Jump to content

Any good mod to trigger attacks on settlements?


Recommended Posts

My settlements are small fortresses.

But i am tired of being chased around the game map to defend them, I fixed them with a mod so now they dont happen.

But I'd like to get attacked at least sometime and when it happens by good attacks.

Any mods like that?

 

There was one recently "extended attacks", but it did not work for me and was then deleted.

Link to comment
Share on other sites

You could just remove the mod that removes them and ignore the requests for help. I've gotten tired of being the sole rescuer so I've started to ignore the requests. I've found that I'll get a message saying that "such and such settlement fought off their attackers" and the quest disappears on its own.

  • Like 1
Link to comment
Share on other sites

11 hours ago, 363rdChemicalCompany said:

But i am tired of being chased around the game map to defend them, I fixed them with a mod so now they dont happen.

But I'd like to get attacked at least sometime and when it happens by good attacks.

I could image that a mod that prevents attacks prevents them all, but maybe there is an adjustable mod for this. In my eyes a very good attack mod is this one: 

https://www.mediafire.com/file/4ibjnbfpl4tv0uk/More_Attackers_-_Get_Off_My_Buildzone-27465-1-1-7.7z/file

It has a ton of adjustments. E.g. the time between attacks, who attacks, how many, etc.  and let's attackers spawn outside the settlements. But I believe that you have to disable mods that prevent attacks. And as always a savegame before trying such a mod is mandatory.

Edited by subaverage
  • Like 1
Link to comment
Share on other sites

4 hours ago, mkh97 said:

Maybe the SKK Settlement Attack System mod is what you are looking for.

This worked really well for a few attacks but then a weird bug started.

The attackers where immune to any and all damage. I could stand next to them and pump salvo after salvo from overseers guardian, or maxed out minigun ( mith modded buff) or gatling laser, anythign, you name it. And not scratch them at all. (I am maxed in Commando and heavy weapons perks)

UNLESS I shot at the feet.

My turrets who did not figure out to shoot at their feet were suddenly worthless after making mince meat out of attackers in the beginning.

Link to comment
Share on other sites

@363rdChemicalCompanyI was going to ask you which mod you are using because suddenly I'm getting the radiant quests from Garvey, which are getting very tiring. Kidnapped settler, greenskins attacking...

I guess I've hit that stage in the game. I just want to turn in a quest and move on and not get saddled with another one.

Link to comment
Share on other sites

11 hours ago, AndalayBay said:

@363rdChemicalCompanyI was going to ask you which mod you are using because suddenly I'm getting the radiant quests from Garvey, which are getting very tiring. Kidnapped settler, greenskins attacking...

I guess I've hit that stage in the game. I just want to turn in a quest and move on and not get saddled with another one.

I use this mod to manage that.

You can completly shut those quests off which I usually do after the castle, it cna even block settlements attacks.

On a long playthrough it has stopped workign for me before, but right now its working fine:

https://www.nexusmods.com/fallout4/mods/39575

  • Thanks 1
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...