frizipop Posted April 15, 2016 Share Posted April 15, 2016 (edited) Is it just me or is Cooper the dog insanely overpowered? For me he has like 915 health and at least 130 DT. Not that I'm complaining or anything. Edited April 15, 2016 by frizipop Link to comment Share on other sites More sharing options...
Deleted15495049User Posted July 17, 2016 Share Posted July 17, 2016 My game is bugged in that I used mods to allow you to recruit Arcade after his quest, but for some reason wouldn't let you dismiss him, or have him wait. This meant that when I did the last quest, SPOILERS: You Have Been Warned! when Virgil kills your companions, Arcade disappeared. I've since tried to spawn near him, and use the companion command headset to warp him to me, but nothing worked. Chumpkins was also there, but I added him back by uninstalling and then reinstalling his mod, but Arcade being vanilla, that method won't work for him. Does anyone have any ideas how to get him back? Thanks Link to comment Share on other sites More sharing options...
Ethreon Posted July 17, 2016 Share Posted July 17, 2016 My game is bugged in that I used mods to allow you to recruit Arcade after his quest, but for some reason wouldn't let you dismiss him, or have him wait. This meant that when I did the last quest, SPOILERS: You Have Been Warned! when Virgil kills your companions, Arcade disappeared. I've since tried to spawn near him, and use the companion command headset to warp him to me, but nothing worked. Chumpkins was also there, but I added him back by uninstalling and then reinstalling his mod, but Arcade being vanilla, that method won't work for him. Does anyone have any ideas how to get him back? ThanksOr you could use the forum provided spoiler tag. Link to comment Share on other sites More sharing options...
Zetuharry89 Posted July 17, 2016 Share Posted July 17, 2016 ok so i have this wierd issue with NVB3. I start the game and before the main menu a window pops up telling me that NVB3 is installed but it's seems impossible to click on ok to go to the main menu. any ideea how to fix this? Link to comment Share on other sites More sharing options...
JoKelly Posted August 31, 2016 Share Posted August 31, 2016 i just finished Bounties III, aside from a conflict with a mod, I loved it. Marko was sublime, the Best villian in the game. I really enjoy the depth all of your mods have added to the courier. Losing a friend and Mentor, scarred, damaged and alone and still has a long road to walk. If only the vanilla game added that kind of depth..... sigh... Thank you for all the hard work you've put into these mods. III was the perfect ending to the series, well almost....one certain scum bag still lives that I really want dead, no not just dead, but dead, dead... with a side order of incineration and some head meets foot dead. Good luck in the future.... Maybe they will hire you to actually write and develop a Fall out Mojave game. One can dream.. Link to comment Share on other sites More sharing options...
JoKelly Posted September 24, 2016 Share Posted September 24, 2016 Well I've played it through four times now LOL Being me, I had to open it in Geck and do a few thing's. Just odds and ends really but the one I think you would like is a slight addition to the climactic fight with Marko. as you walk up to the cemetery this plays in the background.https://www.youtube.com/watch?v=ce5zaDhvhm4 To me this is the theme song to the whole Mod. Thanks for this whole series, I'm thinking about doing my own mod for release now. Link to comment Share on other sites More sharing options...
jahsqlu Posted October 9, 2016 Share Posted October 9, 2016 Well I want to say thank you for all three mods, third one being the best. Keep up the good work!Although, the "perk" that's added after completion, "scarred"? Really? And there's no way to remove it, even by Sink's autodoc who can flawlessly replace your frikkin' SPINE? No, seriously? That completely turned me off as utterly unrealistic (or should I better say unfalloutlistic, i.e. against game world rules, not real world rules). Bonus troll points for this being a perk... Link to comment Share on other sites More sharing options...
TheAngelZagzagel Posted November 17, 2016 Share Posted November 17, 2016 I just finished this mod, and now I'm back in the Mojave. Cooper the dog is with me, and everything seems hunky dory. However, whenever I try to harvest a plant or use a campfire, barbecue or stove, I get the message, "Children can't use that". So far I can use aid, chems and weapons. But I can't harvest plants? What gives? Has anyone else had this problem before? I'd hate to remove this mod as it was very enjoyable tp play, but this is annoying. Link to comment Share on other sites More sharing options...
JoKelly Posted November 17, 2016 Share Posted November 17, 2016 I just finished this mod, and now I'm back in the Mojave. Cooper the dog is with me, and everything seems hunky dory. However, whenever I try to harvest a plant or use a campfire, barbecue or stove, I get the message, "Children can't use that". So far I can use aid, chems and weapons. But I can't harvest plants? What gives? Has anyone else had this problem before? I'd hate to remove this mod as it was very enjoyable tp play, but this is annoying.Didn't happen to me. it might be something from another mod? Or did you happen to have Russel with you. the first time I went through Bounties III I had Russel with me and it ended up causing all kinds of problems. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 17, 2016 Share Posted November 17, 2016 Occasionally the game (not just that mod) gets your character's size wrong, and that makes it think you are a "child". You can use the console (toggle key "~") and command: "player.setscale 1" to reset it. If that doesn't work, you can also try "player.IsChild 0" to tell it you are not a young person without adult supervision. -Dubious- Link to comment Share on other sites More sharing options...
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