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Posted

I'm adding traps to my interior cell, all the traps seem to work fine except for mines, if you trigger them then reload a save, the mine will not be there.

 

I've added a location and encounter zone to the cell. so that is all working properly.

 

do I need to put a script on the Mines?

 

thank you.

Posted

You mean Mines or their Projectiles?

Because mines themselves won't explode anyway.

 

 


if you trigger them then reload a save, the mine will not be there. 

That's not only in your cell but is a known bug.

Posted

I don't know. I mean active mines are projectiles. Maybe Beth didn't include projectiles into the save file the way they would do with other peristent objects.

Just a guess...

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