auriuspheonix Posted December 23, 2022 Share Posted December 23, 2022 I've done everything. I've reinstalled the game, purged all mods manually, used wyrebash. Even running vanilla, the dude just stands across from me like a dope. I'm genuinely at a loss, I can't use an alternate start mod because that breaks the Nora companion mod, which I need to make machinima. Absolute insanity. Link to comment Share on other sites More sharing options...
auriuspheonix Posted December 23, 2022 Author Share Posted December 23, 2022 https://imgur.com/a/pK5FUZY - screenshots Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 23, 2022 Share Posted December 23, 2022 Aurius, heyas!Ugh. That's a nasty bug that you've got. Definitely a game breaker!I've had one of those too. Cept mine was in the vault. Stupid "doctor" that's supposed to lead you to the "decontamination" chamber always veers off course, and won't walk back to the trigger point for the entering the pod scene. This works for me. At least in my case. https://www.nexusmods.com/fallout4/mods/28562I don't use the Nora Spouse mod tho, since I Can't STAND her personality, or her affinity system. But, as far as I can tell, it SHOULD work. Also, you can ignore what the author posted about turning off all your mods. I run it in a full load order, and don't have any issues. [Edit:] Actually, I take that back. It's not compatible (for obvious reasons) with this "skip the start" mod that I've also played with. https://mods.bethesda.net/en/fallout4/mod-detail/2484544I post that one as an alternative, if the first one doesn't do what you need. Tho the first one I linked is much better, IMO. [/Edit] I wish I had an answer for you, as to what bugged out the sales rep. But hopefully... this will at least get you past the bug. Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 23, 2022 Share Posted December 23, 2022 Ok sorry for double posting, but this I really gotta ask, as I thought about it, and it made me all kinds of curious!!! if he stands there for too long, without initiating the SPECIAL UI..... Do the bombs still drop??? Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 23, 2022 Share Posted December 23, 2022 Oof. Triple posting. :rolleyes:Ok if neither of those work. Here's something to try. I don't think it will work, but it's worth a shot.When Nora gives her spiel about the salesman at the door. Go over, open the door, facing out towards the street.Open the console using the tilde ~ key (It's right next to the 1 key, top row, far left.)Copy this: 000ABF9E moveto.player When the console is open, tap CTRL and the V key at the same time to paste that into the console, then tap your enter key, and exit the console with the tilde key again.That should move the rep to your location at the door. (If I got his ID number right, but I DO know that's NOT the one for the ghoul version of him!)I dunno if that will trigger his dialog or not tho. If not, theres a way to trigger quests via the console. Tho I dunno how to look up quest's ID's :( Link to comment Share on other sites More sharing options...
showler Posted December 23, 2022 Share Posted December 23, 2022 He's supposed to spawn over there and then walk across the street to your house after a few minutes. Is anything else broken? Does Cosworth still go to take care of the stinky? Link to comment Share on other sites More sharing options...
Blinxys Posted December 23, 2022 Share Posted December 23, 2022 Just popped in while looking into a few issues of my own... Wanted to add, SKK's Fast Start New Game is Solid, (along with his whole fast startseries).I use Amazing Follower Tweaks, AFT for spouse revival if need be, and much needed basic companion controls (with few issues, just don't ask too much of it and it will serve well).In your case, the downside is you need Curie to "revive" the spouse. On the upside the affinity system is pretty easy to deal with. Although it doesn't work in/for all cases the way to access quests via console (~) is as follows: SQT Show Quest Target(s)This gives the Quest_Name and id of the quest. Use SQO (below) to determine quest contents. SQO <Quest_Name>Show Quest ObjectivesThis gives the next goal of each quest. SQS <Quest_Name>Shows Quest StagesShows all the stages of given quest SetStage <Quest_Name> #Sets the Stage of the Named Quest to the number given Note: this can really mess things up if skipping stages. As a partial remedy: setobjectivecompleted <Quest_Name> [stage#] [1]=done/0Automatically completes specified Quest StageYou cannot go back in quest stages recursively. You can however complete untriggered or incomplete stages with various levels of success. setobjectivedisplayed <Quest_Name> [stage#] [1]=done/0Manually set this to the next stage after the completed one. Important:Main Quests (such as I believe this one is) are often labelled with MQ in their name. Also:Don't forget to spin the mobile. Someone noted a while back that not doing so prevents a future (BoS?) quest.This is just added here to emphasize how small (quest) details/stages can really futz up the works. So when you say he is showing up at the wrong door, which is that.If the one across the street, he will get to you in his own time as you are his next/last appointment. :nuke: Link to comment Share on other sites More sharing options...
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