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  1. 1. What sort of quest's would you like to see the most?

    • Quests that introduces well written characters and well written stories.
    • Quests that have riddles and mysteries that you need to solve.
    • Stories that draws upon the Elder Scrolls Lore, and delves deep into many of the unanswered questions in the Elder Scrolls Universe. (Even though we know we're probably getting a biased answer, or probably not a complete answer)
    • Quests that will allow you to explore places you've never been before, or discover places where you thought there was nothing.
    • Quests pop out of nowhere and surprises you
    • I don't really care for stories, or concepts, or anything! I am the Dragonborn! Just point me in the general direction you want slashing!
  2. 2. Do you like the outfits created by this mod? Would you like to see more of these in the project?

    • I love it! Make as many as you can!
    • I think this one plain shirt with a few belt and color variations is enough.
    • I do not like what you have made.
      0
    • I think there are enough vanilla outfits in the game. Why create new ones?
    • I have no opinion on the matter.


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I really like the medieval - gritty feeling You're pursuing here ! The Falkerath one looks great!

I think adding imperfections to the buildings such as holes in the ceiling, dirt etc etc would make it far more realistic

 

Just thought I'd stop by to express my support so You don't lose motivation :)

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I really like the medieval - gritty feeling You're pursuing here ! The Falkerath one looks great!

I think adding imperfections to the buildings such as holes in the ceiling, dirt etc etc would make it far more realistic

 

Just thought I'd stop by to express my support so You don't lose motivation :smile:

I agree, stuff like dirt, snow and plants in the buildings wall will make it seem a bit worn and will blend with better with the hold theme.

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I really like the medieval - gritty feeling You're pursuing here ! The Falkerath one looks great!

I think adding imperfections to the buildings such as holes in the ceiling, dirt etc etc would make it far more realistic

 

Just thought I'd stop by to express my support so You don't lose motivation :smile:

Thank you! I am not sure whether I'll add holes though I will definitely be adding more details, this was just a rough draft ;)

 

I am considering adding one two or three buildings that have openings in the ceilings to give it a slight more nordic feeling, otherwise yes. Falkreath is going for a very Colovian feeling (Medieval Mid-North Europe) with Nordic touches. Glad you liked it! Getting feedback really does help me stay motivated ;)

 

 

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I really like the medieval - gritty feeling You're pursuing here ! The Falkerath one looks great!

I think adding imperfections to the buildings such as holes in the ceiling, dirt etc etc would make it far more realistic

 

Just thought I'd stop by to express my support so You don't lose motivation :smile:

I agree, stuff like dirt, snow and plants in the buildings wall will make it seem a bit worn and will blend with better with the hold theme.

 

I do want to add details, and making the buildings feel worn and gritty is definitely what I should go for, the challenge is balancing it properly and not overdoing it, making it seem like no one has lived there, or make the city overhaul feel like a Botanical Garden. :)

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hey man, this mod looks great! In case you are interested, I have released a mod I am intending to support for a while called Taxes of the Nine Holds. http://www.nexusmods.com/skyrim/mods/65519/?

 

version 1.1 has a feature that you might be interested in. It tracks the amount of gold the player pays for each Hold in a global variable that can be referenced by other mods without making them dependant on it. You could use that figure to trigger new quests, npcs or update cells with it.

 

pm me if you are interested in using the feature I am happy to support any integration you may want to try.

 

Keep up the work mate, this mod looks epic.

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hey man, this mod looks great! In case you are interested, I have released a mod I am intending to support for a while called Taxes of the Nine Holds. http://www.nexusmods.com/skyrim/mods/65519/?

 

version 1.1 has a feature that you might be interested in. It tracks the amount of gold the player pays for each Hold in a global variable that can be referenced by other mods without making them dependant on it. You could use that figure to trigger new quests, npcs or update cells with it.

 

pm me if you are interested in using the feature I am happy to support any integration you may want to try.

 

Keep up the work mate, this mod looks epic.

Checked out your mod page, well done! Looks like a really interesting feature! I have planned certain systems that will be part of the mod which will change the dynamic of the way you can play. One of the systems is banking, where you the player can purchase the right to store gold in a bank, and possibly purchase a vault to store your items (An cheaper alternative to a house). I would actually be very interested in adding a taxation aspect in storing items in the vault, sort of like a fee you pay, or else; Your items will be locked away and you will have to pay to get access to them. Money is directly transferred from your bank account so you would not need to worry about traveling to a bank every single month to pay this fee. All of this is to create a sense of realism, it sort of bothered me that you can gather an almost infinite amount of gold and carry it about wherever you go, adding weight to gold would be a distinctively bad idea as it would interfere with the rest of the game and make my mod more of an annoyance rather then an enhancing experience, but if you have a system that makes a tiny bit more difficult to get super rich then I personally cannot see any faults with that. I would definitely want to have a sort of taxation system if you choose to make use of the storing systems for gold and items at the bank. I'm a little on the fence whether you would actually get taxed for owning a house though, maybe have it as an option in the MSM menu.

 

Thank you for offering your mod theSniperDevil! I really appreciate it and will very likely find some way to make use of the system. But I doubt I will do it in the same way that it is applied in your mod, with growing bounties. :)

 

If your interested in helping out! Do let me know! I'm not exactly yet at the stage where scripting, quest development and dialogues are being made, but when my level design is finished, your very welcome to join in!

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Its not flat actually. That's the main difference here from the previous mesh. It appears flat likely because of the angle and the lack of shadering in the picture. The wooden beams are actually sticking noticeably out of the wall. I'm sure it will look a lot better after I place it in game. :) I'll upload some other examples later this week when I get around to adding textures to them.

 

The original work was actually done by Breti, Who is the author of the rochester mod: http://www.nexusmods.com/skyrim/mods/52556/?
Most, or I should say just about all of the unique building architecture meshes I use stems from his mod, however the ones I've used in Falkreath previously have been very early work, therefor it has looked very loose and very sparingly on the polygons. In fact, if I had to guess, I'd say that the mesh was originally intended as a LOD for the other buildings (Likely ones I used in Dawnstar which are noticeable a lot more detailed in the mesh shape department).

 

So what I have done is I've taken Breti's work and gone from there. He is an amazing modder with a lot of skill, and if it weren't for him I doubt I'd have this project going, as not only did his modding resources inspire me, but he also helped me in the past with the collision I had with the Solitude extra building resource pack. :)

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  • 1 month later...

Love the progress so far. What is the performance like in the new cities, are you using occlusion planes? Also where do you get the edit solitude building meshes, I can't find those resources anywhere. I look forward to see how this progresses!

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