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TESV:Skyrim; The Shivering Isles! .:Info!:. & Modders Wanted


SemprusGalligan

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be kind to us modders who make custom voice companions, use vanilla loctype for areas and instances, that way our beautifully voiced followers have things to say hehe.

 

I don't have too much experience with creating custom followers, I have, but didn't go too much into detail with it.

I make custom voicetypes for NPC's in the mod. So there wouldn't be any conflict, right?

 

 

depends on your naming scheme in the ID's i do believe.. so if you, for example, named your voice types "ShiveringIsleVoiceTpye01" they wouldn't conflict with any mods out ther,e unless they used the same naming scheme, which i would doubt as it is rather specific, i tend to name my companions in the ID pane as 00DhegonusCVfollowerxx (xx being the number, 01/02/03 etc etc). In my eyes t's generally a good protocol to follow because you then minimise the chances of conflicts.

 

lso, the location type are set when you are making a cell, interior or instance etc

 

Oh alright, well yes, I name them specifically, so there won't be any conflicts.

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Haskill may make a return, looking over the realm while Sheogorath is away, but like I stated before, it would require his voice from him, but his voice actor didn't even voice in Skyrim, making it a little more difficult.

 

Hey, just saying, VA's from TES games cant reprise their roles in mods, and they also need to be payed, as part of a union deal, so it'd be best to get new VA's for Haskill and other characters :)

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I think a close approximation of Haskill would be good enough IMHO. I honestly don't think any rational person would or should expect a mod maker to be able to get the VA or even to be able to find people that can do it flawlessly.

Edited by Hallgarth
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