Snakeloup Posted May 19 Posted May 19 (edited) Did all the described steps, but when I run TES, I can't open any ESP in my ObvData files, and can't either choose any via open menu Second, how can I convert meshes from Oblivion to PAK for Oblivion Remastered ? I had some goods looking items i'd like to transfer in my new charming game. P.S. please excuse the faults if there any, english is not my mother tongue Edited May 20 by Snakeloup
VincentPayne Posted May 28 Posted May 28 Does anyone know - Construction Set Extender is working or not on remastered version of oblivion?
Likara7 Posted June 4 Posted June 4 CSE works, as long as I don't try to load a plugin that has AltarESPMain as a master. I can load Altar as an active plugin just fine (EDIT: actually, it's not "just fine", it throws up errors in the log), but if instead I set as active a plugin that has Altar as a master, CSE either crashes or goes into infinite loading. 1
Masterlordflame Posted June 15 Posted June 15 anyone figured out how to Change water textures/edit water / or do anything with water?
shawnikus1 Posted June 16 Posted June 16 On 4/24/2025 at 10:18 PM, Leet said: I cant seem to load any data from any of the game plugins Hi everyone! New to modding and I just downloaded the TES4 construction set. Did you ever figure this out? It doesn't recognize where the Oblivion Plugin is and it's installed in the correct place. Any help is appreciated! :)
borjoyzee Posted July 5 Posted July 5 On 5/13/2025 at 9:09 PM, Ffinnegan said: I fixed it not showing the changes ingame by removing the .esp, loading the game, then exiting and loading the .esp again. Now changes were in full effect. Might be useful for other use cases. This didn't work for me. Can you describe the exact steps? What I did was, have the esp in the data folder with it written in the plugins file. Loaded the game, saved it, removed the esp, loaded the game, saved it, then put the esp back, loaded game. No change. The plugin file remained the same. I'm pulling my hair out trying to figure this, but it's clearly possible as there's a mod I'm using that makes changes to the Cheydinhal house that works perfectly. As a test, I tried editing that mod and none of my changes affect that either.
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