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Spear and Javelin Mod [WIP]


Soolie

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It may be in your best bet to treat the 2h spear like a long hunting spear, and not emulate any particular combat styles. Thats probably what would fit with a norse environment. A 2h spear is very situational in its use, generally involving bracing techniques and upper thrusts against bigger enemies. Technically eastern style spear techniques are not 2h spears techniques, but 1h, as most use a one handed thrust and not 2h, since it's awkward as heck to thrust with two hands.

 

An idea, though it may be too complicated, would be to implement a unique animation for when 1h spears are used without a shield, or possibly to have two different types of 1h spears rather then a 2h spear.

 

Now I think about it, I'd rather see 2h spears treated like halberds, as you could implement eastern halberds in the same manner, and just leave glaives and naginata's using the axe motions. Though I think it's worth keeping in mind that this is a norse environment when you make your decision.

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Here's what the developers had in terms of spear animations:

(1:34). I'd recommend something like that. Remember, spears aren't all thrust and stab. Sometimes they can be used to trip. Actually, power attacks should have the ability to trip if you're only wielding a spear. Apparently, I can't embed the video, so watch it on youtube. Edited by silentchronicler
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Tripping would be awesome, actually. Maybe something like Unrelenting Force but it doesn't push them too much, just makes them fall then get back up, giving advantage to hit them?...

 

Also looking back at that video, I wonder what happened to that giant mudcrab... :(

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Tripping seems like just a very specific sort of attack, considering that there are only, what? 4 or so attacks available per weapon? If that? I'd argue to keep it more simple. Maybe tripping could be accomplished with perks some how? A chance to stagger? I dunno... The important part is Yay Spears!

Edited by heyiforgot
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Maybe tripping is associated with a perk? Kinda like decapitation perks with the 1H and 2H trees?

Sorry if I'm bringing this whole perk tree thing too much... ^^"

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It may be in your best bet to treat the 2h spear like a long hunting spear, and not emulate any particular combat styles. Thats probably what would fit with a norse environment. A 2h spear is very situational in its use, generally involving bracing techniques and upper thrusts against bigger enemies. Technically eastern style spear techniques are not 2h spears techniques, but 1h, as most use a one handed thrust and not 2h, since it's awkward as heck to thrust with two hands.

 

An idea, though it may be too complicated, would be to implement a unique animation for when 1h spears are used without a shield, or possibly to have two different types of 1h spears rather then a 2h spear.

 

Now I think about it, I'd rather see 2h spears treated like halberds, as you could implement eastern halberds in the same manner, and just leave glaives and naginata's using the axe motions. Though I think it's worth keeping in mind that this is a norse environment when you make your decision.

 

I would certainly prefer western style pole arms. Two handed spears were USUALLY used as pikes, like in a Macedonian phalanx or Flemish pike formation. In either case, swinging a thrusting weapon like a pike simply wouldn't make sense, since there would be too little room to maneuver, and it would likely break the weapon. Doing super-awesome-swing attacks is impressive visually, but from a historical perspective, is utterly absurd.

 

 

In western combat, the only pole arms that would be swung would be bills, glaives, halberds, polehammers, swordstaffs, etc, but not spears and pikes. Of course there were quarterstaffs too, but those were brawl weapons, not military equipment. Pic related is a 17th century pike wall.

 

http://upload.wikimedia.org/wikipedia/commons/4/40/Batalla_de_rocroi_por_Augusto_Ferrer-Dalmau.jpg

 

BUT, judging by the amount of japanime content on this website, I'm under the impression that a lot of users want something more in the direction of martial arts weapons, with twirling animations and what have you. In other words, less Mount & Blade and more Dynasty Warriors. In my personal opinion, WRPG content seems more lore appropriate than anime-inspired content. Not trying to bash anyone here, that's just my taste. If you have the time, I think making a little bit of both styles would sate most people's preferences on either side of the table.

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It may be in your best bet to treat the 2h spear like a long hunting spear, and not emulate any particular combat styles. Thats probably what would fit with a norse environment. A 2h spear is very situational in its use, generally involving bracing techniques and upper thrusts against bigger enemies. Technically eastern style spear techniques are not 2h spears techniques, but 1h, as most use a one handed thrust and not 2h, since it's awkward as heck to thrust with two hands.

 

An idea, though it may be too complicated, would be to implement a unique animation for when 1h spears are used without a shield, or possibly to have two different types of 1h spears rather then a 2h spear.

 

Now I think about it, I'd rather see 2h spears treated like halberds, as you could implement eastern halberds in the same manner, and just leave glaives and naginata's using the axe motions. Though I think it's worth keeping in mind that this is a norse environment when you make your decision.

 

I would certainly prefer western style pole arms. Two handed spears were USUALLY used as pikes, like in a Macedonian phalanx or Flemish pike formation. In either case, swinging a thrusting weapon like a pike simply wouldn't make sense, since there would be too little room to maneuver, and it would likely break the weapon. Doing super-awesome-swing attacks is impressive visually, but from a historical perspective, is utterly absurd.

 

 

In western combat, the only pole arms that would be swung would be bills, glaives, halberds, polehammers, swordstaffs, etc, but not spears and pikes. Of course there were quarterstaffs too, but those were brawl weapons, not military equipment. Pic related is a 17th century pike wall.

 

http://upload.wikimedia.org/wikipedia/commons/4/40/Batalla_de_rocroi_por_Augusto_Ferrer-Dalmau.jpg

 

BUT, judging by the amount of japanime content on this website, I'm under the impression that a lot of users want something more in the direction of martial arts weapons, with twirling animations and what have you. In other words, less Mount & Blade and more Dynasty Warriors. In my personal opinion, WRPG content seems more lore appropriate than anime-inspired content. Not trying to bash anyone here, that's just my taste. If you have the time, I think making a little bit of both styles would sate most people's preferences on either side of the table.

 

 

Thank you for summarizing my thoughts.

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