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Review FOMOD-settings post install


RaidersClamoring

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My guess is it's in the fomod's temp, it probably doesn't store or output unless set up to log.

Even then, could just overwrite itself each run. :pinch:

 

You make a valid point though, and I completely agree with your assertion!

Thank you so much for realizing that and bringing it to everyones' attention. :D

 

You are absolutely right, I would like this too, because it is sort of a blitz/haze [fog-of-war] scenario.

I've taken to weird annotations in a spreadsheet to monitor/track some choices.

 

The same is true for replacement info/choices.

Of course, backtracking to debug is often more painful than clobbering it with an overwrite. :rolleyes:

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Yeah I agree, this is a very interesting question.

I wasn't curious about it, until you asked, RC.

 

TBH, I dunno if the installer even extracts the .xml files from the archive. Or whether it just reads it from where it's at.

I went digging through old backups of my game install, from back when I was using NMM. There was no records of Info.xml or ModuleConfig.xml in any of my backups. Which are the two files that are important to the question.

 

Both of those you can read via any text editor, or even via your browser, BTW. ;) (But can't edit, in the latter)

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Thank you so much for realizing that and bringing it to everyones' attention. :D

 

I wasn't curious about it, until you asked, RC.

 

Oops. Well, as they say 'misery loves company'. :Z

 

Yeah that "fomod" folder contains next to nothing. Currently a SimSettlements2 xml is kicking around in there holding barely any information.

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