Steamvikings Posted Wednesday at 04:02 PM Share Posted Wednesday at 04:02 PM I have searched for the item, have the information, but I am evidently missing something 0x3B00AA27 is the Form ID # When I load up everything in Xedit, and search for that, I get nothing. When I search under filename, no matter what combination of letters.words. or numerals, I get nothing. I assume I am MISSING the obvious and I apologize if that is really as simple as it is. When I enter cracked Tusk Keep "area" (Inside of the fence) all is well. I have Mihail's High Fantasy pack, so there are Mercenary Ogres inside. The 2nd of the 2 there, has set loot ( I assume) with 1 item being an Ancient Nord War Axe (0x3B00AA27). When I engage with the corpse to loot, crash. I have tested 3 times, always with the same result and what I ASSUME is the same culprit. I am UNSURE how to patch that item if I did find it, tbh. How do I locate that item, and what TYPE of patch would I do? I have had mostly successful attempts at making patches for building conflicts, land conflicts, things I would say are minor, but patching an item to not cash a cash, that is contained in a monsters inventory and only ( AGAIN I ASSUME) that specific monster and that specific item (As I have killed and looted many and have had the axe multiple times from drauger) I also assume such a mudane question has been asked more times than could be counted here, so if it is rote, please direct me to a link that would allow me to discover this myself, rather than burden anyone with with a Q and A that could end up cyclical and mind-numbing for them I am considerably older than most Nexus users, or I assume so, and comprehension takes the form of visual aide to stick the 1st time. in text based Answers I tend to have to redirect and come at it my way to make it stick, so I do not want to annoy someone who only wants to help The animal in question as follows, to assist with potential clarity Thanks ahead of time RAX 0x0 (size_t) [0] RCX 0x183B98FC100 (Character*) File: "mihailhighfantasypack.esp" Flags: 0x00070408 Name: "Ogre Mercenary" FormID: 0x3B00AA4A FormType: ActorCharacter (62) Object Reference: File: "mihailhighfantasypack.esp" Flags: 0x00040008 kInitialized Name: "Ogre Mercenary" FormID: 0x3B000D81 FormType: NPC (43) ParentCell: --- File: "Populated Forts Towers Places Reborn.esp" Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Lanterns Of Skyrim II.esm -> Occ_Skyrim_Tamriel.esp -> 3DNPC.esp -> MakeAccessible - Skuldafn.esp -> Landscape Fixes For Grass Mods.esp -> mihailhighfantasypack.esp -> LC_BuildYourNobleHouse.esp -> Bandit War.esp -> Cracked Tusk Stronghold.esp -> Populated Forts Towers Places Reborn.esp Flags: 0x0004000B EditorID: "CrackedTuskKeepExterior02" FormID: 0x00009C86 FormType: Cell (60) File: "mihailhighfantasypack.esp" Flags: 0x00070408 kInitialized FormID: 0x3B00AA4A FormType: ActorCharacter (62) RDX 0x183B9C05F80 (TESObjectWEAP*) File: "mihailhighfantasypack.esp" Flags: 0x0000000C kPlayable | kInitialized Name: "Ancient Nord War Axe" FormID: 0x3B00AA27 FormType: Weapon (41) GetFullName: "Ancient Nord War Axe" Link to comment Share on other sites More sharing options...
TheGreatFalro Posted Wednesday at 04:26 PM Share Posted Wednesday at 04:26 PM Remove the "0x" from the form ID, so it's just "3b00aa27". For some reason whatever that log is adds an 0x, presumably to indicate that the number is hexadecimal, but in my opinion it just confuses people (case in point, your post). Link to comment Share on other sites More sharing options...
Steamvikings Posted Wednesday at 04:43 PM Author Share Posted Wednesday at 04:43 PM Thank you After 2 1/2 years I JUST NOW, in the last 2 minutes, figured out what a bashed patch actually was and how to make one, by researching my issue above. I had always thought you just made a giant patch in Xedit to cover as many conflicts as possible. Silly in retrospect I suppose. I will dig without the 0x and see if I can find it now, again thanks Link to comment Share on other sites More sharing options...
Steamvikings Posted Wednesday at 05:07 PM Author Share Posted Wednesday at 05:07 PM And now i am more confused, or at the least, running in place. I had a crash involving another monster from Mihails Fantasy pack, the Cyrodil minotaur, and the minotaur's axe. Went to loot, crashed, referenced it and that axe. So I removed the 0x, viewed both items and no conflicts contained with either, period. Weapons I did find a semblance of conflict, were touched by the bashed patch, resolving them. EDIT: Found 1 caveat . This only happens when I am required to open the inventory to loot, in Werebear form. After reverting to Human and trying, there is no crash Link to comment Share on other sites More sharing options...
showler Posted Wednesday at 05:12 PM Share Posted Wednesday at 05:12 PM I'd probably do some in-game testing using the console and "removeallitems" and "removeitem" to see if removing the items from the body prevents the crash. Link to comment Share on other sites More sharing options...
Steamvikings Posted Wednesday at 05:15 PM Author Share Posted Wednesday at 05:15 PM Yes, I had just tried to alternate the variables to circumvent it and leaving werebear form resolved the issue, so I ASSUME it is a container issue and viewing, while in an alternate form? So I do not think it is the item itself(themselves) Link to comment Share on other sites More sharing options...
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