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Someguy, this is part of eula for Fallout 4:

 

You agree not to:
(a) Commercially exploit the Software;
(b) Distribute, lease, license, sell, rent or otherwise transfer or assign this Software, or any copies of this Software, without the express prior written consent of LICENSOR;
© Make copies of the Software or any part thereof, except for back up or archival purposes;
(d) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or permit others to do same) on a network, for on-line use, or on more than one computer, computer terminal, or workstation at the same time;
(e) Copy the Software onto a hard drive or other storage device from the included DVD (although the Software may automatically copy a portion of itself onto your hard drive during installation in order to run more efficiently);
(f) Use or copy the Software at a computer gaming center or any other location-based site;
(g) Reverse engineer, decompile, disassemble or otherwise modify the Software, in whole or in part;
(h) Remove or modify any proprietary notices or labels contained on or within the Software; and/or
(i) Transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software by any U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time.​

 

My question....any mods made will become property of Bethesda?

 

OH, by the way. This eula is available on Steam as is the pre-load of FALLOUT 4 !!!! all 23.8 GB !!!

Edited by Boshettee
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Guest deleted2159825

Someguy, this is part of eula for Fallout 4:

 

My question....any mods made will become property of Bethesda?

 

OH, by the way. This eula is available on Steam as is the pre-load of FALLOUT 4 !!!! all 23.8 GB !!!

First, thanks for the heads up on the pre-load! I just started it.

 

Regarding the EULA, I don't know. If any lawyers can weight in on it, I'd be appreciative. Right now there are quite a few questions surrounding Bethesda's plans for Bethesda.net. We will have to wait and see, I suppose. Opening up mods to console users will likely have far-reaching ramifications, and given the prospective volume of new users, I'd be interested to know Bethesda's strategy for it all. Who knows?

 

I can say one thing with relative certainty - I have no plans to distribute future mods on Steam Workshop.

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This and Metal Gear Solid V were the only video game things I was looking forward to this year (even Fallout 4 I'll probably wait for a good sale), and it did not disappoint.

One of my favorite things about following your mods has been seeing your writing come into its own, drawing on all those influences and growing into something distinctive and unique, while still honoring the storytellers who inspired you.

 

I love that brutal ending. Some players might find it annoying, but they had fair warning, and I thought it was incredibly ballsy and totally paid off.

 

I could probably go on and on, but I guess that's what blogs are for, so I'll just say that the mod has met and exceeded any expectations I had for it.

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Guest deleted2159825

Gotta say, Cocker and Cutty are the funniest characters I met in a game in quite a while. Is Cutty a first generation mutant?

Thanks! I suppose he is, considering the fact he's of average intelligence by human standards.

 

 

This and Metal Gear Solid V were the only video game things I was looking forward to this year (even Fallout 4 I'll probably wait for a good sale), and it did not disappoint.

 

One of my favorite things about following your mods has been seeing your writing come into its own, drawing on all those influences and growing into something distinctive and unique, while still honoring the storytellers who inspired you.

 

I love that brutal ending. Some players might find it annoying, but they had fair warning, and I thought it was incredibly ballsy and totally paid off.

 

I could probably go on and on, but I guess that's what blogs are for, so I'll just say that the mod has met and exceeded any expectations I had for it.

I appreciate the kind words. God knows some people are thoroughly perturbed by the conclusion, but after five years I don't give two shits if it offends some. Writing an unorthodox conclusion is one of the privileges of modding, I suppose. Many thanks for the support, and I look forward to sharing more mods in the future. :)

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Edit: Was able to fix both issues by deleting and re-installing the mod.

 

I'm having a couple technical problems. Some of the dialogue is not working correctly. I don't hear the voices, and when it happens, the text pages forward on its own without waiting for me to click. It doesn't happen all the time. I could hear some of Virgil's dialogue, none of Ford's, and all of Randall's.

 

The other (minor) thing is that both the hats Randall gave me turn into a huge red rectangle, leaving my character bald. :smile:

Edited by andiera
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  • 2 weeks later...

Hey guys,

 

I'm having an issue within NVBIII. When I get to Frostfall with Randall, Marko and the others, Marko calls over Ford, who does nothing, Marko mentions he has to do everything himself, and then he just stands there. I've tried Installing and reinstalling, loading an old save, etc. Any ideas?

 

Thanks!

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A very enjoyable conclusion to the series. I imagine it'd have an even bigger impact for people who were trying to play good-karma couriers, though even for my low karma high reputation playthrough it was satisfying (Marko's attempts to make the courier feel all guilty made sense in this context, though they ended up being more amusing than upsetting, since knowing the courier by reputation alone, Marko was laboring under the severe misapprehension that he was a good guy).

 

Loved how everything from the setting to certain dialog called back to The Great Silence.

 

Anything I might have wanted that wasn't there is nitpicky/insanely specific/stupid as hell and easy enough to mod in oneself

 

What I've mucked around with so far:

- Removing "Virgil"'s essential status for those Couriers who can't be bothered to go to Utah to settle somebody else's score on their terms, and are smart enough to just shoot him in the back at the earliest opportunity. (Seriously, Marko's the one who wants revenge, it's only polite that he be the one to come to me, not the other way around.)

 

- Ability to turn the verbal cruelty game back on Marko by pointing out that it was his own childish obsession with 'legend' that killed Sergio by making him insist on a ridiculous high noon duel to the death with a courier who hadn't even been paid to kill him (yet). Thanks to Marko's influence, Sergio was going to get himself killed one way or another in pursuit of an insubstantial dream, the courier just happened to be the sword he threw himself on. His whole revenge plan is just a pathetic refusal to accept his own responsibility for his brother's death. (Little bit of revenge there for the Ghost of Christmas Past bulls*** he puts the courier through earlier)

 

- Ability to point out to Marko when he claims "Even if you kill me, your legend is still ruined." that even if the courier cared about his legend, the events of Frosthill wouldn't tarnish it with failure. After all, every witness to that failure is dead (or soon to be dead in the case of Marko, Brookshire, and if you really need 0 witnesses, Thorne I guess). Not a single soul will remember or care about Marko's grand final performance. Twisting the knife and pointing out that beyond giving the courier a few more physical and mental scars from being mangled and buried alive, Marko has utterly failed (the unfortunate result of tailoring his revenge plan for traumatizing someone who actually thinks they're a hero or at least a good person).

 

 

Hey guys,

 

I'm having an issue within NVBIII. When I get to Frostfall with Randall, Marko and the others, Marko calls over Ford, who does nothing, Marko mentions he has to do everything himself, and then he just stands there. I've tried Installing and reinstalling, loading an old save, etc. Any ideas?

 

Thanks!

Just use the dev console to kill Randall and pretend Marko did it with gypsy magic. It's not a pretty solution, but it causes the scene to move forwards.

Edited by Liverandbacon
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  • 2 weeks later...

Hello, everyone. I'm also experiencing an issue with the mod - at the conclusion scene, once Marko's thugs kill off the townsfolk the scene doesn't advance forward. They all just stand there and wait. Does the scene wait for a specific trigger, and if so how is it activated? I've tried uninstalling and reinstalling the mod but the problem persists.

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