kplusa Posted Tuesday at 12:32 PM Share Posted Tuesday at 12:32 PM Help please! Apart from the patches I made on xEdit, I have no idea which ones can be safely flagged as light. Any rules of thumb? Also, do I have to do/check something on xEdit before/after flagging? Thank you! Link to comment Share on other sites More sharing options...
showler Posted Tuesday at 03:13 PM Share Posted Tuesday at 03:13 PM Vortex should put an icon on all the mods that are able to be made light. It's a feather I think. Link to comment Share on other sites More sharing options...
kplusa Posted Tuesday at 04:01 PM Author Share Posted Tuesday at 04:01 PM I know about that feature. However, a lot of people online say that's not 100% accurate and not all those that Vortex flags as such should be converted. Link to comment Share on other sites More sharing options...
subaverage Posted Tuesday at 05:08 PM Share Posted Tuesday at 05:08 PM Out of curiosity, because I don't use Vortex. When I want to flag a file es esl I use FO4edit. If it's ok the file is flagged and thats it. The mod manager should load it as usual. This method always was save for me. If errors occur one could still try to compact ids for flagging as esl, but this feature must be used carfully as there are some limits. Using FO4edit is perhaps more work, but for me it's trustworthy. So why not do it that way? Link to comment Share on other sites More sharing options...
fraquar Posted Tuesday at 11:31 PM Share Posted Tuesday at 11:31 PM (edited) There is a script for FO4Edit if I'm not mistaken that will scan your whole load order and tell you which mods can be flagged. >>>Find ESP plugins which could be turned into ESL<<< Open your mod list in FO4Edit, Right Click on any mod and select Apply Script. Scroll down till you find that script above. ==== It doesn't change them, just reports which mods can be turned into .ESL. ==== Note: ID's WILL change when you flag mods as .ESL - and any other mods/patches that rely on the .ESP ID's will fail. You'd need to change the ID's to reflect the .ESL flagged ID's. Note: You do NOT want to do this and apply it to a current save game. You need to start a new game when you do this stuff. Edited Tuesday at 11:33 PM by fraquar Link to comment Share on other sites More sharing options...
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