Darkstyler35 Posted August 4, 2023 Share Posted August 4, 2023 To the staff, players and mods authors, What do you think about adding a special counter on the mods pages to collect "demands" for upgrading mods with W3, this would be extremely usefull and avoid to spam the mod pages when people search for consistent informations ? Could you upgrade the mod to ersion 4.04 please ? +1 +1 +1etc... Link to comment Share on other sites More sharing options...
showler Posted August 4, 2023 Share Posted August 4, 2023 Well, the immediate problem is that users have no business making "demands" of authors in the first place. I have no idea why anyone even asks this like the author is unaware of the new patch existing. Link to comment Share on other sites More sharing options...
Zanderat Posted August 5, 2023 Share Posted August 5, 2023 "Demands"? No. Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted August 5, 2023 Share Posted August 5, 2023 i think its a good idea if its expanded upon and each one of those entitled users gets some sort of censure for "demanding" anything.mod makers make mods in their own time. not to satisfy a bunch of ingrates who can't even post a polite, coherent sentence. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted August 6, 2023 Author Share Posted August 6, 2023 Hi people, I'm using an automatic translator as english is not my primary language and may be "demands" is not the right choice of words : in french demande is someone that simply asks politely (of course), to someone something, nothing less nothing more. So I know people are ingrate, not polite, etc... This is how world goes these days right ? This isn't the point of this topic so blocking on the word demand is not my goal. When you're exploring the mods pages, threads are spammed by two things : the requests (that's better huh ?) and the errors with script merger. Error [modfriendlymeditation]fmedconfig\modfmeditationconfig.ws(92): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\r4player.ws(10458): Could not find function 'IsMeditating'Error [modfriendlymeditation]game\player\r4player.ws(10458): Could not find function 'IsSkippingTime'Error [modanimations]game\player\playerwitcher.ws(9594): Could not find function 'SetMeditationPointHeading'Error [modfriendlymeditation]game\player\playerinput.ws(951): Could not find function 'GetIsPlayerMeditatingInBed'Error [modfriendlymeditation]game\player\playerinput.ws(954): Could not find function 'IsSkippingTime'Error [modfriendlymeditation]game\player\playerinput.ws(956): Could not find function 'MeditationEndFastforward'Error [modfriendlymeditation]game\player\playerinput.ws(958): Could not find function 'IsSkippingTime'Error [modfriendlymeditation]game\player\playerinput.ws(960): Could not find function 'MeditationEndFastforward'Error [modfriendlymeditation]game\player\playerinput.ws(962): Could not find function 'IsMeditating'Error [modfriendlymeditation]game\player\playerinput.ws(964): Could not find function 'MeditationStartFastforward'Error [modfriendlymeditation]game\player\playerinput.ws(981): Could not find function 'IsMeditating'Error [modfriendlymeditation]game\player\playerinput.ws(981): Could not find function 'IsSkippingTime'Error [modfriendlymeditation]game\player\playerinput.ws(983): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\playerinput.ws(987): Could not find function 'ModStartMeditation'Error [modfriendlymeditation]game\player\playerinput.ws(992): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\playerinput.ws(3197): Could not find function 'IsMeditating'Error [modfriendlymeditation]game\player\playerinput.ws(3197): Could not find function 'IsSkippingTime'Error [modfriendlymeditation]game\player\playerinput.ws(3199): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(46): Could not find function 'GetMeditationStartedByClock'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(46): Could not find function 'IsSkippingTime'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(49): Could not find function 'GetMeditationTargetTime'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(57): 'fmedWitcherHouseBuffsHours' is not a member of '&handle:W3PlayerWitcher'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(79): Could not find function 'ModCanMeditate'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(135): Could not find function 'IsMeditating'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(135): Could not find function 'IsSkippingTime'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(297): Could not find function 'IsMeditating'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(297): Could not find function 'IsSkippingTime'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(330): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(370): Could not find function 'ModStartMeditation'Error [modfriendlymeditation]game\gui\menus\meditationclockmenu.ws(406): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(21): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(22): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(23): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(24): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(25): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(26): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(27): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(55): Could not find function 'GetIsPlayerMeditatingInBed'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(86): Could not find function 'GetIsPlayerMeditatingInBed'Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(94): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(45): Could not find function 'GetMeditationStartedByClock'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(69): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(109): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(116): Could not find function 'GetIsPlayerMeditatingInBed'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(124): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(126): 'fmedCanSpawnCampfire' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(128): 'spawnedCampFire' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(128): 'spawnedCampFire' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(162): 