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Just published another Blueprint!


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This is my 2nd one in the kick-ass Mojave Desert Worldspace (a New Lands mod), but it is designed as a standalone and since it's not as "rich" as my other one in this WorldSpace, perhaps more immersive.

Actually I believe this to be my best Transfer Settlement Blueprint yet!, Check it out! 😉

Good Luck Trailer Park at Nipton Mojave Desert Worldspace at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

 

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Posted (edited)

I did took a peek at it and the most likely reason might be the location I guess but it looks nice.  What I did notice was that you did not have any requirements for Mojave in your description? Is this a stand alone world space  or just a settlement? 

For myself, I always build my own settlements from scratch, based on SS2 and even if your camp looks very cosy, there is no space  at all for any SS2 plots.  😉  It might even be so that that world has no SS2 support at all.  😉

Edited by Pellape
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4 hours ago, Pellape said:

I did took a peek at it and the most likely reason might be the location I guess but it looks nice.  What I did notice was that you did not have any requirements for Mojave in your description? Is this a stand alone world space  or just a settlement? 

For myself, I always build my own settlements from scratch, based on SS2 and even if your camp looks very cosy, there is no space  at all for any SS2 plots.  😉  It might even be so that that world has no SS2 support at all.  😉

I dont know anything about SS2. 🙂

You can easily make more room in the settlement by scrapping much or all of the palm trees for the wood.

But if someone where to download Project Mojave worldspace and play around then u coulds ee if SS2 works there... it might be an idea 😉

 

As for Project Mojave it is a hard requirement and it has its own requirements but it has 142,000 unique downloads so it should be ok for a pool of possible downloaders of my mod.

All the TFBs i make are in niche worldspces that are themselves mods, they feel so lonely and therefor fun to explore and i love building a bastion of humanity in them

In the swamplands:

Swamp House Settlement in The Marshlands worldspace at Fallout 4 Nexus - Mods and community (nexusmods.com)

In the Wilderness:

Lakeside Settlement in The Wilderness Worldspace at Fallout 4 Nexus - Mods and community (nexusmods.com)

In the farmlands:

Franklin Barn TSB in The Farmlands WorldSpace at Fallout 4 Nexus - Mods and community (nexusmods.com)

And here is a huge one in the Mojave worlspace at another location

Large Settlement at Ivanpah Racetrack at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

Putting settlements and TFB into these New Lands mods is kinda my thing.

It very much limits my audience for each TFB of course but this is what I enjoy; colonizing New Lands spaces, I do hope this one will get more interest as I really feel its my best one yet, especially due to the wall and the FOB like entrance to it.

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Posted (edited)

Just give it time.

When it comes to SS2 and the possibilities, immersion and all quests involved, I guess it is the best mod I ever played and seen, during my 29 years as Bethesda games player, except for the Legacy of the Dragonborn for Skyrim.  😉

Edited by Pellape
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Based on previous experience I would say the "blueprints" don't get as much love as actual mods do.  When I first started modding FO4 I tried the blueprint thing but abandoned it shortly thereafter and downloaded and began using the Creation Kit.  Anyways, good luck in your modding endeavors and I wish you success in the adventure.  

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7 hours ago, Pellape said:

except for the Legacy of the Dragonborn for Skyrim.  😉

Most definitely my favorite mod ever followed closely by AFT and Convenient Horses. Those three mods are why Skyrim is my favorite game despite my preferences leaning away from fantasy toward Sci-Fi. 😎

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If I am correct, Tood Howard did mention that mod, the Legacy one in a video and I think he said he is now hired by Bethesda even, which is cool. Well it seems many that get hired are former modders.

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2 hours ago, Pellape said:

If I am correct, Tood Howard did mention that mod, the Legacy one in a video and I think he said he is now hired by Bethesda even, which is cool. Well it seems many that get hired are former modders.

Yes, which is why the nature of the recent update is so surprising to me since they have at least some people on staff who likely understand the following:

 

All Beth had to do for a successful update was a few small checks written to outside authors for their preexisting , working and tested files and then do the following:

- Adapt the pre-existing working Widescreen mod into their game files

- Add the content of UOFO4P to fix most bugs.

-Add Buffout 4.

-High FPS Physics Fix

- Replace their underwhelming HD pack with the superior Luxors HD overhaul

- Add NAC-X weather (which is a lot more than just weather and, as its resource hungry, could have been a toggable option)

- For a new DLC, that is balanced and not too early add Xander's Aid and/or South of the Sea-Atoms Storm, or add america rising 2, or all 3 for 3 large new DLCs and maybe add a couple smaller ones like CSEPs Loaded bases. (None of this absurd wearing TVs as helmets nonsense, which I understand is part of a Halloween themed added DLC in the update?)

-Add at least one of Zorkaz fantastic New Lands mods, perhaps The Wilderness or The Swamplands.

-Add CBBE and Bodyslide so women's bodies in the game dont look like gulag survivors. This also dials up the attraction to new players, youngish  males being the largest demographic of players.

-maybe add a couple small common-sense files like Splinterz, which allows you to shoot or punch wooden doors into smithereens instead of lockpicking.

- Add Atomic world 2.0 for more locations

 

DONE!.... with minimal effort and minimal risk and get wide acclaim for a fantastic job from just about everyone.

 

PS: they didnt even need to do the weapons debris bug fix since NVIDIA has its newer cards recognize FO4 now and turn it off automatically.

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