HeyYou Posted December 25, 2024 Share Posted December 25, 2024 1 hour ago, smr1957 said: Here's hoping you all have a very good holiday and a very Merry Christmas! And once the New Year spins 'round, that the good things outweigh the bad or disappointing things. Love you all! Right back at ya. Merry Christmas, Happy New year. Here's hopin' the new year is better than the last. 1 Link to comment Share on other sites More sharing options...
smr1957 Posted December 31, 2024 Author Share Posted December 31, 2024 We're travelling through another dimension, the dimension of time; a journey into a wondrous land whose features and boundaries are yet unknown. What wonders will we see? What grand things will we experience? What does the new year hold for us? We need do nothing, for time carries us along in its stream, and we need but be patient, and all will be discovered! And behold! There's the signpost up ahead - our next stop, the New Year! Saying farewell to the old year: Jumping into a New Year: Who knows what wonders the new year will bring?: There's the signpost up ahead! Our next stop, the New Year!: Happy New Year to all members of the community and to all at Nexus! May the New Year bring nothing but good tidings to all! Link to comment Share on other sites More sharing options...
smr1957 Posted January 6 Author Share Posted January 6 A new Work In Progress is available for Wrye Bash. See: https://discord.com/channels/537706885965676554/537710516890501140/1325553632820592732 __**Wrye Bash 314.202501051952**__ **Recent Major Changes** - Starfield support: medium/blueprint plugins and reading save masters are now implemented - Added Tamil as a supported language (already in 313 proper, never made it into a nightly) **Recent Minor Changes** - [**NEW**] TES4: Fixed a regression affecting the Plugin Checker - SSE: Added support for ParallaxGen directories to BAIN - Fixed a regression affecting Anneal All - Attempted to fix the cosave loading bug that is causing saves to show as having mismatched masters in SSE/FO4 - Fixed a regression affecting the Plugin Checker - Added a workaround for the `'NoneType' object has no attribute 'author'` error - Some minor refactoring related to file handling - Upgraded all dependencies (this affects 7-Zip, packaging, pygit2, PyGithub, PyInstaller, PyMuPDF, pytest, Python and pywin32) - Test fix FileExistsError on makedirs(exist_ok=True) (!?) - Test fix for the description bug - without breaking loot masterlist detection - New svg checkbox images! - Fixups for restoring backups/snapshots - Finally centralizing all refresh operations in refresh (with the help of more advanced input parameters) - Copy info attributes such as rating/group etc when duplicating files/copying to - Added support for exporting and importing load order - TES4: Added support for importing load orders exported by OBMM - List Dependent... will now open a more user-friendly dialog that allows you to jump directly to listed plugins While this new WIP does not directly affect Starfield, it may still be of interest. Link to comment Share on other sites More sharing options...
HeyYou Posted January 6 Share Posted January 6 I remember when Wrye Bash first came out, as a load order manager for Morrowind..... the 'bashed patch' was a godsend. 1 Link to comment Share on other sites More sharing options...
smr1957 Posted January 10 Author Share Posted January 10 New Work In Progress build for Wrye Bash released yesterday (January 9): __**Wrye Bash 314.202501091721**__ **Recent Major Changes** - Starfield support: medium/blueprint plugins and reading save masters are now implemented - Added Tamil as a supported language (already in 313 proper, never made it into a nightly) **Recent Minor Changes** - [**NEW**] SSE: Added support for LightPlacer directories to BAIN - [**NEW**] Fixed issues related to the display of checkboxes for merged/imported plugins - [**NEW**] Some refactoring related to refreshes - TES4: Fixed a regression affecting the Plugin Checker - SSE: Added support for ParallaxGen directories to BAIN - Fixed a regression affecting Anneal All - Attempted to fix the cosave loading bug that is causing saves to show as having mismatched masters in SSE/FO4 - Fixed a regression affecting the Plugin Checker - Added a workaround for the `'NoneType' object has no attribute 'author'` error - Some minor refactoring related to file handling - Upgraded all dependencies (this affects 7-Zip, packaging, pygit2, PyGithub, PyInstaller, PyMuPDF, pytest, Python and pywin32) - Test fix FileExistsError on makedirs(exist_ok=True) (!?) - Test fix for the description bug - without breaking loot masterlist detection - New svg checkbox images! - Fixups for restoring backups/snapshots - Finally centralizing all refresh operations in refresh (with the help of more advanced input parameters) - Copy info attributes such as rating/group etc when duplicating files/copying to - Added support for exporting and importing load order - TES4: Added support for importing load orders exported by OBMM - List Dependent... will now open a more user-friendly dialog that allows you to jump directly to listed plugins For download info, see: https://discord.com/channels/537706885965676554/537710516890501140/1326965325064835113 Link to comment Share on other sites More sharing options...
smr1957 Posted Monday at 05:58 PM Author Share Posted Monday at 05:58 PM A couple of nice tutorial vids on ship building, by Veer: Link to comment Share on other sites More sharing options...
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