Jump to content

Archive Invalidation file


frederickdd

Recommended Posts

Im trying to get oblivion no omod version of oblivion eyecandy to work. A long time ago I got it

to work by adding a file called Archiveinvalidation.txt I think. Im not sure what to put in it and

not sure if I have the right name for it. If I am thinking right why doesnt anyone put it in their

zips so a newby can get the thing working.

Link to comment
Share on other sites

All of this is superceded by SkyBSA. There is no longer any need for archive invalidation. Besides, if you are using GOG Oblivion, it is already fixed in the engine itself, so again, no need for archive invalidation.

However, if your models or textures are not showing or not showing correctly, it is probably rather due to a mod conflict or incorrectly installed mods.

  • Thanks 1
Link to comment
Share on other sites

2 hours ago, LenaWolfBravil said:

All of this is superceded by SkyBSA. There is no longer any need for archive invalidation. Besides, if you are using GOG Oblivion, it is already fixed in the engine itself, so again, no need for archive invalidation.

However, if your models or textures are not showing or not showing correctly, it is probably rather due to a mod conflict or incorrectly installed mods.

I wish we had that for FO3 and NV, the archiveinvalidation occasionally stops working and needs to be toggled off and back on again. 

Link to comment
Share on other sites

All that toggling would do is redeploy the existing Vortex Archive Invalidation "mod", which applies Vortex - BSA Redirection.bsa to Data and its subsequent Ini Tweaks to Fallout.ini's SArchiveList - so only reasons for it to be not working is if Vortex is purged, blocked from writing an edit to Documents .ini (perms) or 3rd party tool interference removing it. MO2's is basically the exact same function with different .bsa name.

And GOG only adds 4GB Aware flag... it doesn't "fix" archive invalidation.

 

Edited by vortexposer
Link to comment
Share on other sites

Maybe authors don't include this file because there can be only one, and novice could easily overwrite it. I also vote to rather install SkyBSA, if you use OBSE, as most painless method for today and in my case I didn't encounter any problem yet. ArchiveInvalidation.txt itself contains files which you want to invalidate including path within Oblivion's Data directory (like textures/landsacape/impath01.dss).Each line is one filepath. Making it by hand can be tiresome, so mod managers often contain a tool to create it for you. This file goes above Data dir, there Oblivion.exe is.

  • Thanks 1
Link to comment
Share on other sites

10 hours ago, vortexposer said:

All that toggling would do is redeploy the existing Vortex Archive Invalidation "mod", which applies Vortex - BSA Redirection.bsa to Data and its subsequent Ini Tweaks to Fallout.ini's SArchiveList - so only reasons for it to be not working is if Vortex is purged, blocked from writing an edit to Documents .ini (perms) or 3rd party tool interference removing it. MO2's is basically the exact same function with different .bsa name.

And GOG only adds 4GB Aware flag... it doesn't "fix" archive invalidation.

 

You mention toggling so I assume you're replying to me, I don't use Vortex or MO2 and the issue goes back to 2008, it's usually triggered by adding new loose files but can also just stop working which is why something like SkyBSA would be useful for FO3 and NV. 

  • Like 1
Link to comment
Share on other sites

Sorry, forgot I wasn't in Vortex Support forums (and haven't tried to quote yet). I realize SkyBSA is something worth considering to side-step invalidation but just wanted to clarify how manager typically apply it - which is no different than the external tool you linked, in that it adds its own invalidation.bsa and injects the same edits to a user's fallout.ini doc file. It not working can only be that its missing .bsa or their ini tweak.

However, besides the other older, out-of-date invalidation.txt methods - what you're describing as a bug where one needs to reapply archive invalidation, was how original launcher is intended to handle this. I.e. Every time user adds new loose files, the option to select "Load Loose Files" needs to be selected in Launcher Data tab in order for those new files to be added to internal invalidation.txt. Once added, the user doesn't need to re-check "Load Loose FIles" box in Launcher - unless they added more or altered existing loose file for it to "invalidate". 

3Etoa3h.png

Edited by vortexposer
Link to comment
Share on other sites

13 hours ago, LenaWolfBravil said:

This has not been my experience. However, I don't use Vortex.


This has nothing to do with manager or which version game is. All managers use BSA Redirection, including no manager (with 3rd party app). Any inconsistency with tools BSA Redirection is user-side complications in applying/maintaining their edits. Invalidation.txt was jus the first hack people pushed as a solution which got superseded by BSA Redirection and now, script extender-based workarounds (xOBSE).

Although as stated above; vanilla launcher is perfectly capable of applying its own invalidation in order to "Load Loose Files".
Without workarounds.
 

Edited by vortexposer
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...