Dimensionlord1 Posted March 6 Share Posted March 6 (edited) Are there any mods out there that have the vanilla companion's face as looksmenu presets for the player to use or apply to other NPCs? Trying to edit piper's hair and face details but when I do it screws her face up, causing her her skin tone to change, removing face details and making her lips black. I imagine applying a duplicate of her face via looksmenu and then editing that would work. I've tried saving her vanilla face directly through looksmenu but it doesn't save any of the details and when applied removes her face details and gives her black lips. Trying to edit Piper specifically but it would be nice to have all their faces (piper, cait, curie, etc) as presets. Edited March 6 by Dimensionlord1 Link to comment Share on other sites More sharing options...
Weightaholic Posted March 6 Share Posted March 6 (edited) I have never had any issue using slm on Piper and Cait, Curie is a bit more complex but quite doable. You are using slm via the console command right? So for Piper it's slm 00002f1f? Can you take a screenshot of the issue? Edit: also, are you using any face texture packs? Edited March 6 by Weightaholic Link to comment Share on other sites More sharing options...
Drivinghard Posted March 8 Share Posted March 8 BECAUSE! Piper was some sort of prototype .. and her face has TWO TIMES as many moving parts as every other face in the game .. I was having the same experience despite trying almost 5 presets.. you need THIS mod to fix things PERMANENTLY! www.nexusmods.com/fallout4/mods/76690 cheers, Wayner Link to comment Share on other sites More sharing options...
Dimensionlord1 Posted March 8 Author Share Posted March 8 On 3/6/2024 at 12:15 AM, Weightaholic said: I have never had any issue using slm on Piper and Cait, Curie is a bit more complex but quite doable. You are using slm via the console command right? So for Piper it's slm 00002f1f? Can you take a screenshot of the issue? Before and after trying to edit hairstyle and or eye color. Just selected and switched but didn't confirm changes, just to see if it would mess up her face and it did. Tried editing Cait and she doesn't have the same issue. She works just fine without the weird black lip issue. No texture mods, or mods that edit npc faces. 18 minutes ago, Drivinghard said: BECAUSE! Piper was some sort of prototype .. and her face has TWO TIMES as many moving parts as every other face in the game .. I was having the same experience despite trying almost 5 presets.. you need THIS mod to fix things PERMANENTLY! www.nexusmods.com/fallout4/mods/76690 Thanks. I kinda was starting to assume it was something related to that. Actually had a similar mod I was tracking https://www.nexusmods.com/fallout4/mods/79058. I'm guessing this does the same thing, with fixing this face bug? Link to comment Share on other sites More sharing options...
LarannKiar Posted March 8 Share Posted March 8 (edited) As far as I remember, Piper has a custom Facial Morph Intensity value which makes her face somewhat incompatible with certain target NPCs unless the code that applies new facial data changes that as well accordingly. I've seen the source of LooksMenu ages ago but I don't know if it does. Either way, LooksMenu presets are simple JSON files, human readable and editable. Interpreting them properly is very handy and saves a lot of time. I don't know if there's a guide on how to edit them, but basically you need to go to the folder ..\Fallout 4\Data\F4SE\Plugins\F4EE\Presets and open the preset so the .json. As for the JSON: Gender: 1 = Female. 0 = Male. HairColor: Source plugin name | FormID. This ID is in hexadecimal or "Hex". If this ID is 19EE60 for example, then if you open Fallout4.esm you'll find the form HairColor13JetBlack "Jet Black". HeadParts: similar to HairColor: Source plugin name | FormID. Morphs: Presets: well, those are Hex IDs as well but not FormIDs. Those are Morph Keys and Morph Values (FO4Edit >> Non-Player Character (Actor) >> "MSDK - Morph Keys" and "MSDV - Morph Values". Regions: FMRI Index in Hex like { 186A3 = Cheekbones }. FMRS Values: Position, Rotation and Scale values. Values: MRSV - Body Morph Region values I think. TintOrder: Face Tinting Layer's Index in Hex. Tints: Face Tinting Layer data. Color: RGB in decimal. (Technically, the order is Blue Green Red. Just use an online Dec to RGB converter to convert them). ColorID: Template Color Index. Percent: Value. Type: Data type. { LooksMenu >> Type = 1 means Color/Value, LooksMenu >> Type = 2 means Value } Weight: MWGT - Weight, Thin, Muscular, Fat values. You can use FaceRipper to import a JSON preset to an ESP mod file, then edit the facial data in FO4Edit especially to edit the Facial Morph Intensity. Finally, see FMIN - Facial Morph Intensity at the bottom. This is the value that must match on both the source and target NPCs so their faces won't differ, given all the other values mentioned above match too. (Supported facial data of the source and target NPCs' Races must match too; easiest if they have the same Race). Edited March 8 by LarannKiar Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted March 13 Share Posted March 13 On 3/5/2024 at 8:33 PM, Dimensionlord1 said: Are there any mods out there that have the vanilla companion's face as looksmenu presets for the player to use or apply to other NPCs? Trying to edit piper's hair and face details but when I do it screws her face up, causing her her skin tone to change, removing face details and making her lips black. I imagine applying a duplicate of her face via looksmenu and then editing that would work. I've tried saving her vanilla face directly through looksmenu but it doesn't save any of the details and when applied removes her face details and gives her black lips. Trying to edit Piper specifically but it would be nice to have all their faces (piper, cait, curie, etc) as presets. yes. There are two mods on Nexus that purport to get rid of the issues involved with SLMing Piper into any look you want. I do not have them handy right now. There are also a number of straight replacers too Link to comment Share on other sites More sharing options...
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