Petty7 Posted July 3 Posted July 3 38 minutes ago, Nagev said: 1.14.7 has been released and should resolve the sorting loop issue. I have just installed the new version but it's working fine here, thank you very much!
KillSwitch072 Posted July 3 Author Posted July 3 3 hours ago, Nagev said: 1.14.7 has been released and should resolve the sorting loop issue. Going to give it try, but keeping 1.14.5 on standby just in case.
KillSwitch072 Posted July 3 Author Posted July 3 4 hours ago, showler said: How many people are running their games with Vortex open in the background? I'd say a lot because in order to have the game load your mods in the correct order, it would have to be open in order to inject them properly into the game. Without it, some mods will not load properly or at all. 1
KillSwitch072 Posted July 3 Author Posted July 3 44 minutes ago, showler said: Must be for some specific games I don't play then. If the mod has an .esp it will most likely need a mod manager to sort the load order and avoid conflicts with other mods. With heavy mod lists, a mod manager is a must and is used to launch the game, not much of a way around it.
Grimalken Posted July 3 Posted July 3 I had the same issue with the plugins tab glitching up playing Fallout 4 NG.. Vortex would start and the plugins tab would show a glitched, busy icon. clicking on the Plugins tab would display all of the plugins as "disabled." So when the save game was loaded it would spam a whole list of mods that were not detected. I enabled them all, and it was having a very bad day glitching out like that. Late last night the plugins tab was finally able to finish whatever it was trying to do. But then Vortex suddenly decided that many mods which were working fine for weeks all had "missing masters,: specifically citing "sim stettlements.esm. as the missing master for all of them. Of course, once I install the mod "Sim Settlements," Vortex will complain that the same exact mods are incompatible with SimSettlements.esm. Today they had a new update, which does not seem to have fixed anything. I'm still seeing the same bogus error that claims SimSettlements is a master for mods which were running just fine for weeks. https://i.imgur.com/GWLHVIL.png
showler Posted July 3 Posted July 3 32 minutes ago, KillSwitch072 said: If the mod has an .esp it will most likely need a mod manager to sort the load order and avoid conflicts with other mods. With heavy mod lists, a mod manager is a must and is used to launch the game, not much of a way around it. Yes, but once your load order is set then Vortex doesn't need to be running. The game itself reads it from a file. That's true of every Bethesda game I've played at least. 1 1
ChemBoy1 Posted July 3 Posted July 3 26 minutes ago, showler said: Yes, but once your load order is set then Vortex doesn't need to be running. The game itself reads it from a file. That's true of every Bethesda game I've played at least. You are absolutely correct, showler. As someone who has actually read the source code of Vortex and developed a large portion of its game support codebase, and understands how Bethesda games load mod plugins, you absolutely do NOT need Vortex open for mods to work in ANY Bethesda game. You can launch the game with SKSE directly from the game folder and everything will work fine. I do it all the time. In any event, Vortex 1.14.7 has fixed this issue with the plugin-management extension: https://github.com/Nexus-Mods/extension-plugin-management/pull/48 1
KillSwitch072 Posted July 3 Author Posted July 3 33 minutes ago, showler said: Yes, but once your load order is set then Vortex doesn't need to be running. The game itself reads it from a file. That's true of every Bethesda game I've played at least. Maybe for a single profile that's okay, but I have multiple profiles with different mods active for each. I pretty much have to launch my game with Vortex.
seki5656 Posted July 3 Posted July 3 Regarding Fallout 4, I once encountered an issue where the plugin for a certain MOD was automatically disabled when launching the game. Someone had reported the same issue on the nexus forums, and said that launching the game via nexus worked fine. (That is, run f4se via the nexus MOD Manager.) Since then, I have made it a rule to always launch games via Vortex. 45 minutes ago, showler said: Yes, but once your load order is set then Vortex doesn't need to be running. The game itself reads it from a file. That's true of every Bethesda game I've played at least. 1
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