LenaWolfBravil Posted August 30 Share Posted August 30 1 minute ago, vortexposer said: That's fair. So I guess what you're essentially saying is that you have no loose files that need to be invalidated - which is completely plausible. Not so. I have a lot of loose files, this has nothing to do with running OBSE or anything else. I am saying exactly this: I run GOG Oblivion with mods but without SkyBSA, and I have loose files in my Oblivion\Data folder, some of which overwrite the ones found in BSA archives, whether from mods or vanilla. And in this setup loose files always override BSAs, so no archive invalidation is required. Obviously, it's been fixed somewhere. Link to comment Share on other sites More sharing options...
vortexposer Posted August 30 Share Posted August 30 (edited) Based on old reports and wrye bash commentary, it seems to be only very specific files that have "issues", so doesn't automatically affect all loose files not being loaded by plugin. The contradictory history on all this ArchiveInvalidation.txt makes it difficult to know whats really what. Including SkyBSA write up. Edited August 30 by vortexposer 1 Link to comment Share on other sites More sharing options...
LenaWolfBravil Posted August 30 Share Posted August 30 (edited) 3 minutes ago, vortexposer said: Based on old reports and wrye bash commentary, it seems to be only very specific files that have "issues", so doesn't automatically affect all loose files not being loaded by plugin. The contradictory history on all this ArchiveInvalitatiion.txt makes it difficult to know whats really what. Including SkyBSA write up. Thumbs up to that! I am so glad I don't need any of it. Never ran into any issues. EDIT: The only reason I sometimes use SkyBSA is that it allows BSAs to override each other. Otherwise the first loaded model is used. And by "sometimes" I mean that I have multiple game setups with different sets of mods, so on some of them I need SkyBSA, but usually I don't. Edited August 30 by LenaWolfBravil Link to comment Share on other sites More sharing options...
JimboUK Posted August 30 Share Posted August 30 Does anyone know if Morrowind did things differently? back in the day I used to play a heavily modded game and had never heard of archive invalidation yet all the loose files worked just fine. Link to comment Share on other sites More sharing options...
HeyYou Posted August 30 Share Posted August 30 I do believe it was a thing with Morrowind as well..... Granted, it's been quite some time since I last played. Link to comment Share on other sites More sharing options...
vortexposer Posted August 30 Share Posted August 30 (edited) Apparently from the bit of info I could find, its method for texture replacer is to make a replacers folder and package stuff there to override .bsa Edited August 30 by vortexposer Link to comment Share on other sites More sharing options...
JimboUK Posted August 30 Share Posted August 30 @vortexposer I never did any of that, I've actually still got it installed and the loose files are where they are in the later titles. @HeyYou More than likely but I never did it and it was never a problem. Link to comment Share on other sites More sharing options...
vortexposer Posted August 30 Share Posted August 30 (edited) I never played Morrowind but found this interesting. Is this true for GOG versions of their games? This also seems like a relevant setting that could be offsetting "invalidation". Edited August 30 by vortexposer Link to comment Share on other sites More sharing options...
JimboUK Posted August 31 Share Posted August 31 @vortexposer I don't know about the GOG version but the original game came on 2 CDs, one for the game and the second had all the assets unpacked for use with the CS, I wonder if GOG has merged the two for some reason? it seems a very odd thing for them to do. I wonder if that TryArchiveFirst is set to zero by default? if so it might explain why I never needed to do it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now