frederickdd Posted August 28 Share Posted August 28 Im trying to get oblivion no omod version of oblivion eyecandy to work. A long time ago I got it to work by adding a file called Archiveinvalidation.txt I think. Im not sure what to put in it and not sure if I have the right name for it. If I am thinking right why doesnt anyone put it in their zips so a newby can get the thing working. Link to comment Share on other sites More sharing options...
JimboUK Posted August 28 Share Posted August 28 I have not modded Oblivion for many years so my information might be horribly out of date but I remember using this https://www.nexusmods.com/oblivion/mods/10724 Link to comment Share on other sites More sharing options...
LenaWolfBravil Posted August 28 Share Posted August 28 All of this is superceded by SkyBSA. There is no longer any need for archive invalidation. Besides, if you are using GOG Oblivion, it is already fixed in the engine itself, so again, no need for archive invalidation. However, if your models or textures are not showing or not showing correctly, it is probably rather due to a mod conflict or incorrectly installed mods. 1 Link to comment Share on other sites More sharing options...
JimboUK Posted August 29 Share Posted August 29 2 hours ago, LenaWolfBravil said: All of this is superceded by SkyBSA. There is no longer any need for archive invalidation. Besides, if you are using GOG Oblivion, it is already fixed in the engine itself, so again, no need for archive invalidation. However, if your models or textures are not showing or not showing correctly, it is probably rather due to a mod conflict or incorrectly installed mods. I wish we had that for FO3 and NV, the archiveinvalidation occasionally stops working and needs to be toggled off and back on again. Link to comment Share on other sites More sharing options...
vortexposer Posted August 29 Share Posted August 29 (edited) All that toggling would do is redeploy the existing Vortex Archive Invalidation "mod", which applies Vortex - BSA Redirection.bsa to Data and its subsequent Ini Tweaks to Fallout.ini's SArchiveList - so only reasons for it to be not working is if Vortex is purged, blocked from writing an edit to Documents .ini (perms) or 3rd party tool interference removing it. MO2's is basically the exact same function with different .bsa name. And GOG only adds 4GB Aware flag... it doesn't "fix" archive invalidation. Edited August 29 by vortexposer Link to comment Share on other sites More sharing options...
LenaWolfBravil Posted August 29 Share Posted August 29 4 hours ago, vortexposer said: And GOG only adds 4GB Aware flag... it doesn't "fix" archive invalidation. This has not been my experience. However, I don't use Vortex. Link to comment Share on other sites More sharing options...
RomanR Posted August 29 Share Posted August 29 Maybe authors don't include this file because there can be only one, and novice could easily overwrite it. I also vote to rather install SkyBSA, if you use OBSE, as most painless method for today and in my case I didn't encounter any problem yet. ArchiveInvalidation.txt itself contains files which you want to invalidate including path within Oblivion's Data directory (like textures/landsacape/impath01.dss).Each line is one filepath. Making it by hand can be tiresome, so mod managers often contain a tool to create it for you. This file goes above Data dir, there Oblivion.exe is. 1 Link to comment Share on other sites More sharing options...
JimboUK Posted August 29 Share Posted August 29 10 hours ago, vortexposer said: All that toggling would do is redeploy the existing Vortex Archive Invalidation "mod", which applies Vortex - BSA Redirection.bsa to Data and its subsequent Ini Tweaks to Fallout.ini's SArchiveList - so only reasons for it to be not working is if Vortex is purged, blocked from writing an edit to Documents .ini (perms) or 3rd party tool interference removing it. MO2's is basically the exact same function with different .bsa name. And GOG only adds 4GB Aware flag... it doesn't "fix" archive invalidation. You mention toggling so I assume you're replying to me, I don't use Vortex or MO2 and the issue goes back to 2008, it's usually triggered by adding new loose files but can also just stop working which is why something like SkyBSA would be useful for FO3 and NV. 1 Link to comment Share on other sites More sharing options...
vortexposer Posted August 29 Share Posted August 29 (edited) Sorry, forgot I wasn't in Vortex Support forums (and haven't tried to quote yet). I realize SkyBSA is something worth considering to side-step invalidation but just wanted to clarify how manager typically apply it - which is no different than the external tool you linked, in that it adds its own invalidation.bsa and injects the same edits to a user's fallout.ini doc file. It not working can only be that its missing .bsa or their ini tweak. However, besides the other older, out-of-date invalidation.txt methods - what you're describing as a bug where one needs to reapply archive invalidation, was how original launcher is intended to handle this. I.e. Every time user adds new loose files, the option to select "Load Loose Files" needs to be selected in Launcher Data tab in order for those new files to be added to internal invalidation.txt. Once added, the user doesn't need to re-check "Load Loose FIles" box in Launcher - unless they added more or altered existing loose file for it to "invalidate". Edited August 29 by vortexposer Link to comment Share on other sites More sharing options...
vortexposer Posted August 29 Share Posted August 29 (edited) 13 hours ago, LenaWolfBravil said: This has not been my experience. However, I don't use Vortex. This has nothing to do with manager or which version game is. All managers use BSA Redirection, including no manager (with 3rd party app). Any inconsistency with tools BSA Redirection is user-side complications in applying/maintaining their edits. Invalidation.txt was jus the first hack people pushed as a solution which got superseded by BSA Redirection and now, script extender-based workarounds (xOBSE). Although as stated above; vanilla launcher is perfectly capable of applying its own invalidation in order to "Load Loose Files". Without workarounds. Edited August 29 by vortexposer Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now