evilneko Posted June 10, 2010 Share Posted June 10, 2010 I may even make this my new project just to show you guys it is possible We'll be waiting. Good luck. Link to comment Share on other sites More sharing options...
bob11799 Posted February 5, 2011 Share Posted February 5, 2011 Yeah. Besides, of all the things that even might qualify, attempting to recreate the lobby scene of the first Matrix is probably one of the most enormous wastes of resources possible. Wasteland survival is all about efficiency, not BALLS TO THE WALL ACTION. Even ignoring that aesthetic perspective-- they called it. The game is specifically built for use of one weapon at a time, and even if you could manage to put a second gun in the other hand, it'd be little more than eye candy-- assuming the animations didn't eventually screw things up. Duel Wielding, like Multiplayer, will never, ever happen in Fallout 3.That was kind of defeated by the Pitt DLC since after that you can make you own ammo, plus you can in theory disable tracers and muzzle flashes Link to comment Share on other sites More sharing options...
evilneko Posted February 5, 2011 Share Posted February 5, 2011 Wow, um... good job. You necro'd an 8-month-old thread. Link to comment Share on other sites More sharing options...
bob11799 Posted February 5, 2011 Share Posted February 5, 2011 Get 'er done Link to comment Share on other sites More sharing options...
Vartoz Posted March 21, 2011 Share Posted March 21, 2011 (edited) Maybe a posible way is to make a hole new set of weapons (both melee and ranged) that trigger the dual wield animation. In that way, you wouldn`t have the different ammo problem, though you could not use, say a 10mm gun and a .32 revolver at the same time. Same would happend with melle weapons, making a set of dual wield chinnese swords or police batons or whatever.Besides doing a hole new group would also leave the vanilla guns aloneIt would totally be eye candy but until a better solution is found, i gotta say i don`t care, i would like that anyway.The animations shouldn`t be a problem, you should only increase the attack speed to compensate the other weapon, but appart from that it shouldn`t be any different than the one hand attack, in fact, the game would "think" you are just using a very fast one handed weapon.Of course, making the new animations will require some skill, but let`s face it, if people can make dancing animations this should be easy.To all those who think it wolud not fit with the game aesthetics: please, there are mods adding things like a Batman suit or even super powers. If you think this is the mod that would break the lore i`m sorry to tell you but that ship has sailed... long ago.Evilneko: Actually it`s better to bring back old threads than creating lots of new ones about the same, don`t you agree? Edited March 21, 2011 by Vartoz Link to comment Share on other sites More sharing options...
invalidfate Posted March 22, 2011 Share Posted March 22, 2011 (edited) Dual SMGs (errr.. it's in FNV..)http://www.youtube.com/watch?v=7GmHWzo2HOY(I just removed the 'automatic weapon' tag from SMG, so some minor animations like shell are not shown..) Just an experiment, I don't want to mod it since there are too many boring things to do..(re-animates tons of animations...) Edited March 22, 2011 by invalidfate Link to comment Share on other sites More sharing options...
Arcaddes Posted May 30, 2011 Share Posted May 30, 2011 Yeah. Besides, of all the things that even might qualify, attempting to recreate the lobby scene of the first Matrix is probably one of the most enormous wastes of resources possible. Wasteland survival is all about efficiency, not BALLS TO THE WALL ACTION. Even ignoring that aesthetic perspective-- they called it. The game is specifically built for use of one weapon at a time, and even if you could manage to put a second gun in the other hand, it'd be little more than eye candy-- assuming the animations didn't eventually screw things up. Duel Wielding, like Multiplayer, will never, ever happen in Fallout 3. If efficiency is key in, "wasteland survival", I am sure you are an expert on it by the way. Then why, oh why, are there gatling guns which expend massed amounts of ammo with no semblance of accuracy? If this was real wasteland survival, like they made this game to really dig on realism, then hardcore mode would be the only mode, ammo would be as scarce as water, and a headshot is an instant kill on anything but an amorphous mutant blob. Plain and simple, dual wielding is smart, but in limitations. Only certain weapons have the "can be dual-wielded" on them, and most of them would be small arms and the sawed-off shotgun. I would like to see dual wielding, weapons with durability status, as in the more you use it without cleaning or fixing it up, it will jam. Or you find just rusty weapons, or makeshift guns that only have whatever bullets in them that you picked it up because the rust is jamming the clip into place, etc. Things like this are in a few different games, Farcry 2 having rusty weapons and jamming, no game has perfected dual wielding guns, because it is difficult to perfect, some people want it one way, some another. Hell I know someone who wanted dual wielding miniguns. Point is, there are lots of ideas about how someone should play a game, but opinions are all yours, and bringing in the, "its not halo/CoD," bull is unbecoming, just because you can effectively dual wield pistols and small arms in either game. It would fit in fallout, because its a world built on the previous one, and you cannot tell me, not even once, that someone didn't see two pistols and say, "hey, what if I used both instead of one?" Link to comment Share on other sites More sharing options...
Moraelin Posted May 30, 2011 Share Posted May 30, 2011 No. Also 2 swords=/=2guns. 2 guns requires 2 sources of bullets, 2 mag reloads, 2 shell ejection ports and 2 hands held correctly. In short: to do this you need to have 4 things that are impossible... well 1 is imposssible without screwing over every other pistol type weapon. I do understand why it's harder for guns and why dual-attack animations are a pain in the rear, but TBH I would even settle for holding a melee weapon in the off-hand for the looks. It doesn't even have to do anything at all, except be held. I wish I knew how to do that... Link to comment Share on other sites More sharing options...
Ghogiel Posted May 30, 2011 Share Posted May 30, 2011 "Armor List: The Form List containing Armor, or Armor Addons, which an actor will wear when they equip the weapon. For example, the Shishkebab uses a Form List containing the Armor Addon "ARMAShishkebabGlove" (an oven mitt worn on the right hand)." Imagine instead of the oven mitt being worn on the right hand, it is worn on the left. And that it isn't an oven mitt... it is melee weapon. When you equip the weapon you will at least appear to hold 2 weapons... except the hand probably won't really close properly around it. Unless you tweak the animation. Which is doable ,and it wouldn't even invalidate other weapons animations, you'd never notice the hand being held in a sort of grip like fashion. but you might notice it not holding the weapon correctly. Link to comment Share on other sites More sharing options...
Moraelin Posted May 30, 2011 Share Posted May 30, 2011 Ah. Thanks for the info. Link to comment Share on other sites More sharing options...
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