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The last poster wins


TheCalliton

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Woo! First good dream in weeks =D hopefully the night terrors stay away this time!

 

And for this good news, I win B)

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Hey! You could start a thread about your dreams.

I've already got Day Dreams as a thread. I keep thinking of what Day Dreaming is about and what drove me when I was looking for real life work. Day dreams, while hunger is a driving force are more powerful then, "The Last Poster Wins" dream of Winning.

 

:laugh: I WIN! :sad:

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In other news, I made a replacer for Dawnbreaker:

 

 

http://puu.sh/i73Ei/fbc65d8b0d.jpg

 

And with the glow...http://puu.sh/i73js/cbd8858fe5.jpg

 

 

Woah! That looks awesome! Way cooler than the default Dawnbreaker.

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I finished making the kinetic barrier for FO3, even made a model for it (modified TeslaFX), thing works almost flawlessly. And I have to admit, it comes in handy when you get caught unarmored in the open by a super mutant overlord, as happened to me. The only downside is that limb damage is present even when the barrier is up, but it's not a big deal at all.

 

 

And the script.

ScriptName WerneKBEffectScript
 
; ##Variables##
Float CurrentHealth
Float OldHealth
Float HealthDiff
Float CurrentAP
Float DamAP
Float HealthDiffFail
 
; ##Main block##
Begin GameMode
 
    ; ##Processing variables##
    Set CurrentHealth to Player.GetActorValue Health
    Set CurrentAP to Player.GetActorValue ActionPoints
    If ( OldHealth == 0 || OldHealth < CurrentHealth )
        Set OldHealth to CurrentHealth
    EndIf
    Set HealthDiff to OldHealth - CurrentHealth
    Set DamAP to HealthDiff * 2
    Set HealthDiffFail to HealthDiff * 0.05
 
    ; ##Magic##
    If ( HealthDiff > 0 )
        If ( CurrentAP < DamAP ) ; ##Kinetic barrier fails##
            Player.RestoreActorValue Health HealthDiffFail
            Player.DamageActorValue ActionPoints CurrentAP
        ElseIf ( CurrentAP > DamAP ) ; ##Kinetic barrier holds##
            Player.RestoreActorValue Health HealthDiff
            Player.DamageActorValue ActionPoints DamAP
        EndIf
        Set OldHealth to Player.GetActorValue Health
    EndIf
 
End

I love clean scripts. :wub:

In other news, I made a replacer for Dawnbreaker:

 

 

http://puu.sh/i73Ei/fbc65d8b0d.jpg

 

And with the glow...http://puu.sh/i73js/cbd8858fe5.jpg

 

 

The particle effect is being a scum bag, though: it clips with the sun disc, and doesn't have the same intensity in-game that you see here. Damned fiendish, wretched mutt. :dry:

http://files.overclock.net/images/smilies/drool.gif

Edited by Werne
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Well, we lost the paper work to complete the mortgage. Gotta contact EVERYONE all over again XD what a pain.

 

So, I take the win, so I can at least feel good about something today :thumbsup:

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I made a scabbard for the new Dawnbreaker because I know that one of the first three comments will be, "Does it have a custom scabbard?" I've literally been asked that on every single one of my uploads. :tongue:

 

Sometimes it seems like people think the scabbard is more important than the actual sword. :rolleyes:

 

 

EDIT: Uploaded the mod. :D

Edited by billyro
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