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Enemy Within Discovery Thread


Krazyguy75

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Im having the same issue as a few others , when using resource hacker , after compiling script and saving , when trying to run XComEW.exe i get the error "The application was unable to start correctly (0xc0000142)."

 

I also tried just editing the DefaultGameCore.ini (Install Path\XEW\Engine\Config) , i started a new game and my changes were not there. ( I also changed the cost of the satellites to 1$ just to test)

 

Im new at all this so i dont really know what the issue is.

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I don't know if this will help anyone but I updated the XCOMModHelper to support XCOM Enemy Within: https://github.com/fperks/xcom-mod-helper

 

For Enemy Within the only thing it is setup to do is to patch XCOMEW.exe to make it so it reads DefaultGameCore.ini from XEW/XCOMGame/Config folder without needing Modpatcher. It makes a single modification to the executable, and then any changes done to DGC will show up, without needing modpatcher.

 

Binaries: https://github.com/fperks/xcom-mod-helper/releases/tag/v0.2

Code: https://github.com/fperks/xcom-mod-helper

Documentation: https://github.com/fperks/xcom-mod-helper

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I don't know what they've changed in EU patch, but flanked+overwatched bug is still there. May be they fixed teleporting bugs, but I haven't played it much. Release date for EW is 11/15/13 in my region, so I decided to dig in new patch files for now. And I'm a little disappointed. For one: why release patch without a change log? Can't seem to find one...
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  On 11/13/2013 at 4:37 AM, UberJumper said:

I don't know if this will help anyone but I updated the XCOMModHelper to support XCOM Enemy Within: https://github.com/fperks/xcom-mod-helper

 

For Enemy Within the only thing it is setup to do is to patch XCOMEW.exe to make it so it reads DefaultGameCore.ini from XEW/XCOMGame/Config folder without needing Modpatcher. It makes a single modification to the executable, and then any changes done to DGC will show up, without needing modpatcher.

 

Binaries: https://github.com/fperks/xcom-mod-helper/releases/tag/v0.2

Code: https://github.com/fperks/xcom-mod-helper

Documentation: https://github.com/fperks/xcom-mod-helper

 

I tried this method , thanks for the suggestions , makes life easier to mod the files but after running the helper when I try and launch the game is get the same error as before "The application was unable to start correctly (0xc0000142)"

 

I dont know if anyone else has tried and is receiving the same error

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  On 11/13/2013 at 5:08 AM, porkchopdre said:

 

  On 11/13/2013 at 4:37 AM, UberJumper said:

I don't know if this will help anyone but I updated the XCOMModHelper to support XCOM Enemy Within: https://github.com/fperks/xcom-mod-helper

 

For Enemy Within the only thing it is setup to do is to patch XCOMEW.exe to make it so it reads DefaultGameCore.ini from XEW/XCOMGame/Config folder without needing Modpatcher. It makes a single modification to the executable, and then any changes done to DGC will show up, without needing modpatcher.

 

Binaries: https://github.com/fperks/xcom-mod-helper/releases/tag/v0.2

Code: https://github.com/fperks/xcom-mod-helper

Documentation: https://github.com/fperks/xcom-mod-helper

 

I tried this method , thanks for the suggestions , makes life easier to mod the files but after running the helper when I try and launch the game is get the same error as before "The application was unable to start correctly (0xc0000142)"

 

I dont know if anyone else has tried and is receiving the same error

 

 

What is the filesize of XCOMEW.exe?

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  On 11/13/2013 at 5:23 AM, porkchopdre said:

The file size after running the modhelper is the same as before I ran it , 26,994 KB

 

It does say the Patches Applied Successfully after I run the command " XCOMModHelper -g EW -c EWConfig.xml "

 

Odd, the file size of XcomEW.exe (before and after patching) for me is 26,998kb, same with my roommate's. Try verifying your cache.

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