into an animated clock that would sync up with game time (i.e, a working, functional clock)Yeah, definitely very nicely done RoNin! :thumbsup:Pepperman - They have counters that detect how much ammo a weapon has loaded up. They've got wrist watches that can tell game time. F4se probably holds the key to what you're asking about. Tho if the hands are part of the mesh, it would probly have to be edited to just the clock face, and then make the hands as part of a texture. Link to comment Share on other sites More sharing options...
pepperman35 Posted August 12, 2022 Share Posted August 12, 2022 I found several vids explaining the use of wireparamaters to make the animated clock hands. Not sure how to get the animation time to match game time, how to export it out into a useable nif, nor how to script it so that the time could be set/sync'd with the game time. Link to comment Share on other sites More sharing options...
South8028 Posted August 12, 2022 Share Posted August 12, 2022 If you know how to make such a clock - let me know. I think you just need to make 12 sequences and use some kind of script that switches these sequences every hour. I'm not good at scripting, so I animated (can't remember) something like 42k frames. It turned out a huge nif in ~ 5mb. The arrows regularly show the time, but not the game time, but the conditional one. Just 12/1728/42k revs for 42k frames. Link to comment Share on other sites More sharing options...
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