NiftyPower Posted April 7, 2024 Share Posted April 7, 2024 There are examples where I want to load a Fallout 4 esp after another Fallout 4 esp, but there seems to be a hidden rule that I cannot find nor remove. For example: I need to load "Rebuild" after "Build High" in Fallout 4 to properly deal with conflict, but Vortex says there is a rule that "Build High" has to go after "Rebuild". There is no "Master" issue, and there is no rule I can find that matches what Vortex is insisting is true. What is going on, and how can I fix it? Link to comment Share on other sites More sharing options...
showler Posted April 7, 2024 Share Posted April 7, 2024 Either it's a LOOT rule or the rule is based on the category the mod is placed in. Link to comment Share on other sites More sharing options...
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