Guest deleted2027229 Posted May 28, 2023 Share Posted May 28, 2023 When checking a dead NPC some of their inventory items are listed as <missing name> any idea what this means? Link to comment Share on other sites More sharing options...
RomanR Posted May 28, 2023 Share Posted May 28, 2023 This means that this item hasn't its name defined or for some reason the name of the item couldn't be retrieved from its base object. Are you trying some new item or UI related mods? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 28, 2023 Share Posted May 28, 2023 You can learn the origin of the item using FormID finder or RefScope. Link to comment Share on other sites More sharing options...
GamerRick Posted May 28, 2023 Share Posted May 28, 2023 They could be unplayable items added by mods (like COBL) that adds them to NPCs and containers to show that some action has already performed on them. Link to comment Share on other sites More sharing options...
GamerRick Posted May 28, 2023 Share Posted May 28, 2023 They could be unplayable items added by mods (like COBL) that adds them to NPCs and containers to show that some action has already performed on them. Link to comment Share on other sites More sharing options...
RomanR Posted May 28, 2023 Share Posted May 28, 2023 @GamerRick: Unplayable items should be invisible in actor's inventory already. But it's possible that some bugged mod is manipulating these items wrongly, setting the playable flag back. No need to say that playable flag can be set only on "biped items", like clothes, armor, shields etc. Link to comment Share on other sites More sharing options...
Striker879 Posted May 28, 2023 Share Posted May 28, 2023 If these NPCs are clones you created with createfullactorcopy those missing name items will be items from the original ... possibly leveled list items which have lost their source info in the cloning. Back in my early days I'd find them in my dead cloned NPCs. If I picked any up I'd just leave them in a respawning container. Link to comment Share on other sites More sharing options...
Guest deleted2027229 Posted May 28, 2023 Share Posted May 28, 2023 If these NPCs are clones you created with createfullactorcopy those missing name items will be items from the original ... possibly leveled list items which have lost their source info in the cloning. Back in my early days I'd find them in my dead cloned NPCs. If I picked any up I'd just leave them in a respawning container.That must be it as I have been using the createactorfullcopy command to create on the fly companions with addscriptpackage 9828a. I can live with that tbh the command is simply too useful. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 28, 2023 Share Posted May 28, 2023 You can also remove these objects using the Spell delete and item remove mod. Link to comment Share on other sites More sharing options...
Striker879 Posted May 28, 2023 Share Posted May 28, 2023 If I recall correctly when you looked in the dead clone's inventory there was no missing name items, but if you 'took all' you got them. If you don't loot them at all the game cleans up on cell reset. Bear in mind we're dealing in memory locations in the Striker brain that are from a decade or more ago ... no telling what shape those memory cells are in. Link to comment Share on other sites More sharing options...
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