Guest deleted2027229 Posted December 25, 2022 Share Posted December 25, 2022 I have added a bunch of random cells to the sewer exit gate under the box labelled "Randomly teleport to these interior/worldspaces only." But I'm still just appearing outside the sewer exit as normal.... any idea why this isn't working? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 25, 2022 Share Posted December 25, 2022 Did you set the sewer gate to stop teleporting you to another gate in the cell menu? Link to comment Share on other sites More sharing options...
Guest deleted2027229 Posted December 25, 2022 Share Posted December 25, 2022 Yes I still just appear outside the sewer. Link to comment Share on other sites More sharing options...
Striker879 Posted December 25, 2022 Share Posted December 25, 2022 Have you tried from a new game start or are you working from a save from before exiting the sewers (I'm thinking maybe the cell the game will use is baked into a before the sewer exit save). Link to comment Share on other sites More sharing options...
Guest deleted2027229 Posted December 25, 2022 Share Posted December 25, 2022 (edited) Yes I'm working from a save, but I tried this same thing by placing a custom trap door in the starting prison cell (and thus working from a new game). I again added a bunch of random cells but I just get a message "this door leads to nowhere" Edited December 25, 2022 by WanderRA Link to comment Share on other sites More sharing options...
Striker879 Posted December 25, 2022 Share Posted December 25, 2022 Haven't done any work with the door teleport system myself but are you setting up both sides of the teleport (i.e. are you adding doors in the destination cells that are then linked to the sewer exit). I'm not sure how you'd link to cells that aren't vanilla without having those other mods as master as well (doable, just another detail). Link to comment Share on other sites More sharing options...
Guest deleted2027229 Posted December 26, 2022 Share Posted December 26, 2022 Seems like this guy is working on something similar - Anyone know who he is on Nexus then I'll contact him and see how he did it. The sewer door leading to any random cell in the game would add a lot of life to the game. Link to comment Share on other sites More sharing options...
RomanR Posted December 26, 2022 Share Posted December 26, 2022 I think it's because you selected the cells, but there aren't defined markers to teleport to them. Maybe this tutorial will help you. But I admit I have no experience with it, so I can't tell how much help it will be. Link to comment Share on other sites More sharing options...
GamerRick Posted December 27, 2022 Share Posted December 27, 2022 (edited) Duplicate the existing door and then set it to disabled. Make your changes to your new door. EDIT: Two things occurred to me. 1) You should duplicate the base door CGSewerExitGate01 to your own (Change the ID to what your want (like "MYCGSewerExitGate"). Then you can put your new door in front of the existing door in the sewer. And 2) You need to account for when the player will activate that door in the future, and have it just have you exit the sewers (the same way the current door CGSewerExitGae01 does). Edited December 28, 2022 by GamerRick Link to comment Share on other sites More sharing options...
qwertyasdfgh Posted December 30, 2022 Share Posted December 30, 2022 This wiki page describes how to set up doors with random destination. Link to comment Share on other sites More sharing options...
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