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  1. 1. What sort of quest's would you like to see the most?

    • Quests that introduces well written characters and well written stories.
    • Quests that have riddles and mysteries that you need to solve.
    • Stories that draws upon the Elder Scrolls Lore, and delves deep into many of the unanswered questions in the Elder Scrolls Universe. (Even though we know we're probably getting a biased answer, or probably not a complete answer)
    • Quests that will allow you to explore places you've never been before, or discover places where you thought there was nothing.
    • Quests pop out of nowhere and surprises you
    • I don't really care for stories, or concepts, or anything! I am the Dragonborn! Just point me in the general direction you want slashing!
  2. 2. Do you like the outfits created by this mod? Would you like to see more of these in the project?

    • I love it! Make as many as you can!
    • I think this one plain shirt with a few belt and color variations is enough.
    • I do not like what you have made.
      0
    • I think there are enough vanilla outfits in the game. Why create new ones?
    • I have no opinion on the matter.


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Just wanted to say that the stuff you are doing is great! This will be a mod of legends! :-)

Thank you! I hope people will enjoy what I manage to create :)

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Great to hear, Galandil.

 

I've made the same decision for all of my works.

Ah, that is great to hear. I really dislike where this change will likely be going. I am all for donating money to mods that I feel deserve it, but I don't like the concept of having to pay full asking price for something that I have neither tested nor paid for before. However, that is not to say modders asking for cash upfront for their work should be ashamed or anything like that. I do not know their situation nor if their work is so popular that they would ask that. I started this mod with the incentive to create and share something that I feel the game needs and I am happy to hear that you share that mod ideal. (Very much so because I enjoy playing your mods hehehe :D)

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  • 2 weeks later...

I am wondering about two things which I can't really decide upon.

First thing has to do with "Secret Entrances". In Oblivion, particularly the Imperial City you could access just about every home through the Imperial City Sewer. I've made a few such instances in Solitude where you can use the sewer to access shops and in few cases homes. I am wondering though if this is something people would like to see more of. Like in Whiterun where I originally only wanted there to be a "sinister" way for a say.. a werewolf or a vampire who doesn't want to use the main gate in hopes to avoid unwanted attention, I am looking at the possibilities of having accesses towards the Warehouse and perhaps even Dragonsreach, would this be something players would like to see, or would it feel "Forced" like a very noticeable game mechanic?

 

Second thing has to do with items, particularly the ones I use on tables. You see when you sit down, these items collision starts to respond, which can lead to some pretty awkward situations with food sliding unto the floor, or bouncing towards the ceiling. I've noticed that this is not often the case with Bethesda interiors but Bethesda also use far less items to decorate their tables with then I do. Is this a problem? Would people like me to use less items so as to avoid the odd-loaf of bread falling unto the floor?

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I'm assuming, w/ sewers, that would mean no compatibility for Sewers of Skyrim by Viltuska? :tongue:

I am tempted to send Viltuska a request to use certain aspects of his/her mod in mine. Not in terms of level design but I see he has some good books and hidden items which I do find interesting.

 

Otherwise I will of course have to create a ton of compatibility packs for other mods that conflict both on a technical and realistic level. :) So I will make it possible for players who prefer Skyrim Sewers by Viltuska to use that instead! ;)

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Last time I watched a review about it, they said it became a resource. You may wanna read that mod page.

I've taken a look, thanks for the heads up! I will have to see if aspects can be used in Holds. :)

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  • 2 weeks later...

http://i.imgur.com/GiUd0Uy.jpg

 

Here is my attempt at improving the building meshes used in Falkreath. Please let me know what you think.

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