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Posted

Im having the same issue as a few others , when using resource hacker , after compiling script and saving , when trying to run XComEW.exe i get the error "The application was unable to start correctly (0xc0000142)."

 

I also tried just editing the DefaultGameCore.ini (Install Path\XEW\Engine\Config) , i started a new game and my changes were not there. ( I also changed the cost of the satellites to 1$ just to test)

 

Im new at all this so i dont really know what the issue is.

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Posted

I don't know if this will help anyone but I updated the XCOMModHelper to support XCOM Enemy Within: https://github.com/fperks/xcom-mod-helper

 

For Enemy Within the only thing it is setup to do is to patch XCOMEW.exe to make it so it reads DefaultGameCore.ini from XEW/XCOMGame/Config folder without needing Modpatcher. It makes a single modification to the executable, and then any changes done to DGC will show up, without needing modpatcher.

 

Binaries: https://github.com/fperks/xcom-mod-helper/releases/tag/v0.2

Code: https://github.com/fperks/xcom-mod-helper

Documentation: https://github.com/fperks/xcom-mod-helper

Posted
I don't know what they've changed in EU patch, but flanked+overwatched bug is still there. May be they fixed teleporting bugs, but I haven't played it much. Release date for EW is 11/15/13 in my region, so I decided to dig in new patch files for now. And I'm a little disappointed. For one: why release patch without a change log? Can't seem to find one...
Posted

I don't know if this will help anyone but I updated the XCOMModHelper to support XCOM Enemy Within: https://github.com/fperks/xcom-mod-helper

 

For Enemy Within the only thing it is setup to do is to patch XCOMEW.exe to make it so it reads DefaultGameCore.ini from XEW/XCOMGame/Config folder without needing Modpatcher. It makes a single modification to the executable, and then any changes done to DGC will show up, without needing modpatcher.

 

Binaries: https://github.com/fperks/xcom-mod-helper/releases/tag/v0.2

Code: https://github.com/fperks/xcom-mod-helper

Documentation: https://github.com/fperks/xcom-mod-helper

 

I tried this method , thanks for the suggestions , makes life easier to mod the files but after running the helper when I try and launch the game is get the same error as before "The application was unable to start correctly (0xc0000142)"

 

I dont know if anyone else has tried and is receiving the same error

Posted

 

I don't know if this will help anyone but I updated the XCOMModHelper to support XCOM Enemy Within: https://github.com/fperks/xcom-mod-helper

 

For Enemy Within the only thing it is setup to do is to patch XCOMEW.exe to make it so it reads DefaultGameCore.ini from XEW/XCOMGame/Config folder without needing Modpatcher. It makes a single modification to the executable, and then any changes done to DGC will show up, without needing modpatcher.

 

Binaries: https://github.com/fperks/xcom-mod-helper/releases/tag/v0.2

Code: https://github.com/fperks/xcom-mod-helper

Documentation: https://github.com/fperks/xcom-mod-helper

 

I tried this method , thanks for the suggestions , makes life easier to mod the files but after running the helper when I try and launch the game is get the same error as before "The application was unable to start correctly (0xc0000142)"

 

I dont know if anyone else has tried and is receiving the same error

 

 

What is the filesize of XCOMEW.exe?

Posted

The file size after running the modhelper is the same as before I ran it , 26,994 KB

 

It does say the Patches Applied Successfully after I run the command " XCOMModHelper -g EW -c EWConfig.xml "

Posted

The file size after running the modhelper is the same as before I ran it , 26,994 KB

 

It does say the Patches Applied Successfully after I run the command " XCOMModHelper -g EW -c EWConfig.xml "

 

Odd, the file size of XcomEW.exe (before and after patching) for me is 26,998kb, same with my roommate's. Try verifying your cache.

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