overload1977 Posted June 24, 2009 Share Posted June 24, 2009 ok i have just been playing the pitt as its has alot of bugs aka crashes alot, and with 1.6 patch nothing no crashes or slow down its running very nice again Can you target a grenade in the air & not get "0%" VATS chance? i will let you know when someone throws one at this char lol only level 6 i`m rushing her around killing ncp`s :D i guess i can load one of my other saves and just stand there and wait and see if some one throws one .... lol ugh :whistling: Link to comment Share on other sites More sharing options...
Moritsugu Posted June 24, 2009 Share Posted June 24, 2009 Lol, never even tried that one, just jumped to one side and it usually mimimized the damage enough. though it was kinda irritating when I can clearly see them well enough to hit and yet get like a 5% chance to vats them >.< Link to comment Share on other sites More sharing options...
phoneyLogic Posted June 24, 2009 Author Share Posted June 24, 2009 ok i have just been playing the pitt as its has alot of bugs aka crashes alot, and with 1.6 patch nothing no crashes or slow down its running very nice againSame here.The fallout.exe and fallout.esm has definitely been changed.I don't know exactly what they've done, but they managed to fix the 2 major Plugin-issues, which lead to crashes and disappearing non-persistent objects. At least it works much better now. :smile: Does anyone found new bugs or sth? Can you target a grenade in the air & not get "0%" VATS chance?Well, kind of ^^Missiles don't even get recognized in VATS.So the 0% VATS Chance is fixed. :biggrin: Maybe they decided to remove the possibility of targeting missiles and grenades(?) completely until a real fix has been found :unsure: Link to comment Share on other sites More sharing options...
gsmanners Posted June 24, 2009 Share Posted June 24, 2009 New FOSE just went up: http://www.bethsoft.com/bgsforums/index.ph...&p=14554282 Link to comment Share on other sites More sharing options...
rad666a Posted June 24, 2009 Share Posted June 24, 2009 1.6 fixed all the problems I was having. Stable (mostly, what game is nowadays) and the two major plugin bugs are gone, and with the new FOSE, all is good in the Fallout world...;). Link to comment Share on other sites More sharing options...
Wandik Posted June 24, 2009 Share Posted June 24, 2009 nice findings guys :) please post if you have any mod-related errors with 1.6; i mean somethink like first post about MMM and mirelurks, with mod version you are using... thanks a lot Link to comment Share on other sites More sharing options...
veteran75 Posted June 25, 2009 Share Posted June 25, 2009 Hi there can somebody tell me if i need the fakepatch while using the offiicial 1.6 patch please? thanks Link to comment Share on other sites More sharing options...
Monolithic0117 Posted June 25, 2009 Share Posted June 25, 2009 Hi there can somebody tell me if i need the fakepatch while using the offiicial 1.6 patch please? thanks Don't see why it would be needed, so no, it isn't necessary. Link to comment Share on other sites More sharing options...
Callighan Posted June 25, 2009 Share Posted June 25, 2009 New FOSE just went up: http://www.bethsoft.com/bgsforums/index.ph...&p=14554282Sweet. Thanks for the info. Link to comment Share on other sites More sharing options...
BulletSix Posted June 25, 2009 Share Posted June 25, 2009 I found something, that doesn`t work anymore: i had changed the experience you get for the different categories of npcs (easy, hard, etc) creatures, locks and so on (copied from a slow-leveling mod).With them enabeled i don`t get any xp from anything (except quests)."iXPbump" and the values for the difficulty-multiplicators work fine, though. aside from that: cool patch :) Link to comment Share on other sites More sharing options...
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