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Publisher-Approved Paid Modding Policy


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3 minutes ago, elpuertorro said:

Yes that is half true as I'm against the paid mods, but you are not paying attention, i have been talking about both points, you are not the only one I'm replying to, so maybe you missed a few post 😉

Last comment.  Your English understanding is poor.  You are reading "may not" as "cannot" when it actually means "might not".  This is likely the source of much of your misunderstanding.  But your misunderstanding is not relevant to the subject at hand anymore.

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2 minutes ago, Ledouie said:

Speak with your wallet, people. Make your voices heard. I'm not a fan of verified creations but if users want to defend them and allow patches to be hosted on nexus mods, I hope they'll fight with more than words. (not that words can't change things)

If I didn't have a grandfathered premium, I'd consider cancelling the subscription.  If Nexus is against people paying to play with mods, then its only fair that they shouldn't profit off the hobby either. 

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3 minutes ago, cyan49 said:

 

Q:
Did we ever get an answer as to whether perms are granted for patching paid mods?
A:
The rules for free community creations are the same for everyone, whether they're Verified or not. So, it's not something we went out of our way to clarify.
But yes, generally speaking Verified Creators can release free content that requires/modifies their paid content. Or approve such releases by others. There are potentially edge cases where things get complicated, but nothing comes to mind.

If you want to see for yourself, copy and paste the context into the search bar on the Bethesda Game Studios Discord.

Exactly what I quoted, in a different way we are saying the same thing, well beth and whoever that answer is from that you posted:

Quote

 

    • We recommend that any content being re-purposed for release through the Verified Creator Program be upgraded or otherwise distinct from the original.
    • We also recommend that any re-purposed content remain available for free in its original form for the community.
  • Work from other authors may only be used in your Creations if contracted or if you have received explicit approval for use before release.


 

How is it not the same?

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5 minutes ago, Sable17 said:

On the topic, I would like to ask if mods for other "controversial" content is going to be deemed untouchable? Games with microtransactions? GTA V has made around half a billion last I checked. Games with a ludicrous money investment for the complete game+DLC (Looking at you, Sims 4)? Games that the community feels cheated by? (No Man's Sky comes to mind, though I hear it's better now.)

Or is it just content made by the community that's no-go, and corporate made stuff is A-OK?

Yeah, it really does feel like a targeted attack only against specific games and modders. If Bethesda wants to put out a $7 gun, you can upload mods for that, but if a fellow modder has a $2 gun, you aren't allowed to upload any mods for that. God forbid.

Also, what if you have a mod that works on its own, but has an optional patch to support a Premium mod? Will Nexus nuke your mod? Are you really not allowed to support specific mods with optional patches?

 

1 minute ago, elpuertorro said:

Exactly what I quoted, in a different way we are saying the same thing, well beth and whoever that answer is from that you posted:

How is it not the same?

Please stop posting, you are confused by the source material you are citing. That is not applicable here and has nothing to do with free mods, patches, etc.

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3 minutes ago, samuelgensler said:

Also something I was wondering. If it was Bethesda/Microsoft themselves breathing down their necks to force it, the anger could be redirected elsewhere, but it comes off as Nexus trying to make decisions for the users without consulting them. And yes, they absolutely should be consulting the traffic of their site about potential construction zones. 

Because that hasn't been said, despite ample opportunity to do so, my conclusion has to be that this is simply a decision by Nexus to try and discourage people from buying paid mods and enacting sabotage on the handful of really nice things by VC. And yeah, god forbid someone makes money off their hobby. 

I love the voluntary element of the community, and the idea that a bunch of people can come together to make something as good as an official release (Beyond Skyrim, looking at you!) but I'm not going to demonize someone who wants to earn a buck doing it in the only life they'll ever live. 

I think you're touching on something in all of this that Nexus might end up regretting.  A less charitable reading of their announcement on all of this is them basically declaring war on the CC store. Bethesda would be well within their rights to turn around and state that the only mods allowed for their next game can only be distributed through their official channels. 

Lets be very realistic, the real money makers for the Nexus are Bethsoft games - this feels a little like looking a gift horse in the mouth. 

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4 minutes ago, Chernobylite12 said:

If I didn't have a grandfathered premium, I'd consider cancelling the subscription.  If Nexus is against people paying to play with mods, then its only fair that they shouldn't profit off the hobby either. 

Why are you mixing paying for extra perks and services like no ads, help with server cost and faster speeds how does that equate to paid mods? you can buy the perks for 1 month use and dl what you need and not have to pay another dime, but again for the services not the MODS.
Wow that was a stretch...

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1 minute ago, MadMonkey119 said:

Yeah, it really does feel like a targeted attack only against specific games and modders. If Bethesda wants to put out a $7 gun, you can upload mods for that, but if a fellow modder has a $2 gun, you aren't allowed to upload any mods for that. God forbid.

Also, what if you have a mod that works on its own, but has an optional patch to support a Premium mod? Will Nexus nuke your mod? Are you really not allowed to support specific mods with optional patches?
 

As we all know, the Bard's College is clearly inferior to such official Bethesda content such as the Dwarven Armored Mudcrab and Gun! But Black.

Or maybe the quality argument holds as much water as a dry fart in a firestorm.

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I am fine with most of this, but the decision to disallow patches for paid mods is incomprehensible and ACTIVELY HARMS the modding community.

Bards College Expansion modifies the Bards College interior cells, breaking one of my followers' intro quests and making another follower COMPLETELY inaccessible. A simple patch fixes that and makes it so that people don't have to choose between my mod OR the Bards College Expansion.

Best case, this decision makes it so that I get a bunch of annoyed people making bug reports on my mod that my mod is broken, when in fact, it's your short-sighted policy that caused the problem.

Words fail me, trying to describe how disappointed I am in you all.

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5 minutes ago, elpuertorro said:

Why are you mixing paying for extra perks and services like no ads, help with server cost and faster speeds how does that equate to paid mods? you can buy the perks for 1 month use and dl what you need and not have to pay another dime, but again for the services not the MODS.
Wow that was a stretch...

Because as a customer of the Nexus - I'm not happy with what they're doing right now - My account is grandfathered premium (I paid once a long time ago, and don't have to pay monthly ever again) because I liked what nexus provided and felt that it was worth supporting (even ignoring the download speed perks etc) 

The Nexus quite simply only exists because of modding, and it profits indirectly off modding - in other words, no mods = no money = no nexus. 

The person I was replying to suggested people vote with their wallet - i.e. cancel subscriptions etc if we disagreed with Nexus' decision. 

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