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<missing name> in NPC inventory?


Guest deleted2027229

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Guest deleted2027229

When checking a dead NPC some of their inventory items are listed as <missing name> any idea what this means?

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@GamerRick: Unplayable items should be invisible in actor's inventory already. But it's possible that some bugged mod is manipulating these items wrongly, setting the playable flag back. No need to say that playable flag can be set only on "biped items", like clothes, armor, shields etc.

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If these NPCs are clones you created with createfullactorcopy those missing name items will be items from the original ... possibly leveled list items which have lost their source info in the cloning.

 

Back in my early days I'd find them in my dead cloned NPCs. If I picked any up I'd just leave them in a respawning container.

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Guest deleted2027229

If these NPCs are clones you created with createfullactorcopy those missing name items will be items from the original ... possibly leveled list items which have lost their source info in the cloning.

 

Back in my early days I'd find them in my dead cloned NPCs. If I picked any up I'd just leave them in a respawning container.

That must be it as I have been using the createactorfullcopy command to create on the fly companions with addscriptpackage 9828a. I can live with that tbh the command is simply too useful.

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If I recall correctly when you looked in the dead clone's inventory there was no missing name items, but if you 'took all' you got them. If you don't loot them at all the game cleans up on cell reset.

 

Bear in mind we're dealing in memory locations in the Striker brain that are from a decade or more ago ... no telling what shape those memory cells are in.

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