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SNALE OF DOOM!


Peregrine

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  • 2 weeks later...

Slow progress is still progress, right?

 

 

Modeling is now finished, after taking a lot more work than I'd thought. I finally understand why "no triangles" is not just a polite suggestion. Too bad it took hours of frustration to discover this fact....

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First pass at texturing. As the filename says, mutlilayer bump mapped materials with full raytraced reflections = way too long render time. But that's the general idea of what I'm going for in colors.
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  • 1 month later...

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