Dimitrisgb Posted May 27, 2023 Author Share Posted May 27, 2023 It's like an Oblivion Gate. To be more precise, it's that kind of gate you see on Boethia's and Peryite's quests. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 27, 2023 Author Share Posted May 27, 2023 It's like an Oblivion gate. To be more precise, it's that gate you see on Boethia's and Peryite's quests. Link to comment Share on other sites More sharing options...
Striker879 Posted May 27, 2023 Share Posted May 27, 2023 Ah ... the ones with the rectangular portal and blue glow. I can't say whether those types of gates have the same problems as the regular doors and fence gates (and ayleid ruin doors and cave doors). You may need a new game start to find out whether or not they act the same as regular doors. I do know that with the regular Oblivion gates if you get close enough for your map marker to change they are permanent, but if you don't get close, even though they show in your map if you leave the area and don't come back until the max number of gates are discovered they aren't created (I always try to avoid the gate that spawns on the Isolated House so the house isn't destroyed). Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 27, 2023 Author Share Posted May 27, 2023 That gate is going in an interior cell. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 27, 2023 Author Share Posted May 27, 2023 So, I tested the gate and it appears from the beginning. Then I chose it to be initially disabled, but it didn't work. Link to comment Share on other sites More sharing options...
Striker879 Posted May 27, 2023 Share Posted May 27, 2023 The cell that the dorr/gate teleports you to isn't the issue I'm speaking about ... it's the position of the door/gate in Tamriel that is saved in the savegame. I have zero experience in the case of Oblivion gates or the ones you are talking about. The incident that brought the persistent in a save issue to my attention happened a decade ago when I was quite new to modding (I was trying to raise the entrance spiral stairwell to an Ayleid ruin added by the mod Aranmathi so it wasn't partially filled with water ... everything except the actual door would move to the new height). Perhaps someone else has some insights to share. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 28, 2023 Author Share Posted May 28, 2023 Well, I deleted the gate, loaded the game and the door was gone. Then I saved, put another gate and it was there from the beginning. Link to comment Share on other sites More sharing options...
RomanR Posted May 28, 2023 Share Posted May 28, 2023 Examining both Peryite and Boethia quests - although they used different approaches to do same thing, they're using standard Enable or Disable commands without script tricks, so there shouldn't be much problem. But to make both commands working on them from outer scripts, these type of gates must be set as persistent (that's why they will be baked into save, so for testing use save which isn't used your mod yet). Another problem could be in script controlling your gate (if you already made one) which makes the gate appear sooner than it should. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 28, 2023 Author Share Posted May 28, 2023 So, I found out that I made a mistake on the script and that was why the Gate couldn't be disabled. I fixed it and it seems to work as properly as the NPC's. I 'll keep running some tests to be sure.Thanx for your advice though. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted June 22, 2023 Author Share Posted June 22, 2023 Hey there. I am trying to do something similar with lights amd leveled creatures. But it doesn't work. This time, both of them are enabled in the time during which I don't want them. Link to comment Share on other sites More sharing options...
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