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Publisher-Approved Paid Modding Policy


Pickysaurus

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3 minutes ago, elpuertorro said:

Regardless, I can careless what people think about me I don't have time to paint a pretty little picture to not offend I go straight to the point, with facts as I don't like to waste my time or others.

Alright, please get over yourself. Your "facts" weren't even facts.

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10 minutes ago, HeavenNZX said:

"Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted. "

This is just stupid. I agree with the rest and think they are good additions to the community, but why wouldn't you allow people to release patches FOR FREE even if they require some paid mods? I can't even get started on how shitty and greedy this looks and the only people affected by this is nexus community since console players won't look here for the patches anyway and the patches released here in Nexus are made by players and for players..

Is there a problem with putting patches for Verified Creations on BethesdaNet instead of NexusMods? When it's in the same place as Verified Creations it seems to make more sense. It is still not possible to have multiple files on one mod page, but it is now possible to put them into one mod page for PS, Xbox and PC. Not so bad, I think.

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4 minutes ago, elpuertorro said:

ps: i did quote it as is in their page as of what 20mins ago? so unless something changed in the last 20mins: that is Their rules as they stand as i Type this and as i read them right now on their site.

Wasting my time at this point, but I will once again point out that you are reading the page for PAID Verified Creations.  The rules for FREE Creations are different.

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7 minutes ago, dabiggieboss said:

THANK THE LORD! This is the best policy I've seen from Nexus. Get that filth out of here. I keep seeing patches for paid mods and I'm really glad Nexus is cracking down. There are also MANY MANY mods in permanent "paid betas" for better versions. Amazing news. I have no problem with mod authors making money, but I don't like it when it is done at the EXPENSE of the free modding community.

How do patches for paid mods hurt the free community? I'd argue that this in fact hurts the free modding community - in so far as it makes it harder to make mods play nicely together. 

Ignoring the paid mods that are being made by some of the most popular creators on the nexus, which, as Trainwiz and Arthmoor have said - they are able to benefit from what they're getting through the CC store. which probably means - they're more easily able to make free mods too.

Look at what Kinggath has brought to the table - Sim Settlements 2 if a phenomenal mod for FO4 that is 100% free - his team has turned around and made an awesome mod for Skyrim that is voiced with some of the original Voices from Skyrim - it's as close to a new DLC as we're gonna get and this whole move does nothing but crap all over that out of what looks like a very petty decision to make some sort of political statement about paid modding. 

 

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2 minutes ago, cyan49 said:

Is there a problem with putting patches for Verified Creations on BethesdaNet instead of NexusMods? When it's in the same place as Verified Creations it seems to make more sense. It is still not possible to have multiple files on one mod page, but it is now possible to put them into one mod page for PS, Xbox and PC. Not so bad, I think.

I mentioned some issues earlier.

1. Third party patch creators may not WANT to be part of Bethesda.net

2. The mod author of the secondary mod (the non-VC one) that is being patched may not have given permission for patches to be released anywhere other than Nexus Mods.

3. The secondary mod may contain content that Bethesda does not allow on Bethesda.net, so I'm not sure a patch for such a mod would be allowed either.

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Isn't it more sensible to only forbid paid mods and paid-mod-as-dependency mods in collections?

Banning the paid mods patches means either the paid mods or the conflicting free mod will not be downloaded, and users will have a hard time maintaining their load order, and finally Nexus loses site traffic. Sacrifice is too great for supposedly against paid mods, and we don't even know if this will affect paid mods at all: user may have already purchased the mod and may decide to prioritize it over conflicting free alternatives due to sunk cost fallacy.

I understand the view about free and paid mods is nearly constitutional for many, but burning the bridges does not convert your enemy to your side, it creates divergence instead, something I'm not sure the modding community can endure and survive once more. It's a much better solution to win people over by providing better experience and service, which this decision about paid mods patching is working against.

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4 minutes ago, showler said:

Wasting my time at this point, but I will once again point out that you are reading the page for PAID Verified Creations.  The rules for FREE Creations are different.

This whole conversation is because of the PAID mods, not the free ones.

Quote

Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted. 


https://creations.bethesda.net/en/creators/bethesdagamestudios

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1 minute ago, elpuertorro said:

This whole conversation is because of the PAID mods, not the free ones.

But you keep claiming that the VC's can't release patches for their mods.  And they can, if they do it through the free system rather than the paid system.

That's what everybody keeps telling you.

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