helion8923 Posted March 14, 2023 Share Posted March 14, 2023 Hi, newbie to trying to make a mod of sorts... I found an extremely unsuitable female Cicero mod (one of those skimpy 3BA type mods) that I basically want to take the boots and gloves (they are very good jester style ones) from to use with one of the female Cicero mods on the nexus. But when I do so SSEedit puts the original mod as a master and I cannot get rid of it. Or, alternatively I need a way of editing the body of the original and adding more suitable clothing. Either way would work for me. Any help would be much appreciated. Link to comment Share on other sites More sharing options...
showler Posted March 14, 2023 Share Posted March 14, 2023 You'd probably want to use xEdit to copy the records for the boots and gloves into the other mod as a "new record" rather than an override. Then you'd be able to remove the unwanted mod as a master if it got added. You'd need to keep the meshes and textures from the first mod for the gloves and boots, since the second mod would now reference them. Link to comment Share on other sites More sharing options...
scorrp10 Posted March 14, 2023 Share Posted March 14, 2023 You need to understand how armor in general works.The 'Armor' form defines actual in-game item, i.e. 'Iron Boots', which includes stuff like value, weight, armor rating, and the 3D model used for inventory display and if item is dropped on ground. However, Armor form also references 'ArmorAddon' form (listed in SSEEdit as 'Armature''), i.e. 'IronBootsAA'And the ArmorAddon form is actually the one that defines what 'wearable' meshes are to be used for male/female, 1st person etc. Additionally, an ArmorAddon may specify an alternate TextureSet form. What it means: if you copy an 'Armor' form into your mod, it is still going to reference 'ArmorAddon' forms in the original mod. So, what you need to do:1. On 'Cicero Boots' Armor form, see what is the 'Armature'. Find that form in 'ArmorAddon' section. Suppose it is callled 'CiceroBootsAA' 2. See if it lists an alternate TextureSet. If it does, find that TextureSet form, and make a copy of it in your mod.3. Make a copy of the CiceroBootsAA in your mod. If you created a copy of Texture Set, change your copy of 'CiceroBootsAA' to reference your TextureSet copy..4. Now make a copy of the 'CiceroBoots' Armor form in your mod, then change its 'Armature' section to reference your mod's copy of CiceroBootsAA. Probably easier to just edit the original mod. (The skimpy 3BA one). Simplest method - locate the 'Armor' form that describes the main 'body' part oo Cicero's outfit,, and then find the 'ArmorAddon' it references. Then, edit that ArmorAddon to point to a different mesh file for females. Link to comment Share on other sites More sharing options...
helion8923 Posted March 15, 2023 Author Share Posted March 15, 2023 Thanks for the help, I ended up ripping out the Cicero from the Skimpy mod and the armour got applied to the right cicero. Easily able to sort from there. Link to comment Share on other sites More sharing options...
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