DjinnKiller Posted June 20, 2024 Share Posted June 20, 2024 (edited) 10 hours ago, 363rdChemicalCompany said: IPS: the AMD78003XD still beats the i9 14900 for most gaming applications including this one... BUT would the superior multicore ability of the i9 14900 make it better at running a FO4 with broken precombines? No, most likely not. FO4 is pretty bad regarding multicore utilization. The 7800X3D is a great CPU for gaming, I have the same myself paired with a 4090. With that CPU you have more cores/logical CPUs (multithreading) then you'll ever need with regards to FO4. The CPU load when running FO4 on a 7800X3D is actually pretty low, I use Hwinfo64 to show CPU load, GPU load, RAM use, VRAM use and a bunch of other stuff on to a Legato Streamdeck in real time. CPU is never an issue, stay with the 7800X3D....is my vote. The issue is the #%& game engine, an abomination put together with gaffa tape, rusty nails and hope. The 7800X3D/4090 combo (and your 7800X3D/4080 combo) can basically brute force its way through almost anything, but sometimes even that is not enough to get FO4 running smoothly. https://gamersnexus.net/cpus/best-cpus-2023-intel-vs-amd-gaming-video-editing-budget-biggest-disappointment (see the "Best Gaming CPU" line) Edited June 20, 2024 by DjinnKiller 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted June 20, 2024 Author Share Posted June 20, 2024 8 hours ago, worm82075 said: Are you putting me on? ok sorry. wasnt sure if that was a saved edit to the file irtself or just for the game at that time. But i sitll like to know more ot understand it more fully. So with these changes you feel scrap everything should be safe(er?) Also with those changes should it still work properly outside of vanilla Settlements say with New Lands mods? Link to comment Share on other sites More sharing options...
worm82075 Posted June 20, 2024 Share Posted June 20, 2024 Scrap Everything does two things. Firstly It adds names to the data of objects so they can be selected and scrap recipes for those objects. This alone breaks nothing. If the cell in which you scrap these objects has it's pre-combines disabled then they can't be broken. If however you are in a cell that still has pre-combines active and scrap an object that is part of a pre-combine then all precombines in the cell break. Secondly and this may only be the Ultimate Edition but it breaks apart certain static collections and in doing so has to touch the cells they are located in. if another mod comes along and makes a previs repair to any of those cells then SE overwrites it. That is why I said it needs to be high up in your load order. I removed all of the the secondary edits and I am careful not to scrap anything outside of a cell I know to still have active previs. 1 Link to comment Share on other sites More sharing options...
subaverage Posted June 20, 2024 Share Posted June 20, 2024 (edited) I still doubt that Scrap Everything is your culprit. But to find out you can go the *hard* way. Disable all your mods and start a new game. In this new game ignore the quest line and walk to Diamond City. (Perhaps in god mode). See whether it looks like it should be. You can do the same with University Point. If everything is ok you can enable SE and see what happens. If still everything looks good you can reenable your mods one by one and again see what happens. Or SE is really your problem and you then know that you can't use it. To clean up settlements there are other mods or still the *disable* command. This is only a way to find the reason for your problem. Even after finding out it might be that you need to start a new playthrough. Edited June 20, 2024 by subaverage 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted June 20, 2024 Author Share Posted June 20, 2024 4 hours ago, subaverage said: I still doubt that Scrap Everything is your culprit. But to find out you can go the *hard* way. Disable all your mods and start a new game. In this new game ignore the quest line and walk to Diamond City. (Perhaps in god mode). See whether it looks like it should be. You can do the same with University Point. If everything is ok you can enable SE and see what happens. If still everything looks good you can reenable your mods one by one and again see what happens. Or SE is really your problem and you then know that you can't use it. To clean up settlements there are other mods or still the *disable* command. This is only a way to find the reason for your problem. Even after finding out it might be that you need to start a new playthrough. This is kinda what I did . Except only disabled all locations,clean and scrap mods. Did about 20 new game starts teleporting myself via cheat console enabling/disabling other mods. The results was, stuff was broken when scrap everything was on and deep clean commonawelath 100% of the time. When only one of the 2 was enabled stuff was broken about 50% of the time. Right now nothing is broken and neither scrap everything nor commonwealth deep clean are active. Link to comment Share on other sites More sharing options...
LarannKiar Posted June 20, 2024 Share Posted June 20, 2024 While I haven't performed any analysis on how turning off the precombined system affects saves, I don't know of any reason why doing so would affect them. If your computer is capable enough, I think you can turn it off. Note that as it is part of the vanilla optimization, the engine will not utilize your computer's resources proportionally more to maintain your previous fps. Both the precombined meshes and the "original" ones (that are rendered when the system is disabled) can have flickering issues in theory because there's no guranatee the designers placed everything correctly or that the automated process BGS used to build geometries, previs and precombines were perfect. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted June 20, 2024 Author Share Posted June 20, 2024 1 hour ago, LarannKiar said: While I haven't performed any analysis on how turning off the precombined system affects saves, I don't know of any reason why doing so would affect them. If your computer is capable enough, I think you can turn it off. Note that as it is part of the vanilla optimization, the engine will not utilize your computer's resources proportionally more to maintain your previous fps. Both the precombined meshes and the "original" ones (that are rendered when the system is disabled) can have flickering issues in theory because there's no guranatee the designers placed everything correctly or that the automated process BGS used to build geometries, previs and precombines were perfect. Thank you Sir. Link to comment Share on other sites More sharing options...
fraquar Posted June 21, 2024 Share Posted June 21, 2024 You could have a Nvidia 9090 and this game isn't going to render any better. Programming needs to meet hardware - and this is programming that was made when the Nvidia 970 was the top dog. Link to comment Share on other sites More sharing options...
worm82075 Posted June 22, 2024 Share Posted June 22, 2024 On 6/20/2024 at 1:30 PM, LarannKiar said: there's no guranatee the designers placed everything correctly or that the automated process BGS used to build geometries, previs and precombines were perfect. This is blatantly obvious in the general atomics factory interior which is broken in the vanilla game. I'm willing to bet there is more than that single cell with issues. 1 Link to comment Share on other sites More sharing options...
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