That1guy1121 Posted June 7 Share Posted June 7 so iv been being plagued by the bug that causes enemies thats are one shot by a sneak attack to be unlootedable and to continue detecting me after death. i thought it was a mod but i am now convinced it is caused by the ignore armor part of master sneaking. can anyone tell me how the ignore armor part of master sneak aatck is implemneted so i can remove it? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted June 8 Share Posted June 8 14 hours ago, That1guy1121 said: so iv been being plagued by the bug that causes enemies [...] to continue detecting me after death. What do you mean? Which mods do you use? Load order? Link to comment Share on other sites More sharing options...
That1guy1121 Posted June 11 Author Share Posted June 11 (edited) According to the creator of ascension its a vanilla engine bug. When i kill an enemy with a sneak attack they fall down i cant loot them the battle music continues and i am considered in combat still. I have to reload or get several cells away to get out of combat. Will post load order tomorrow. Only started happening at master sneak.only seems to happen if its just barely enough damage to kill them.the only mod i have that affects sneak attack was ascension and i removed all game setting changes that affected sneak from it with tes4 edit Edited June 11 by That1guy1121 Link to comment Share on other sites More sharing options...
AndalayBay Posted June 11 Share Posted June 11 I've never heard of it and I've sneaked attacked and one-shot killed many. Mods that add extra combat moves or fancy spells have to kill enemies via scripting and they usually don't take all the factors into account. I get complaints all the time because players don't get credit for the kills and therefore don't get experience points when using Oblivion XP, so I'm quite familiar with the game mechanics in this regard. Link to comment Share on other sites More sharing options...
RomanR Posted June 11 Share Posted June 11 In fact this was discussed in Ascension's comment section (precisely by sancrain on 25th August 2023), but except showing steps to reproduce this bug, no exact cuplrit or solution was found. For me it's looking like precision error when comparing float numbers and I personally experienced that condition in a script gave a wrong result when comparing a float variable against a given float number. A discussion suggested to lower back all changed sneak attack multipliers (I would rather remove these edits completely). Regarding perks I think they are hard-coded, so I would try to lower sneak skill back to 99 by executing SetAV command (player.SetAV Sneak 99) in console and observe a result. Link to comment Share on other sites More sharing options...
AndalayBay Posted June 11 Share Posted June 11 Oblivion definitely doesn't handle floats very well. I've seen some instances where vanilla values result in NAN (not a number) in the tools we have for editing. It would appear that the data types were doubles in the original Gamebyro engine but are only floats in the CS. You'll see this a lot if you start looking at the heights in the region editor. Armour rating is a decimal number in the CS, but is actually stored as a short. Link to comment Share on other sites More sharing options...
That1guy1121 Posted June 11 Author Share Posted June 11 Oblivion.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Hidden Treasures.esp Unofficial Shivering Isles Patch.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Knights Infamy.esp SM Plugin Refurbish Lite.esp RoadLights.esp SGP Interior Draw Distance Fix.esp Book Jackets Oblivion.esp Ascension.esp GOSH Region Ambiance.esp Oblivion_Character_Overhaul.esp Oblivion_Character_Overhaul_Faces.esp Improved NPC Faces for OCOv2.esp OCO Unused Eyes and DLC Eyes Incorporated.esp Hooded Outlaws.esp Simple Horse Utilities.esp Inebriation.esp Faction Followers.esp Through the Valleys Patch.esp IC Circular Canal.esp No Starting Map Markers.esp Diverse Chapels Vanilla.esp Glowing Wonders.esp Teleportation Services.esp Potion Bottle Variation.esp Simple Saves Plus.esp No Backwards Running.esp Balanced Unleveled Rewards - Complete.esp Area Harvest.esp ACCCGR SI.esp Weapon Improvement Project.esp Wooden Bow Names.esp Mysticism and Soul Gem Tweaks.esp MankarMythic.esp County Gates.esp Map Marker Overhaul.esp AutoHaggle.esp Mercantile Fix.esp NorthernUI Wheel Hotkeys.esp Diverse Effect Icons OBSE.esp AttributeProgressionRedesign.esp CM_Better Wine.esp VAs Better Gold with no Menu Icon.esp Better Wine SI.esp kuerteeCrimeHasWitnesses.esp DMMagesGloves.esp SkycaptainsBloodTime.esp PTSneakPenalties.esp Practical Training.esp EVE_KnightsoftheNine.esp MinimalMagicEffects.esp Enhanced Water v2.0 HDMI.esp EVE_StockEquipmentReplacer.esp {DB} Shivering Isles Housing.esp EVE_ShiveringIslesEasterEggs.esp MehrunesDagonWalk.esp Louder Chapel Bells.esp NIARA.esp APFA_Refined.esp LightSpellWhiteDimmer.esp DenockArrow NorthernUI.esp Kart Hair Replace v01.esp GOSH.esp 1662-1.21-Inebriation + Skooma addon-TESSource.esp JCN_AV Uncap.esp PlayStation 4 Icons.esp Map Marker Overhaul - SI additions.esp Spell Delete And Item Remove.esp InstantMagicEffects.esp AcrobaticFallDamage.esp WindowLightingSystem.esp HUD Status Bars.esp Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
That1guy1121 Posted June 11 Author Share Posted June 11 no combat moves or fancy spells Link to comment Share on other sites More sharing options...
That1guy1121 Posted June 11 Author Share Posted June 11 Link to comment Share on other sites More sharing options...
That1guy1121 Posted June 11 Author Share Posted June 11 happens with a daedroth at like 3 18 and a minotaur at 25 mins Link to comment Share on other sites More sharing options...
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