RicoOcho Posted January 17 Share Posted January 17 i logged out of steam a few days ago so im able to NOT update the game..if i decide to up date..is it just SKSE or is it..like everything that needs updated? thanks Link to comment Share on other sites More sharing options...
greyday01 Posted January 17 Share Posted January 17 Damn. Up to today I kept my 1.6.640 version. I hate all this stuff. I also disliked all the CC mods. I would never have installed them voluntarily. I have never and will never upload a mod to the CC or download a mod from them. Why, why, why are they doing this to us. They never even clean their masters, fix all the things the Unofficial patches fix, fix their buggy quests and scripts, and they pull THIS on us. For WHAT?!! Link to comment Share on other sites More sharing options...
Drevan80 Posted January 17 Share Posted January 17 Will it be enough with just the updated SKSE64 or will it be as usual that every SKSE64 bound file needs an update? Link to comment Share on other sites More sharing options...
HDMFanatic Posted January 17 Share Posted January 17 I have to laugh. I finally have all my AE v1.6.1130 modlist just about ready, hopefully without crashing this time, and now they throw out this new update. That being said, this time I've blocked the update from happening until I click update in Steam itself. Maybe in another few months I'll get the latest update but not now lol Link to comment Share on other sites More sharing options...
niphilim222 Posted January 17 Share Posted January 17 I find the this kind of sad, but keep in mind modding is a for fun. I can only say take care and wait for the mods to update. Still i could never understand why most mods rely on each other for support ????. Link to comment Share on other sites More sharing options...
HDMFanatic Posted January 18 Share Posted January 18 30 minutes ago, niphilim222 said: Still i could never understand why most mods rely on each other for support ????. That's because some mods are just frameworks to build other mods with. For example: the Address Library was developed so that mod authors can "future proof" their SKSE plugins, especially because the OG Creation Club updated the game every time a new CC item released, by hooking into the Address Library your SKSE plugin will work across multiple versions of SKSE64 at least in theory. Then you have SKSE64 itself which adds new modding capabilities that simply aren't possible with just the Creation Kit. Link to comment Share on other sites More sharing options...
niphilim222 Posted January 18 Share Posted January 18 Thanks for the reply Link to comment Share on other sites More sharing options...
wpgfurry Posted January 18 Share Posted January 18 (edited) 8 hours ago, evgeniibelov said: After today's Skyrim SE update from 1.6.1130 to 1.6.1170. happens everytime when bethesda updates. you'll just have to wait like it says and pray that the rest of your mods aren't borked. I just finally got my mods playing nicely with 1.6.1130 since i made the mistake of updating when it first came out. That's a month and a half of trying to fix and redownload and alot of screaming lol. Only thing I can suggest is either wait for all the other mods and skse to update or try your luck at rollback. Just checked SKSE's website, they've updated to 1.6.1170 Edited January 18 by wpgfurry Link to comment Share on other sites More sharing options...
greyday01 Posted January 18 Share Posted January 18 Do the masters need to be cleaned again or is it just a matter of getting new versions of every mod that needs SKSE? Link to comment Share on other sites More sharing options...
Pickysaurus Posted January 18 Author Share Posted January 18 SKSE has been updated, so that will solve most (but not all) of the problems in this update. https://www.nexusmods.com/skyrimspecialedition/mods/30379?tab=files Link to comment Share on other sites More sharing options...
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