Slawter500 Posted August 17, 2009 Share Posted August 17, 2009 Ok so i downloaded a new armour this morning, I ticked it in OBMM, and launch oblivion, Through OBSE, Except it gets oblivion up, and then exits at the bethesda logo, So i uncheck the mod from the .esp list and it runs fine, But later on i download another armour mod, same problem, same solution, I then tried with some custom weapons, same problem same solution, so then i tried with an old mod that definitley works as ive played it before, but that has the same problem Any ideas? I use OBSE,Unofficial patch, OBMM I have over 200 mods activated and about 25 not activated Also all mods turned on before this problem run fine Also this probably has nothing to do with it, but the problem occured after i activated my first omod file Link to comment Share on other sites More sharing options...
LordEmm Posted August 17, 2009 Share Posted August 17, 2009 Crash to desktops before the Logo even are usually a sign for missing meshes or textures, or if the .esps point to the wrong places for them. Did you recently remove any mod, which may also have removed some important mesh? Could you tell which armors give you the problems? Link to comment Share on other sites More sharing options...
nosisab Posted August 17, 2009 Share Posted August 17, 2009 Ok so i downloaded a new armour this morning, I ticked it in OBMM, and launch oblivion, Through OBSE, Except it gets oblivion up, and then exits at the bethesda logo, So i uncheck the mod from the .esp list and it runs fine, But later on i download another armour mod, same problem, same solution, I then tried with some custom weapons, same problem same solution, so then i tried with an old mod that definitley works as ive played it before, but that has the same problem Any ideas? I use OBSE,Unofficial patch, OBMM I have over 200 mods activated and about 25 not activated Also all mods turned on before this problem run fine Also this probably has nothing to do with it, but the problem occured after i activated my first omod fileRelies these mods on some ESM you don't have or deactivated? CTDs so early are common symptom of it. omod is only a facility to install mods, they just have the same files you would have on a 7z with them being installed in the correct places as an advantage and being easily removed in case of deactivation. It's to say the game never see an omod file, just the 'common' files the mod have. Link to comment Share on other sites More sharing options...
Slawter500 Posted August 17, 2009 Author Share Posted August 17, 2009 Lord Emm-Thanks, but ive now realised its not only armours, Its quest mods, even simple CS mods , Sorry i didnt mention before, but ive only just tried it with a new quest mods Nosisab- I dont think so, as far as i know the only .esm's in my folder are Oblivion.esmUnnessecary violence.esm (not ticked/activated) Also i haven't ever uninstalled a mod for oblivion so i dont know how it would be a missing .esm Thanks Link to comment Share on other sites More sharing options...
bben46 Posted August 17, 2009 Share Posted August 17, 2009 You say over 200, but not how many over 200. 254 is the max number allowed. When you go over that you will crash. Also, Oblivion actually looks at any unused mods in the data folder, I don't know why. If there are too many, even unchecked mods it can cause a crash. If your total active mods is less than 250, try moving the unused mods out of the data folder, and even completely out of the oblivion folder to see if that helps. If you are over 250, try merging some mods. or getting rid of them. Link to comment Share on other sites More sharing options...
SavageArtistry Posted August 17, 2009 Share Posted August 17, 2009 Do you have the latest patch? Normally I'd say that it sounds like the mod depends on an esm you don't have or that the esp is corrupt, but with so many not working it sounds more like an issue with your game than with the mods themselves. Eh scratch that. Missed the part where you said over 200 mods. Link to comment Share on other sites More sharing options...
Slawter500 Posted August 17, 2009 Author Share Posted August 17, 2009 It worked thanks :thanks: Link to comment Share on other sites More sharing options...
Slawter500 Posted August 17, 2009 Author Share Posted August 17, 2009 Oh yeah Are Omods counted as part of the limit? Link to comment Share on other sites More sharing options...
Frodric Posted August 18, 2009 Share Posted August 18, 2009 Yes. OMOD's do seem to count. I would suggest you look into using Wrye Bash, Tes4edit, or tes4gecko to merge some of the mods you are running. Its likely some could be merged into single .esps to allow for less chance of a crash as well as clean up conflicts. Link to comment Share on other sites More sharing options...
bben46 Posted August 18, 2009 Share Posted August 18, 2009 When you activate an OMOD it places an esp into the data folder, along with placing all of the corresponding texture and mesh files in the proper places. At that point it is exactly the same as an esp that was installed without using OMOD, and will be counted with the rest. When you deactivate the OMOD, it removes the esp, and all of the other files that came with it. Now, as it is no longer in the data folder, it is not counted. But it will still be in your OMOD list so you can reactivate it at any time. Activating an OMOD does not place the esp in the proper load order, you will need to either use a program like BOSS or manually place it using OBMM if it needs to have it's order changed. Link to comment Share on other sites More sharing options...
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