'spawnedCampFire' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(163): 'spawnedCampFire' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditation.ws(182): 'spawnedCampFire' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(30): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(35): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(36): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(43): Could not find function 'GetMeditationStartedByClock'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(44): Could not find function 'GetMeditationTargetTime'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(51): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(69): Could not find function 'CheckWitcherHouseBuffs'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(70): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(82): Could not find function 'ModEndMeditation'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(102): Could not find function 'UpdateEffectsAccelerated'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(119): 'fMeditationConfig' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlymeditation]game\player\states\meditation\meditationwaiting.ws(143): Could not find function 'MeditationRefill'Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. May be it's not doable technically, I do not know = only the staff can answer about that but the first thing is to know whether or not modders/authors are fond of what I am suggesting = something that prevent people from spamming on the mod page so that it is finally readable. Most of the players do not even use spoiler tag, principally because there are no BBcode options on the mod page so you have to go in the forum to do that (never understood why Oo) Finally, scrolling mods page and trying to find usefull informations about whether or not I (and others) should install a mod becomes complicated because full off s#*!, it is also promoting by the way the fact that people do not read entirely threads and then go back to post other errors that may have been avoided. Why not (if doable) create a new tab on the mod page dedicated to requests errors ? And about the "sort of censure for "demanding" requesting anything.", the author has full right to delete posts that do not match with his policy right ? Assuming posting rules would be incremented with such informationsThe spirit is to help mod creators and also players, that's all and considering all the s#*! posted in almost every mods threads I'm suprised this hasn't been evocated before Have a nice day :wink: Link to comment Share on other sites More sharing options...
showler Posted August 6, 2023 Share Posted August 6, 2023 There are plans to make a more robust system for indicating which versions of a mod work with which versions of the game. When that is implemented it might be possible to include some sort of button that indicates "I am interested in THIS version of the game" to help keep track of which game versions are most popular. Though, with auto-updating it will likely always be the most recent one. As for spam about "please update" or "errors with script merger"...the solution is not a technical change. The solution is for the dumb users in question to ACTUALLY READ THE COMMENTS before posting and then simply NOT SPAM requests that have already been made (and often responded to by the author). You'll never fix user entitlement and rudeness by creating new features for the website. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted August 6, 2023 Author Share Posted August 6, 2023 @showler I do not agree with the last part of your comment, the goal is not to... fix anything here as people are like they are and they probably won't change (is it our role ?), but rather prevent them to spam threads where the important informations are written and supposed to be readable without having the feeling to study Einstein's notes. So... technically, if possible, a new tab would allow "dumb users" like me (I have errors too and be sure I read each mod presentation page and comments), to post in the right place without preventing others to learn what they need to play their game. There's nothing to.. fix here as for people behavior/politeness, there are rules here to moderate them and for the rest we must deal with it. But it would be better if everything was in the right place. Link to comment Share on other sites More sharing options...
showler Posted August 6, 2023 Share Posted August 6, 2023 Okay, say you create a new tab (what would you call it anyway?). If the people don't read what others have posted and just end up spamming the comments thread what makes you think they are going to use the new tab instead of spamming the comments thread? edit: I mean, just as an example, the problem you are referring to could easily be handled by the Bug report tab if the Bug report tab wasn't so consistently misused by people that most authors seem to have disabled it. You can't fix people doing the wrong thing by simply giving them a different thing to not do correctly. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted August 6, 2023 Author Share Posted August 6, 2023 Okay, say you create a new tab (what would you call it anyway?).Help request, sth like thatBug reports are for bugs, this is not not the same thing. Talking about Witcher 3 which is a game that have many upgrades, with a lot of errors because otfen mismatching code between "old" mods and new game files, this simply prevents the game to load. Again, there's nothing to fix here and people are enough intelligent to understand the help tab is for... help and the comment one is for comments. If modders do not allow the forum or bug report tab, people have no other choice to post in the "wrong" place and this is confusing. Bad habit, but this is another matter. And struggling between the forums and the mod posting thread is weird, at least the way it is implemented but it's also another matter. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted August 6, 2023 Author Share Posted August 6, 2023 i didn't see this new function till today so I've posted a ticket here --> https://feedback.nexusmods.com/posts/1060/witcher-3-adding-a-help-tab-to-mod-page-and-a-special-counter-for-requesting-update Link to comment Share on other sites More sharing options...
Recommended Posts