Sypron Posted May 22, 2005 Share Posted May 22, 2005 i'm looking for a morrowind mesh that's basically a round ball, if anyone knows what it;s called please tell me, i want to make an igloo house mod Link to comment Share on other sites More sharing options...
Wookiee Posted May 22, 2005 Share Posted May 22, 2005 is it already in the game? if so find it in the editor and duble click on it and see which mesh it links to :) if not i think a uv unraped ball would be easy for most 3d modelers to whip up for you in aww 2-3 seconds :) Link to comment Share on other sites More sharing options...
Sypron Posted May 22, 2005 Author Share Posted May 22, 2005 i know its in the game somewere, ive heard of a ball shape that came tih morrowind, but i don't know what to look fro, it may be misc or static... Link to comment Share on other sites More sharing options...
Switch Posted May 22, 2005 Share Posted May 22, 2005 It's an ingredient, a pearl, that has a spherical mesh. Just go to the "Ingredient" tab in the CS, click the "Name" tab and scroll down til you find "Pearl". Double click on it and it'll show you the mesh directory. It's very small, mind you. Link to comment Share on other sites More sharing options...
Sypron Posted May 23, 2005 Author Share Posted May 23, 2005 do you know how to enlarge it without the 3D max? Link to comment Share on other sites More sharing options...
Peregrine Posted May 23, 2005 Share Posted May 23, 2005 In the properties for every item in the world, there's a scale option. But I believe it's limited in range, so it might not get it big enough for what you want. That and it'll probably be too low poly to use for something house-sized. Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted May 23, 2005 Share Posted May 23, 2005 I believe you can also change an item's size via script using the 'SetScale' command (if you have Tribunal), which allows you to go beyond the scale limit in the item properties. Link to comment Share on other sites More sharing options...
Sypron Posted May 23, 2005 Author Share Posted May 23, 2005 great, and that works on static items, correct? if so could you tell me the script Link to comment Share on other sites More sharing options...
Switch Posted May 23, 2005 Share Posted May 23, 2005 No, static items are, well, static. You can't attach scripts to them. You'd have to use an activator (just give it no name and it'll act like a static). Then just attach the script to it. The script would be easy enough to do... Begin WhateverNameScript If ( MenuMode == 1 ) Return EndIf SetScale # End That should work. Just enter a figure where "#" is. 1 is normal scale I believe. 2 is twice that, and the object window cap. So just experiment with 3, 4, 5 etc. and see what happens. Oh yeah, and you have to go in-game to observe the changes, the CS won't show the effects of the script. Link to comment Share on other sites More sharing options...
Kevin Woodman Posted May 23, 2005 Share Posted May 23, 2005 I saw really nice igloo someone made out of pillows....man they must have been bored. Link to comment Share on other sites More sharing options...
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