Kissimurra Posted May 25, 2005 Author Share Posted May 25, 2005 the player should be able to go wherever they want whenever they want without having to tediously level up first Well, not according to this info, you dont need to level up so you can beat the harder monsters because they addapt the difficuly of them so that you can take them down, Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted May 25, 2005 Share Posted May 25, 2005 Well, for those of you concerned about the entire game being accessible at the start, don't worry - just use the MEMod as an example. Sure, you technically could go anywhere, but you'd be guaranteed death in the higher level zones that are normally locked until you're higher anyway. So it's not like it's changing anything... I kind of like the idea for monsters as powerful as you... Morrowind is way too easy once you level a bit.<{POST_SNAPBACK}> ""and this is where we can see the mechanisms the team at Bethesda has in place to maintain game balance: the areas level with you. The fundamental philosophy the Oblivion team had was that the player should be able to go wherever they want whenever they want without having to tediously level up first"" <{POST_SNAPBACK}> *blinks* Slaiv, I have no idea why you would bring up MEMod as an example here, when according to Kissimurra's quote it sounds as though the Oblivion devs are doing the exact opposite of what we were doing in MEMod.... if we had applied the quoted principles you'd have been able to walk into Shelob's lair right at the start of the game and fight a level 1 spider there.... whereas at level 25 any rabbit you encountered would have had big pointy teeth.... :blink: The more I hear about Oblivion the less I'm looking forward to it... next thing someone is probably going to tell me they'll have randomly generated quests, too.... :unsure: Link to comment Share on other sites More sharing options...
Kissimurra Posted May 25, 2005 Author Share Posted May 25, 2005 Yeah, I agree. As I have said before, it sounds as the game is getting more and more "consolish", wich makes me sad and reminds me of Fable... :( Link to comment Share on other sites More sharing options...
Wookiee Posted May 25, 2005 Share Posted May 25, 2005 hey i liked fable... any way who plays games anymore arnt they just platforms for modding nowadays ;) Link to comment Share on other sites More sharing options...
Kissimurra Posted May 25, 2005 Author Share Posted May 25, 2005 hahaha :D yeah, but things like this dont really belong to the Elder scrolls series, it all sounds so wrong, to easy. Link to comment Share on other sites More sharing options...
Slaiv Posted May 25, 2005 Share Posted May 25, 2005 Sorry, I misunderstood the original statement. The MEMod example was to show that a game could be completely accessible, but limitations such as higher level enemies would prevent going anywhere. I didn't realize that enemies would level to match yours. (I failed to see "the areas level with you.") Link to comment Share on other sites More sharing options...
Peregrine Posted May 25, 2005 Share Posted May 25, 2005 Yeah, I agree. As I have said before, it sounds as the game is getting more and more "consolish", wich makes me sad and reminds me of Fable... :( Could you explain how fixing the game balance is "consolish"? Does "consolish" now mean "anything I don't like"? Do you people really even think about these things before you start predicting doom and failure for Oblivion? What they're talking about makes perfect sense. One of Morrowind's biggest flaws was its lack of scaling difficulty. After 20th level or so, the game becomes a joke. Nothing is a challenge anymore, especially not exploring the world. If you want to start quests for a new faction, or just wander around randomly in the wilderness, everything you face dies in one or two swings of your weapon. What's the point in that? Having the difficulty scale like this means that starting a new faction at higher levels and actually enjoying it is now possible. All those low-level enemies that would've been just an annoyance slowing you down are now a challenging fight. I fail to see how this is a bad thing. And the Shelob example is probably a bad one. Nothing in there says that they aren't going to have high-level-only quests or areas at all. There's a pretty big difference between not having non-scaling enemies at all and not punishing a character for going left instead of right leaving the first city. Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted May 25, 2005 Share Posted May 25, 2005 [snip] And the Shelob example is probably a bad one. Nothing in there says that they aren't going to have high-level-only quests or areas at all. There's a pretty big difference between not having non-scaling enemies at all and not punishing a character for going left instead of right leaving the first city.<{POST_SNAPBACK}> Well, actually it does. ""and this is where we can see the mechanisms the team at Bethesda has in place to maintain game balance: the areas level with you. The fundamental philosophy the Oblivion team had was that t player should be able to go wherever they want whenever they want without having to tediously level up first"" From RPG Fans Oblivion Preview Well, what do you guys think about this?<{POST_SNAPBACK}> Just because you like this 'area levelling' doesn't mean every one else has to - I consider it poor game design. Link to comment Share on other sites More sharing options...
Kissimurra Posted May 25, 2005 Author Share Posted May 25, 2005 Well, I have my own image of what consolish means, for me its doing things easier and simpler, I dosent need to be a bad thing, but in this case it is. Oblivion is good in so many other ways that I can live with this, but I still dont like the idea. I think its good to scale the difficulty so its always a challenge to play the game, but what I dont like is this: the player should be able to go wherever they want whenever they want without having to tediously level up first Its nice to be able to access new and harder areas/weapons/armor/monsters etc as you gain a higher level, its like a reward. As they have explained it now, you could go where ever you want without needing to level up. Then you loose a bit of the reasons to level up, atleast I think so. Link to comment Share on other sites More sharing options...
Peregrine Posted May 25, 2005 Share Posted May 25, 2005 Well, actually it does. You're talking about one quote that's easily taken out of context. There's no reason to assume that this basic design concept means there will be no areas with static difficulties. This is one short quote from one interview, not a full list of every area and NPC in Oblivion. ======================================== Well, I have my own image of what consolish means, for me its doing things easier and simpler, I dosent need to be a bad thing, but in this case it is. Actually, in this case it will make things significantly harder. You won't be at high level effortlessly killing everything (and bored) just because you went exploring in a low-level area or took some lower-level quests. Its nice to be able to access new and harder areas/weapons/armor/monsters etc as you gain a higher level, its like a reward. As they have explained it now, you could go where ever you want without needing to level up. Then you loose a bit of the reasons to level up, atleast I think so. I fail to see why this is such a bad idea. Morrowind (and Oblivion, I would assume) is a very open world, without boundaries. You don't have something like diablo2 where there are nice neat chapters, and level requirements to go on. There aren't clearly marked borders that say "this is a 20th level area". It's just stupid to have large areas of the game inacsessable at lower levels, but with no sign until the first monster kills you. All this means is that if you decide "I want to explore the northern areas" you don't have to level up first just because the game designer intended the game to be played in a south --> north direction, leveling as you go. Link to comment Share on other sites More sharing options...
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