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What IS an OMOD?


Themisive

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This may sound silly, but though I have OBMM, I have no idea what an OMOD is! Add to that I don't really know how to make one - my system is Windows XP x64 (64 bit), and I do know that a lot of programmes use 32 bit O/S's for some jobs; I think NIFSkope is one of them - would it be possible give the type of O/S I have? Making my system dual boot is NOT an option, since I would literally have to wipe my entire system to do that.

 

I seem to remeber omebody once told me that OMOD was some sort of dedicated archiive for OBMM, the problem is:

  1. What is an OMOD?
  2. Do I need any special programmes to create one?
  3. Am I able to back up the OMOD's to save loading all my plugins in future?

I have toyed with the idea of re-installing Morrowind and the expansions for it (Bloodmoon and Tribunal) and using the present OBMM on that programme as well. When I found out about OBMM - years ago - I was very dissapointed, since it created more trouble than it was worth. Thankfully I was talked into trying it again, but this one is much more sophisticated (and stable).

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This doesn't tell me what I really wanted to know - not only that, but I've often found that the Wiki pages leave a lot to be desired, and this is no exeption. for instance in the section quoted below are 2 links.

[edit] How does one create an omod?

 

For a Basic mod, with only one .esp and no options.

 

1. open OBMM

 

2. click the "Create" button under the right field.

 

3. in the new screen click Add archive

 

4. Fill in the Name, version number, author, website(optional, but useful for checking on updates),readme(viewable by right clicking the mod), and description(viewable on mouseover).

 

5. Click Create omod in the lower right.

 

6. Double click the mod which will now be in the right field installing the mod.

 

For mods with customization a script will have to be written, refer to the OBMM readme's section on scripting and the OBMM How-To for help and examples.

If the second of those 2 links is clicked on- which SHOULD give the answer to what I want, you are transferred to game-hosts.com website, and not the page giving the correct details on how to create an OMOS! This is an example of the reasons I am more than under-whelmed with the wiki site, and it can prove extremely difficult for someone trying to find out how to do something.

 

One of the reasons I was wondering what an OMOD was was simple, if it is as I was told some time ago, a sort of dedicated database for OBMM, then could I use it to back up mods in use, to save trying to find them again (and I still don't know how to create one - I assume it's ALL files, including any esp's and esm's, meshes and textures, not to mention souond files associated with the mod).

 

It is not that I won't try to find what's there, it's just that the information is presented in such a way that you could spend hours just attempting to research one topic. Instad of giving relatively easy to understand turorials - as was done with Morrowind, it has been broken up so that some parts of the information are almost impossible to find.

 

Why is a there not something set out as follows:

  1. General notes on Oblivion with links to other sections
  2. A section on modding tutorials.
  3. A section on scripting.
  4. A section on making characters such as NPC's.
  5. A section on OBMM and OMOD's.
  6. A section on Textures possibly combined with a section on Meshes.

This would give on the first page (item 1) a list of links to the relevant pages, thus saving a lot of time and make the whole thing much more sef-explanetory than it is at present. Until I am told otherwise, I shall assume that the OMOD creator is simply either

  • Too complex to explain: or
  • the site has been hijacked deleting all information needed by others.

By the way, this is not the first time I have noted links to sites outside wiki, instead of giving desired information. Is it not possible to lock informatin to prevent it being hacked?

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What is an OMOD?

OMODs are basically archives of files, like ZIPs, RARs, or 7zs. They are just specially designed to work with OBMM and can have scripts to help with having additional options in installing mods.

 

Do I need any special programmes to create one?

You basically just need the OBMM to make an OMOD file. Better read up on the link in Dez's post above if you want to know more.

 

Am I able to back up the OMOD's to save loading all my plugins in future?

Yes you can. You can save them anywhere on your computer. You just have to double-click them and OBMM will load them up on it's list. Basically It makes a copy of the OMOD in the Oblivion\obmm\mods\ directory that is ready for installation.

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Thanks, the link that dezdimona gave http://lhammonds.game-host.org/obmm/default.asp is just what I wanted. In addition, it also addresses most of my questions, and the other people who have replied have filled in what few missing details there are.

 

I have bookmarked it, so that I have a reference position, though I also have the wiki shorcut in case it should need elaborating upon. More to the point, this seems to give me ALL the information I need (and then some), and is certainly something I can reccomend to my friends!

 

Anyway, I can start to create OMOD's of my mods, they'll get backed up on one of my drives, and then written to a separate CD (or DVD if necessary), so that they can be re-installed easily, instead of having to make a list of the mods I am using and re-installing each.

 

Once again, many thanks to all who have given me the help I required with this problem.

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Unfortunately, we here at TesNexus have no control or say as to the content or accuracy of the WIKI. It can be a good resource, or as you noted complete BS. Usually links like the one you feel was misdirected are not intentional, but caused when a site changes something on a page. However, occasionally you will find willfully misdirected links to things like spam or porn. These are usually done by kiddies with more time than brains. Always take the content of a wiki type site with a grain of salt. There may be little control over what is posted or who posts there. The info may be totally bogus, or just somebodies opinion. :whistling:
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1. Somebody fat-fingered my domain name in that wiki article (game-hosts.com --> game-host.org) and I have corrected it. Thanks for the notification of the bad URL. ;)

 

2. I have re-created many of my tutorials on my site to other sites to make sure they are found in case one or more other sites go down.

 

Example:

- How To Create an OMOD @ CS Wiki

- How To Create an OMOD @ TESNexus

- How To Create an OMOD @ OBMM How-To Site

 

3. In regards to summary tutorials that can guide a person from one area to another, it first requires creating the smaller / detailed tutorials before the higher-level tutorials can be created. And the high-level tutorials need to rely and link to the pre-requisite tutorials. This is something that is difficult to "design" when each article can be written by a different person.

 

I tried to keep the end-result in mind when I created tutorials by first creating the "duh, that is obvious tutorials" and linking to them in higher level tutorials to allow people to skip details they might already know or delve into them if they do not.

 

Example:

 

Here is one of the higher-level guides that explains things at a very high level and provides links to tutorials in greater detail. Let's say you read this as a new user that is interested in creating items with new textures:

 

How To Make Mods

--> Takes you to How To Create New Re-Textured Items

--> Which can then take you to other tutorials explaining Enchantments, Creating Objects for Sale, Back-Reving your Plugin, Prepping your mod files using TES4Files, Readme Generator utility, Creating OMODs, OMOD-Ready archives, creating screenshots and uploading to TESNexus. And those tutorials can reference other tutorials that support their individual goal.

 

Basically, there is a lot of information out there and in various places...just takes time to go through them all...and if you have time, jump in and help put together guides that tie in all the information. There is no better teacher than one who just learned how to do something!

 

LHammonds

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