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Latest Patch - all Problems fixed?


phoneyLogic

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ok i have just been playing the pitt as its has alot of bugs aka crashes alot, and with 1.6 patch nothing no crashes or slow down its running very nice again

 

 

Can you target a grenade in the air & not get "0%" VATS chance?

 

i will let you know when someone throws one at this char lol only level 6 i`m rushing her around killing ncp`s :D

 

i guess i can load one of my other saves and just stand there and wait and see if some one throws one .... lol ugh :whistling:

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ok i have just been playing the pitt as its has alot of bugs aka crashes alot, and with 1.6 patch nothing no crashes or slow down its running very nice again

Same here.

The fallout.exe and fallout.esm has definitely been changed.

I don't know exactly what they've done, but they managed to fix the 2 major Plugin-issues, which lead to crashes and disappearing non-persistent objects. At least it works much better now. :smile:

 

Does anyone found new bugs or sth?

 

 

Can you target a grenade in the air & not get "0%" VATS chance?

Well, kind of ^^

Missiles don't even get recognized in VATS.

So the 0% VATS Chance is fixed. :biggrin:

 

Maybe they decided to remove the possibility of targeting missiles and grenades(?) completely until a real fix has been found :unsure:

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1.6 fixed all the problems I was having. Stable (mostly, what game is nowadays) and the two major plugin bugs are gone, and with the new FOSE, all is good in the Fallout world...;).
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I found something, that doesn`t work anymore:

 

i had changed the experience you get for the different categories of npcs (easy, hard, etc) creatures, locks and so on (copied from a slow-leveling mod).

With them enabeled i don`t get any xp from anything (except quests).

"iXPbump" and the values for the difficulty-multiplicators work fine, though.

 

aside from that: cool patch :)

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