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[Stardew Valley] Uploaded collection not including configs


blahpers
Go to solution Solved by Pickysaurus,

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Greetings,

In the interest of easily distributing a modpack & setup to my farmhand(s), I uploaded a collection to Nexus using Vortex. I used the "Replicate" install setting as reading it seemed to imply that it would bundle the config.json for each Content Patcher mod with the collection so that each farmhand wouldn't have to manually configure each mod to match my configuration. However, when a farmhand installs the collection, Vortex complains on each mod that has a config.json and does not download said .json.

Am I misunderstanding the "Replicate" setting? Is there a way to upload a collection with the configurations intact, or do I need to distribute those via other means?

Thanks!

  • Which version of Vortex are you using? (e.g. 1.8.0)
    • Windows 1.10.8
  • Which game are you modding and which game store did you purchase it from? (e.g. Skyrim SE from GOG)
    • Stardew Valley (Steam)
  • Which mods are you trying to use?
    • A lot
  • What steps did you take before you encountered the error?
    • Created and uploaded a collection using "Replicate" as the install method
  • What is the specific error message you received? (Provide a screenshot if possible)
    • Don't recall; I would have to install the collection fresh to repro at this point, will upload if that becomes feasible
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  • Solution

Replicate does not include new files (I'm fairly sure the documentation says this). You will want to copy all your configs into a new mod in Vortex and then bundle that with the collection.

It's a bit of a pain but it's the best way to ensure they are included. 

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Thanks, Pickysaurus!

As a stopgap I already wrote a pair of scripts that would scrape all the configs out on my end and push them out to the other player(s), so I'll stick with that route, but I'll keep your solution in mind if I need to distribute anything more substantial than a couple dozen .jsons!

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  • 3 months later...
9 hours ago, Pickysaurus said:

Thank you for the link, but I don't see instructions there on HOW to bundle them. I isolated all the configs while retaining the filetree structure, and have uploaded that to google drive separately for now. I am not sure how to include them in the actual collection, though. Do I need to tick "Binary Patching" for all the mods I've configured?

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I'm so sorry, can someone please explain this to me as if I am an idiot who has never used a computer before? I am clearly missing a step somewhere and I don't know where. Here's what I've tried:

- I configured all my mods ingame.
- I copied the entire mods folder to another directory.
- I went into each mod folder in that directory and deleted everything except the config.json file.
- I zipped up the directory containing all the mod folders with their configs.
- I tried to install that zip via Vortex.
- Vortex read the first mod's folder from the zip, installed ONLY that config file and none of the others, and then told me it was a redundant file.
- Then I put all the mod folders in a top-level directory, and zipped THAT up.
- The same thing happened.
- I double clicked on the "new mod" I made and selected the "Source" menu, and did not see any "Bundled" option: x33pvZP.png

With all that out of the way, what SHOULD I be doing?

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On 7/13/2024 at 5:51 PM, vortexposer said:

Sorry, set source in Collections Workshop tab. New mod should also require a rule to load after, so bundled config can win its file conflict.
 

Do I need to create a manifest.json for this mod or something? When I just zip up the configs, it only installs the first mod's config.json and ignores the rest.

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