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100 things nobody knows about The Elder Scrolls IV *POTENTIAL SPOILERS


dkamm65

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Some say he is the most difficult thing to kill in tamriel...

Some say he also moves faster than anything...In the world...

All we know is he's called...the Stag...

 

PS:Sorry if mentioned before...

PPS:If you didnt get that its a top gear reference to the Stig...

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  • 2 weeks later...

at the end of the crusader quest their is a armor stand it asks you if you want place all relics, take all relics, or swap relic but if you click swap it takes it.

if you place all of them then then click the stand and try to take all you only get the sword its weird. :nuke:

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  • 3 weeks later...

At the very end of the Tutorial just before your about to exit the sewers if you toggle collisions (tcl) on PC using console commands and walk under the last tunnel/pipe thing and there's 2 or 3 disassembled bodies down there.. :mellow:

 

Anybody got any ideas why..?

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  • 5 months later...

At the very end of the Tutorial just before your about to exit the sewers if you toggle collisions (tcl) on PC using console commands and walk under the last tunnel/pipe thing and there's 2 or 3 disassembled bodies down there.. :mellow:

 

Anybody got any ideas why..?

 

The same is under castle layiwen ( I found it during the Sanguine Deadric shrine quest.) There are two bodies under the dining room witch is right next to the main room.

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26: There are practically two whole cities under the Imperial City. One is the series of sewers which you can visit from the start of the main game, another is a series of tunnels and catacombs that were once part of the Ayleid city once located where the Imperial City is now. However, that city is not available until the end of a particular questline.

what quest is that I would really like to know

Thieves guild. Note that if you sold a lot of loot at first make sure after the diologe of finishing a quest you exit the dialog mode and wait to a quest bubble pops up, otherwise you'll never beable to finish even if it is a patched version.

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64.) The Execution point setup for when you attack Sheogorath is nearly impossible to avoid or survive. First off, the spell has a 3000 foot range, ignores silence and reflect, and sheogorath freezes you then walks up to you to cast it. However, through careful use of save-reload, one can reset their velocity when falling, so you can move right when it starts, then fast travel away to survive. Edited by Kuraikiba
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