ComwadeOwO Posted December 25, 2023 Share Posted December 25, 2023 So I'm making a mod that adds Many 20Ga shotgun rounds with TTW implementation, the goal is to add various ammunition unlocked by doing various DLC and I'm struggling with a few elements. 1) How would I make it so the DLC grants a Perk that unlocks an ammo type. 2) How to implement DOT effects to an ammo (Holorifle DOT, Poison DOT) 3) Is there any way to make changing ammo change the sound of the weapon? So far I have implemented about 8 kinds of ammo, (From Alien blaster shells, Frag micro-grenade rounds, to BB Buckshot, along with adding 20Ga versions of 12Ga exclusive round types ) Link to comment Share on other sites More sharing options...
laclongquan Posted December 26, 2023 Share Posted December 26, 2023 (edited) This remind me to complete my 20 gauge shotgun of love mod and release it one of these days... As for 1st question, make it so granting a perk (that specific perk that you define) will add a note to player inventory. Make a recipe that has condition to only appear if you have that note. Done~ Edited December 26, 2023 by laclongquan Link to comment Share on other sites More sharing options...
ComwadeOwO Posted December 26, 2023 Author Share Posted December 26, 2023 What I hoped to do is have the perk be granted upon completing whatever onboarding quest is required for each DLC. Link to comment Share on other sites More sharing options...
laclongquan Posted January 16 Share Posted January 16 (edited) First, you need a script that check that if you have that perk. If yes, it shutdown, if no, it award that perk. You can add that script to a misc item, say a misc that share same name with said note, add that note to the container that contain item at the end of HH (before the cave that exit zion) and BOS abandoned bunker (that contained your lost items) OWB will be a hard sell because nothing surefire about it. Add that script to an activator that seat in the room that contain your brain. it will award the perk. At that time you would be near the end anyway. Same deal with LR. Put it on the space you MUST GO through to enter the temple, not the temple itself, for fear of too much script in there. These two things mean you award perk before the end battle, but that's a simple tradeoff, anyway. Edited January 16 by laclongquan Link to comment Share on other sites More sharing options...
MuteSignals Posted January 16 Share Posted January 16 Look at the 'junk rounds perk' as an example, that perk creates new ammo recipes you can base this mod off. Link to comment Share on other sites More sharing options...
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