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Archive Invalidation file


frederickdd

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1 minute ago, vortexposer said:

That's fair. So I guess what you're essentially saying is that you have no loose files that need to be invalidated - which is completely plausible.

Not so. I have a lot of loose files, this has nothing to do with running OBSE or anything else. I am saying exactly this: I run GOG Oblivion with mods but without SkyBSA, and I have loose files in my Oblivion\Data folder, some of which overwrite the ones found in BSA archives, whether from mods or vanilla. And in this setup loose files always override BSAs, so no archive invalidation is required. Obviously, it's been fixed somewhere.

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Based on old reports and wrye bash commentary, it seems to be only very specific files that have "issues", so doesn't automatically affect all loose files not being loaded by plugin. The contradictory history on all this ArchiveInvalidation.txt makes it difficult to know whats really what. Including SkyBSA write up.
 

Edited by vortexposer
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3 minutes ago, vortexposer said:

Based on old reports and wrye bash commentary, it seems to be only very specific files that have "issues", so doesn't automatically affect all loose files not being loaded by plugin. The contradictory history on all this ArchiveInvalitatiion.txt makes it difficult to know whats really what. Including SkyBSA write up.
 

Thumbs up to that! I am so glad I don't need any of it. Never ran into any issues.

EDIT: The only reason I sometimes use SkyBSA is that it allows BSAs to override each other. Otherwise the first loaded model is used.

And by "sometimes" I mean that I have multiple game setups with different sets of mods, so on some of them I need SkyBSA, but usually I don't.

Edited by LenaWolfBravil
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Does anyone know if Morrowind did things differently? back in the day I used to play a heavily modded game and had never heard of archive invalidation yet all the loose files worked just fine.

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@vortexposer I don't know about the GOG version but the original game came on 2 CDs, one for the game and the second had all the assets unpacked for use with the CS, I wonder if GOG has merged the two for some reason? it seems a very odd thing for them to do.

I wonder if that TryArchiveFirst is set to zero by default? if so it might explain why I never needed to do it. 

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