mcole254 Posted May 5, 2009 Share Posted May 5, 2009 This problem has always hindered me from making any sort of mod, when ever I try to make a new spell in the CS, I can never get it into the game. I start by trying through the consol comand and spell ID, but it just says something like invalid line. The spell is a new bound armor by the way, I have got it to work once with another armor set but that had problems of its own, so if someone could help me or tell me what I am doing wrong I would greatly appreciate it. ThanksMatt Link to comment Share on other sites More sharing options...
jefe323 Posted May 5, 2009 Share Posted May 5, 2009 This problem has always hindered me from making any sort of mod, when ever I try to make a new spell in the CS, I can never get it into the game. I start by trying through the consol comand and spell ID, but it just says something like invalid line. The spell is a new bound armor by the way, I have got it to work once with another armor set but that had problems of its own, so if someone could help me or tell me what I am doing wrong I would greatly appreciate it. ThanksMatt try creating a script that will give you the spell when you start your game. check out the link below for help http://cs.elderscrolls.com/constwiki/index.../Start_Your_Mod Link to comment Share on other sites More sharing options...
mcole254 Posted May 5, 2009 Author Share Posted May 5, 2009 I tryed that too, I think its just a box you check when you make the spell, still nothing. Link to comment Share on other sites More sharing options...
mcole254 Posted May 5, 2009 Author Share Posted May 5, 2009 Ok this is just f'ed up, any new spell or item I make or edit, I cannot add to my invintory via the consol. Would anyone happen to know the cause of this or how to fix it. Any help would be appricated. Matt Link to comment Share on other sites More sharing options...
DavidBudreck Posted May 6, 2009 Share Posted May 6, 2009 You cannot add items through the console because of the way Oblivion deals with ID's. There is one mod out there that cangive you the objects oblivion ID, but it requires the OBSE Oblivion Script Extender. I have never actually tried the mod. There are three ways you can add items. 1. Place the item on the ground in the construction set; it will appear the next time you load your game. 2. Add items to a chest and place the chest somewhere the player can get to it. 3. Make a script to give it to your player; this takes several steps. a) create the script saying player.addObject <YourObject> b) the "Type" of script MUST be "Quest" c) create a quest; click the check box that says start game enabled d) set your add object script as the quest script e) you can execute the quest again at any time through the console by StartQuest <YourQuest> Link to comment Share on other sites More sharing options...
LFact Posted May 6, 2009 Share Posted May 6, 2009 You cannot add items through the console because of the way Oblivion deals with ID's. There is one mod out there that cangive you the objects oblivion ID, but it requires the OBSE Oblivion Script Extender. I have never actually tried the mod.Actually, you can. However, you must get its correct FormID, and its first digit is determined by loading order of your plugin. The FormID is like this: xxyyyyyy- xx: The loading order. Vanilla objects(including SI objects) are started with 00, because Oblivion.esm loads first(unless you messed loading order). And FF is reserved for in-game generated objects, so 01~FE is available value range. However, if any plugin does not add any new objects(like bug fixing ones), it is ignored(means you need to subtract several from loading order value if you have such mods).- yyyyyy: The formID of the object. You can see it in Construction Set, or any other plugin tools such as TES4View/Edit. Link to comment Share on other sites More sharing options...
DavidBudreck Posted May 6, 2009 Share Posted May 6, 2009 I've NEVER been able to figure out the "Correct FormID". Supposedly it's as you say, but figuring out the proper first digit can be a lot more difficult than it should be. I have given up trying to figure it out. Link to comment Share on other sites More sharing options...
jefe323 Posted May 6, 2009 Share Posted May 6, 2009 try making a npc sell the spell and then buy it from them. see if that works Link to comment Share on other sites More sharing options...
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