dietplums Posted November 2, 2023 Share Posted November 2, 2023 I'm adding traps to my interior cell, all the traps seem to work fine except for mines, if you trigger them then reload a save, the mine will not be there. I've added a location and encounter zone to the cell. so that is all working properly. do I need to put a script on the Mines? thank you. Link to comment Share on other sites More sharing options...
Zorkaz Posted November 3, 2023 Share Posted November 3, 2023 You mean Mines or their Projectiles?Because mines themselves won't explode anyway. if you trigger them then reload a save, the mine will not be there. That's not only in your cell but is a known bug. Link to comment Share on other sites More sharing options...
showler Posted November 3, 2023 Share Posted November 3, 2023 Is it a bug or a way to prevent players from getting stuck in a "live-die-repeat" loop if they get an autosave at the wrong moment? Link to comment Share on other sites More sharing options...
Zorkaz Posted November 6, 2023 Share Posted November 6, 2023 I don't know. I mean active mines are projectiles. Maybe Beth didn't include projectiles into the save file the way they would do with other peristent objects.Just a guess... Link to comment Share on other sites More sharing options...
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